
Brief Respite
Squad converts 150% of Energy spent to Shields while Overshields are inactive

Hydroid Prime
Tidal Impunity Travel
Tidal Impunity Hydroid - wave travel with shared status immunity, then Barrage and Plunder when you land on Steel Path packs. Hydroid Prime's extra polarities cut Forma versus base Hydroid for the same polarity story.
Alternative builds
Build dossier · Surge Immunity
Aura + Exilus on top, then eight general slots in two rows of four.

Brief Respite
Squad converts 150% of Energy spent to Shields while Overshields are inactive

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Primed Flow
+185% Energy Max

Tidal Impunity
Tidal Surge Augment: Clears Status Effects and grants 12s of Status Immunity for yourself and allies that come in contact with it. Reduces Tidal Surge's Energy cost to 15.

Viral Tempest
Tempest Barrage Augment: Each projectile has a 100% chance of inflicting a Viral Status Effect.

Intensify
+30% Ability Strength
Recommended pair first, then flexible swaps.
Tidal Impunity — Surge for invulnerable travel and shared status immunity, Barrage / Plunder when you land.
Enemies damaged by Hydroid become Deepened — further hits strip armor. Plunder spends those Deepened marks for armor and Corrosive damage for you and allies.
Immunity windows and Plunder / Barrage potency.
Keep Tidal Surge for the augment. Flex Tentacle Swarm for Roar on mobile tiles.
Tidal Impunity cleanses and shares immunity while Barrage / Plunder still work.
Surge between points with status immunity.
Wave travel deletes downtime.
Loud wave — not stealth.
Open travel is Tidal Surge's fantasy.
Movement kit, not hunts.