Theorylytics
Yareli

Yareli

Summoner / Companion

The waverider can unleash a flood of destruction on the battlefield. Yareli’s aqueous attacks deal high damage. Surf’s up. Enemies down.

Role
Summoner / Companion
Aura
MaduraiMadurai
Polarities
MaduraiMaduraiNaramonNaramon
Mastery
0
Introduced
Update 30.5 (2021-07-06)

Stats

Type
Warframe
Category
Warframes
Mastery
0
Health
270
Shield
455
Armor
105
Energy
200
Sprint Speed
1.0
Build Cost
25,000 Credits
Build Time
72h 0m
Rush
50 Platinum

Warframe dossier

Verified 2026-07-22

Playstyle

The waverider can unleash a flood of destruction on the battlefield. Built around Sea Snares, Merulina, Aquablades.

Passive

Yareli gains +a percentage Critical Chance for Secondary weapons when she has been moving for at least several seconds.

When to Pick

  • You want a summoner / companion toolkit and Yareli’s fantasy matches the mission.
  • Your squad is missing what Yareli brings — especially Sea Snares.
  • You already own the mods / archon shards that make Yareli’s scaling comfortable on Steel Path.

Kit Overview

  • Sea Snares (Ability 1): Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims.
  • Merulina (Ability 2): Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving.
  • Aquablades (Ability 3): Tear through foes with a trio of orbiting aquatic blades.
  • Riptide (Ability 4): Drag enemies into a crushing maelstrom and then blow them away in a watery burst.

Abilities & Augments

  • 1
    Sea Snares

    Energy 25

    Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims. Enemies hit by the globules take increased damage from all sources.

    No augment

  • 2
    Merulina

    Energy 25

    Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.

  • 3
    Aquablades

    Energy 25

    Tear through foes with a trio of orbiting aquatic blades.

  • 4
    Riptide

    Energy 25

    Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst's damage.

    No augment

Ability Priority

  1. 1
    Sea Snares

    Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims.

  2. 2
    Merulina

    Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving.

  3. 3
    Aquablades

    Tear through foes with a trio of orbiting aquatic blades.

  4. 4
    Riptide

    Drag enemies into a crushing maelstrom and then blow them away in a watery burst.

Helminth / Subsume

  • Sea Snares is often the Helminth sacrifice if your build never needs Ability 1 and you’d rather import a strip, buff, or survival tool.
  • Keep Merulina and later abilities when they define Yareli’s identity.
  • Never subsume the ability that enables the rest of the kit’s energy or survival loop.

Mod Scaling

Strength

Raises damage and effect potency across Yareli’s Strength-scaling abilities.

Duration

Extends channeled / timed effects — often comfort on Yareli if the kit leans on buffs or zones.

Range

Helps radius / targeting tools. Dump it if Yareli is mostly self-buff or exalted weapons.

Efficiency

Keeps ability uptime comfortable, especially on longer Steel Path missions.

Priority

Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionExcellentEndless Steel Path is where Yareli’s loop peaks — Aquablades is the button you press every pack. Tear through foes with a trio of orbiting aquatic blades.
Mobile Defense / ExcavationStrongYareli can hold Mobile Defense / Excavation without sweating every spawn, mainly via Sea Snares. Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their….
Exterminate / Capture Speed RunsSituationalUsable on speed runs, but Yareli’s summoner / companion kit usually wants longer objectives than a 3-minute Exterminate. Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their….
Spy / Rescue / NightmareWeakLoud kit. Leave Spy / Rescue to invis or silence frames; Sea Snares doesn’t make Yareli quiet. Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their…. The waverider can unleash a flood of destruction on the battlefield.
Open World / BountiesStrongStrong on packed bounty camps; Yareli still leans on Operator / Archwing for the empty travel stretches while Sea Snares handles fights. Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their….
Long-Range Gunplay / Eidolon-Style ContentWeakYareli wants pack clear or finishers, not pure long-range; Sea Snares won’t save an Eidolon-style loadout. Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their….

Crafting

Alternatives to Yareli

Not sure Yareli is right for you? Compare against other frames to find your best pull.

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