
Brief Respite
Squad converts 150% of Energy spent to Shields while Overshields are inactive

Protea
Dispensary Sustain
Dispensary Protea - empowered Health, ammo, and Energy for the squad with Shield Satellites and Repair Dispensary companion heals.
Alternative builds
Build dossier · Orb Forge
Aura + Exilus on top, then eight general slots in two rows of four.

Brief Respite
Squad converts 150% of Energy spent to Shields while Overshields are inactive

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Narrow Minded
+99% Ability Duration · -66% Ability Range

Primed Flow
+185% Energy Max

Repair Dispensary
Dispensary Augment: Dispensary also creates pick ups that heal companions for 20% of their maximum health and reduce their incapacitation timer by 12 sec.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Dispensary forever — empowered Health / ammo / Energy for the squad, hold Grenade Fan Shield Satellites, Repair Dispensary for companions, guns finish.
Every fourth ability cast is free. Grenade Fan taps Shrapnel Vortex or holds Shield Satellites. Blaze Artillery stacks plasma multipliers. Dispensary prints empowered Health, ammo, and Energy. Temporal Anchor rewinds for an implosion that scales with damage dealt and refunds resources.
Dispensary uptime and satellite / Artillery comfort.
Keep Dispensary. Roar over Artillery if the squad only needs orbs and satellites.
Dispensary empowered orbs keep SP squads and companions topped forever under Shield Satellites.
Dispensary the point, satellites for overshields.
Support first — guns still clear.
Not stealth.
Orb camps for the squad.
Ammo / energy / Repair Dispensary comfort hunts.