
Dragon's Breath
Free—Mortefi is the standard Heavy Attack amp Sub DPS. Liberation “Violent Finale” applies Burning Rhapsody so teammates trigger off-field coordinated hits. Best with Jiyan / Iuno / Any Heavy Attack carry. Burning Rhapsody coordinated hits only pay if the on-fielder Heavy Attacks during the window. Skip when you never field Heavy Attack carries (still keep him built as a flexible amp).
Mortefi is a 4★ Fusion Sub DPS who fights with a Pistols. Liberation “Violent Finale” applies Burning Rhapsody so teammates trigger off-field coordinated hits. Forte “Fury Fugue” banks Annoyance into an enhanced Resonance Skill dump. Outro “Rage Transposition” hands the next Resonator a Heavy/Basic Attack Amplification window.
Weapon
Best-in-slot 5★ Pistols
Signature / premium option when available — largest personal damage or utility spike.
Echo Set
Molten Rift (5pc)
Default Sonata match for this role/element package.
4-Cost
CRIT Rate / CRIT DMG
Main stat
3-Cost
Fusion DMG
Main stat
1-Cost
ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > Energy Regen
“Violent Finale” — applies Burning Rhapsody so teammates trigger off-field coordinated hits. Level first.
“Fury Fugue” — banks Annoyance into an enhanced Resonance Skill dump.
Primary generator / setup tool for Liberation and Forte.
Opens rotations and often refunds Concerto or setup buffs.
“Rage Transposition” — hands the next Resonator a Heavy/Basic Attack Amplification window.
Quick swap into Mortefi → “Passionate Variation” for coordinated / off-field setup → “Violent Finale” when available → “Rage Transposition” back to Main DPS.
Refine timings once you learn Concerto breakpoints for your specific team.
CRIT Rate / ATK%
Any well-refined 5★ Pistols with CRIT or ATK.
Why it works —Flexible premium stand-in while farming signature.
ATK% / Energy Regen
Accessible Pistols option for early investment.
Why it works —Best F2P path — refine and swap off once a 5★ lands.
Galbrena core with Mortefi: Lupa brings Basic Attack amp. Mortefi opens Stellarealm / heals, then Galbrena takes the buffed damage window.
As one of Galbrena's best partners, Mortefi provides 38% Heavy Attack DMG Amplify on his Outro which is one of Galbrena's 2 main damage types.

Mortefi is the off-field / swap amp — coordinated pressure and Outro into Galbrena before their Liberation.
Lupa Outros Basic Attack Amplification — hand off into Galbrena’s basic / Forte window immediately.
Basic Attack Mortefi uses his dual pistols and flames to perform up to 4 consecutive shots, dealing Fusion DMG. Heavy Attack Mortefi enters the aiming state for a more powerful shot. The aimed shot fired after charging finishes deals Fusion DMG. Mid-air Attack Mortefi consumes STA to perform consecutive shots at the target in mid-air, dealing Fusion DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.
Launch a flashing lightning of flames forward, dealing Fusion DMG.
Deal Fusion DMG, and apply Burning Rhapsody to all characters on the team. Burning Rhapsody When the active character's Basic Attack hits the target, Mortefi launches a Coordinated Attack, firing 1 Marcato. When the active character's Heavy Attack hits the target, Mortefi launches a Coordinated Attack, firing 2 Marcato. Mortefi can launch one Coordinated Attack every 0.35s. Marcato Deals Fusion DMG.
After casting Resonance Skill Passionate Variation, the damage of Resonance Skill Fury Fugue is increased by 25% for 8s.
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
During Resonance Liberation Burning Rhapsody, each hit of Resonance Liberation Marcato will increase the DMG of the next Resonance Liberation Marcato by 1.5%, which can be triggered once every 0.35s, stacking up to 50 times. The effect will be reset after Resonance Liberation Burning Rhapsody ends.
Attack the target, dealing Fusion DMG.
The incoming Resonator gains 38% Heavy Attack DMG Amplification for 14s or until they are switched out.
Resonance Skill: Fury Fugue When Mortefi's Annoyance reaches 100, his Resonance Skill is replaced with Fury Fugue. When casting Fury Fugue, Mortefi consumes all Annoyance to unleash high-speed flame lightning, dealing Fusion DMG, considered as Resonance Skill DMG. Annoyance Mortefi can hold up to 100 Annoyance and can restore Annoyance in the following ways: - When Normal Attack Impromptu Show hits the target - When Intro Skill Dissonance hits the target - When Resonance Skill Passionate Variation hits the target - Within 5s after casting Passionate Variation, Normal Attack Impromptu Show that hits the target restores Annoyance additionally.
Has a chance to produce special dishes when cooking.
During Resonance Liberation Burning Rhapsody, Mortefi launches Coordinated Attacks when the on-field character performs their Resonance Skills, firing 2 Resonance Liberation's Marcato hits, dealing Fusion DMG.
Is it worth getting?
Small 4★ bump: More coordinated-attack damage or trigger frequency. Take Wavebands when they appear on rate-up; never the reason you pull the banner.
After using the Echo Skill, Mortefi restores an additional 10 Resonance Energy. This can be triggered once every 20 second.
Is it worth getting?
Meaningful upgrade: Refunds Energy / Concerto / Forte resources mid-rotation. Strong when it lands, but weigh it against a new limited teammate.
During Resonance Liberation Burning Rhapsody, the Crit. DMG of Resonance Liberation's Marcato is increased by 30%.
Is it worth getting?
Situational S3: Flat CRIT bump tied to a specific combat state.
The duration of Resonance Liberation Burning Rhapsody is extended by 7s.
Is it worth getting?
Side-grade: Extends or empowers the unit’s named burst state. Happy if it drops; not a planned stopping point.
When Resonance Skill Passionate Variation or Resonance Skill Fury Fugue hits a target, Coordinated Attacks will be triggered to fire 4 Resonance Liberation's Marcato hit(s), dealing Fusion Damage. DMG of Resonance Liberation's Marcato fired in this way is reduced by 50%.
Is it worth getting?
Late luxury: More coordinated-attack damage or trigger frequency. Grab it if you overshoot toward S6 — never hard-pity for S5 alone.
When Resonance Liberation Violent Finale is cast, ATK of all team members is increased by 20% for 20s.
Is it worth getting?
Whale ceiling: Raises party ATK from a Stellarealm / team aura. Only chase if Mortefi is your dedicated main and S0–S2 already feel finished.
Mortefi is designed to work at S0. Extra Sequences are comfort from rate-up dupes, not requirements.
Not sure Mortefi is right for you? Compare against same-Attribute Sub DPS Resonators.

You need a Fusion Sub DPS and Chixia's kit matches your account gap.