
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Qorvex
Fused Crucible Beam
Crucible Blast Qorvex - Irradiate lanes with Chyrinka Pillars, then channel Fused Crucible so Radiation detonations delete Steel Path packs.
Alternative builds
Build dossier · Crucible Core
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Primed Flow
+185% Energy Max

Fused Crucible
Crucible Blast Augment: Becomes a channeled ability consuming 20 Energy/s that ramps up. While active Chyrinka Pillars trigger chain reactions and their duration is frozen. Mobility is greatly reduced.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Plant Chyrinka Pillars, Irradiate packs, Crucible Blast / Fused Crucible for ramping beam detonations. Duration for pillars; Strength for damage; Range for beam / pillars.
Qorvex is a concrete radiation fortress. Chyrinka Pillars slow and pulse Radiation, Containment Wall slams and can strip with Wrecking Wall, Disometric Guard stacks status immunity from Radiation assists, and Crucible Blast fires a Radiation beam that chains explosions on Irradiated targets. Fused Crucible channels the beam and overcharges pillars.
Beam damage and pillar uptime while channeling.
Keep Crucible Blast. Roar over Containment Wall if strip is solved elsewhere.
Crucible Blast / Fused Crucible under Irradiated pillars deletes SP lanes while Disometric Guard keeps status off the squad.
Pillars on the point, beam the approach.
Beam tunnels clear once pillars are down.
Loud concrete kit.
Pillar camps work.
Beam wants mid-lanes, not hunts.