
Tank / Defense
Take to the skies with this golden bird of destruction.
Warframe dossier
Zephyr Prime is the primed variant of Zephyr — same kit fantasy with Prime stats and polarities. Command the power of the wind. Built around Tail Wind, Airburst, Turbulence.
Zephyr moves faster and falls slower while airborne. Also gain a percentage Critical Hit chance with weapons while airborne.
Energy 25
Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.
Augment
Anchored GlideOpen augment →Energy 25
Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.
Augment
Jet StreamOpen augment →Energy 25
Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.
Augment
Funnel CloudsOpen augment →Creates a wind shield around Zephyr, redirecting all incoming projectiles.
Hold while airborne to hover Zephyr with reduced movement.
Launch a burst of massively dense air.
Create deadly tornadoes that seek out and engulf enemies.
Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Bring Zephyr Prime when you want Tail Wind carrying Survival / Defense / Disruption tiles without a full strip team. Hold while airborne to hover Zephyr with reduced movement. Command the power of the wind. | |
| Mobile Defense / Excavation | Point-hold missions reward Zephyr Prime: Tail Wind turns the excavator into a killbox. Hold while airborne to hover Zephyr with reduced movement. Command the power of the wind. | |
| Exterminate / Capture Speed Runs | Usable on speed runs, but Zephyr Prime’s tank / defense kit usually wants longer objectives than a 3-minute Exterminate. Hold while airborne to hover Zephyr with reduced movement. Command the power of the wind. | |
| Spy / Rescue / Nightmare | Loud kit. Leave Spy / Rescue to invis or silence frames; Tail Wind doesn’t make Zephyr Prime quiet. Hold while airborne to hover Zephyr with reduced movement. Command the power of the wind. | |
| Open World / Bounties | Fine on clustered camps, but sparse open-world travel underuses Zephyr Prime unless you love Tail Wind. Hold while airborne to hover Zephyr with reduced movement. Command the power of the wind. | |
| Long-Range Gunplay / Eidolon-Style Content | Zephyr Prime wants pack clear or finishers, not pure long-range; Tail Wind won’t save an Eidolon-style loadout. Hold while airborne to hover Zephyr with reduced movement. Command the power of the wind. |
Not sure Zephyr Prime is right for you? Compare against other frames to find your best pull.

Your Forma budget is better spent on weapons / another role until Zephyr Prime is built.