
Energy Siphon
Squad receives +0.6 Energy Regen/s

Nyx
Chaos Sphere Field
Chaos Sphere Nyx - leave Radiation confusion fields that keep Steel Path packs fighting each other under Assimilate.
Alternative builds
Build dossier · Chaos Orbit
Aura + Exilus on top, then eight general slots in two rows of four.

Energy Siphon
Squad receives +0.6 Energy Regen/s

Cunning Drift
+12% Slide · -30% Friction · +15% Ability Range

Primed Continuity
+55% Ability Duration

Narrow Minded
+99% Ability Duration · -66% Ability Range

Overextended
+90% Ability Range · -60% Ability Strength

Stretch
+82.5% Ability Range

Primed Flow
+185% Energy Max

Chaos Sphere
Chaos Augment: Enemies entering the Effect Range will be inflicted with Chaos. Effect Range lasts for 50% of the ability duration and shrinks over time.

Assimilate
Absorb Augment: Nyx can use weapons during Absorb and its duration is infinite, but it consumes 6.5 Energy/s and its area of effect is halved.

Streamline
+30% Ability Efficiency
Recommended pair first, then flexible swaps.
Chaos Sphere — leave Radiation fields that keep packs confused while Assimilate lets you shoot safely.
Enemies affected by abilities can feed Absorb. Assimilate turns Absorb into channeled immortality with weapons. Psychic Bolts strip defenses around ~125% Strength. Mind Control thralls can be damage-amped by shooting them.
Sphere uptime and coverage.
Keep Chaos. Flex Mind Control for Roar.
Chaos Sphere Radiation fields keep SP packs fighting each other under Assimilate.
Sphere the point for lasting confusion.
CC helps; slower than pure strip guns.
Not stealth.
Camp spheres.
CC kit, not hunts.