Theorylytics

Rhino Prime

Time Lock

Rhino Stomp Stasis

Forma
2
Playstyle
Helminth
Keep 4 · Rhino Stomp

Rhino Stomp - freeze Steel Path packs in stasis under Iron Skin while Roar guns delete the locked room. Rhino Prime's extra polarities cut Forma versus base Rhino for the same polarity story.

Build dossier · Time Lock

2 Forma

Loadout

Aura + Exilus on top, then eight general slots in two rows of four.

Arsenal

Playstyle

Rhino Stomp — lock packs in stasis, Iron Skin tank, Roar guns finish. Range and Duration for stasis coverage.

Passive abilities

Heavy Impact shockwaves on hard landings. Iron Skin is Overguard insulation scaled by Armor and Strength. Roar is a faction-agnostic damage multiplier for the squad. Charge and Stomp are CC / armor tools — Ironclad Charge stacks armor into bigger Iron Skin, Reinforcing Stomp refills Skin, Piercing Roar adds Puncture CC.

Active abilities

  • 1 Rhino ChargeGore dash. Ironclad Charge stacks armor per enemy hit before Iron Skin.
  • 2 Iron SkinOverguard shell. Iron Shrapnel detonates remaining Skin for Puncture damage.
  • 3 RoarSquad damage multiplier. Piercing Roar adds range and Puncture knockdown.
  • 4 Rhino StompTime-dilation stasis. Reinforcing Stomp refills Iron Skin per enemy hit.
  • Keep Rhino Stomp + Iron Skin + Roar.

Mod breakdown

Range / Duration / Strength

Stasis coverage, uptime, and Roar / Skin values.

Archon shards

  • Range
  • Duration
  • Strength

Helminth

Keep Stomp. Flex Charge for more Strength if you skip Ironclad.

Mission Usefulness

  • Steel Path Survival / Defense / Disruption

    Excellent

    Rhino Stomp stasis locks SP packs for free gun deletes under Iron Skin.

  • Mobile Defense / Excavation

    Excellent

    Stomp the point wave.

  • Exterminate / Capture Speed Runs

    Situational

    CC helps; slower than pure Roar guns.

  • Spy / Rescue / Nightmare

    Weak

    Loud stomp.

  • Open World / Bounties

    Strong

    Camp locks.

  • Long-Range Gunplay / Eidolon-Style Content

    Weak

    CC kit.