Theorylytics
Nezha Prime

Nezha Prime

Crowd Control

Behold: the Scion of the Burning Wind, now before you in most courtly accoutrement. Featuring altered mod polarities for greater customization.

Role
Crowd Control
Aura
NaramonNaramon
Polarities
VazarinVazarinMaduraiMaduraiNaramonNaramon
Mastery
0
Introduced
Update 29.3 (2020-10-27)

Stats

Type
Warframe
Category
Warframes
Mastery
0
Health
365
Shield
135
Armor
265
Energy
175
Sprint Speed
1.2
Build Cost
25,000 Credits
Build Time
72h 0m
Rush
50 Platinum

Warframe dossier

Verified 2026-07-22

Playstyle

Nezha Prime is the primed variant of Nezha — same kit fantasy with Prime stats and polarities. The mercurial firemonger protects the innocent. Built around Fire Walker, Blazing Chakram, Warding Halo.

Passive

Slide a percentage faster and go range% farther.

When to Pick

  • You want Nezha’s kit with Prime polarities / stats.
  • You want a crowd control toolkit and Nezha’s fantasy matches the mission.
  • Your squad is missing what Nezha brings — especially Fire Walker.

Kit Overview

  • Ability kit matches Nezha — open the base ability pages for deep dives.
  • Fire Walker (Ability 1): Blaze a trail of flames, scorching enemies and cleansing allies.
  • Blazing Chakram (Ability 2): Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage.
  • Warding Halo (Ability 3): Create a protective ring of fire, that also stuns and damages enemies who get too close.

Abilities & Augments

Ability Priority

  1. 1
    Fire Walker

    Blaze a trail of flames, scorching enemies and cleansing allies.

  2. 2
    Blazing Chakram

    Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage.

  3. 3
    Warding Halo

    Create a protective ring of fire, that also stuns and damages enemies who get too close.

  4. 4
    Divine Spears

    Impale nearby enemies on spears that erupt from the below.

Helminth / Subsume

  • Fire Walker is often the Helminth sacrifice if your build never needs Ability 1 and you’d rather import a strip, buff, or survival tool.
  • Keep Blazing Chakram and later abilities when they define Nezha’s identity.
  • Never subsume the ability that enables the rest of the kit’s energy or survival loop.

Mod Scaling

Strength

Raises damage and effect potency across Nezha’s Strength-scaling abilities.

Duration

Extends channeled / timed effects — often comfort on Nezha if the kit leans on buffs or zones.

Range

Helps radius / targeting tools. Dump it if Nezha is mostly self-buff or exalted weapons.

Efficiency

Keeps ability uptime comfortable, especially on longer Steel Path missions.

Priority

Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionExcellentBring Nezha Prime when you want Fire Walker carrying Survival / Defense / Disruption tiles without a full strip team. Blaze a trail of flames, scorching enemies and cleansing allies. The mercurial firemonger protects the innocent.
Mobile Defense / ExcavationExcellentPoint-hold missions reward Nezha Prime: Fire Walker turns the excavator into a killbox. Blaze a trail of flames, scorching enemies and cleansing allies. The mercurial firemonger protects the innocent.
Exterminate / Capture Speed RunsExcellentIf the goal is extract ASAP, cast Fire Walker on Nezha Prime and ignore slow channeled setups. Blaze a trail of flames, scorching enemies and cleansing allies. The mercurial firemonger protects the innocent.
Spy / Rescue / NightmareStrongNezha Prime can handle Spy / Nightmare with Fire Walker as soft stealth or hard CC, even if it isn’t full invis. Blaze a trail of flames, scorching enemies and cleansing allies. The mercurial firemonger protects the innocent.
Open World / BountiesStrongStrong on packed bounty camps; Nezha Prime still leans on Operator / Archwing for the empty travel stretches while Fire Walker handles fights. Blaze a trail of flames, scorching enemies and cleansing allies. The mercurial firemonger protects the innocent.
Long-Range Gunplay / Eidolon-Style ContentWeakNezha Prime wants pack clear or finishers, not pure long-range; Fire Walker won’t save an Eidolon-style loadout. Blaze a trail of flames, scorching enemies and cleansing allies. The mercurial firemonger protects the innocent.

Crafting

Alternatives to Nezha Prime

Not sure Nezha Prime is right for you? Compare against other frames to find your best pull.

Nezha
NezhaCrowd ControlNaramon

Your Forma budget is better spent on weapons / another role until Nezha Prime is built.

Read Comparison