Theorylytics
FusionPistolsSub DPS★★★★ 4-Star

Mortefi

Dragon's Breath

Published 2026-07-20 · Updated 3.5+
Content Ratings
ToAB
WhiWaB
OverworldA
Should You Pull?FREE

Free—Mortefi is the standard Heavy Attack amp Sub DPS. Liberation “Violent Finale” applies Burning Rhapsody so teammates trigger off-field coordinated hits. Best with Jiyan / Iuno / Any Heavy Attack carry. Burning Rhapsody coordinated hits only pay if the on-fielder Heavy Attacks during the window. Skip when you never field Heavy Attack carries (still keep him built as a flexible amp).

Mortefi is a 4★ Fusion Sub DPS who fights with a Pistols. Liberation “Violent Finale” applies Burning Rhapsody so teammates trigger off-field coordinated hits. Forte “Fury Fugue” banks Annoyance into an enhanced Resonance Skill dump. Outro “Rage Transposition” hands the next Resonator a Heavy/Basic Attack Amplification window.

FusionPistolsSub DPS4★CoordinatedOutro AmpTune

Overview

Quick Build

Weapon

Best-in-slot 5★ Pistols

Signature / premium option when available — largest personal damage or utility spike.

Echo Set

Molten Rift (5pc)

Default Sonata match for this role/element package.

4-Cost

CRIT Rate / CRIT DMG

Main stat

3-Cost

Fusion DMG

Main stat

1-Cost

ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > Energy Regen

Strengths

  • Liberation “Violent Finale” applies Burning Rhapsody so teammates trigger off-field coordinated hits — that window is where Mortefi’s clear speed actually shows up.
  • Forte “Fury Fugue” banks Annoyance into an enhanced Resonance Skill dump, so resource banking is mandatory, not optional filler.
  • Outro “Rage Transposition” hands the next Resonator a Heavy/Basic Attack Amplification window — swap timing is part of the damage plan, not just Concerto filling.
  • Skill “Passionate Variation” seeds coordinated pressure so Mortefi still contributes after leaving the field.

Weaknesses

  • Needs a real on-fielder to cash out coordinated / Off-field hits — Mortefi is not a full clear unit alone.
  • Energy and Forte “Fury Fugue” tuning feel awkward until Concerto breakpoints are learned.
  • 4★ ceiling is real — expect to rotate them out when a premium option takes the same niche.

Forte Priority

1
Violent FinaleHighest

“Violent Finale” — applies Burning Rhapsody so teammates trigger off-field coordinated hits. Level first.

2
Fury FugueHighest

“Fury Fugue” — banks Annoyance into an enhanced Resonance Skill dump.

3
Passionate VariationHigh

Primary generator / setup tool for Liberation and Forte.

4
DissonanceMedium

Opens rotations and often refunds Concerto or setup buffs.

5
Rage TranspositionMedium

“Rage Transposition” — hands the next Resonator a Heavy/Basic Attack Amplification window.

Stat Priority

1
CRIT Rate~70–80% in combat
2
CRIT DMG160%+ (200%+ with signature)
3
ATK%High ATK before ER padding
4
Energy RegenEnough for Liberation uptime
5
Fusion DMG3-cost Echo main
Rotation
General

Quick swap into Mortefi → “Passionate Variation” for coordinated / off-field setup → “Violent Finale” when available → “Rage Transposition” back to Main DPS.

S0+

Refine timings once you learn Concerto breakpoints for your specific team.

Weapons

1
Standard 5★ PistolsABIS

CRIT Rate / ATK%

Any well-refined 5★ Pistols with CRIT or ATK.

Why it works —Flexible premium stand-in while farming signature.

2
NovaburstBF2P Best

ATK% / Energy Regen

Accessible Pistols option for early investment.

Why it works —Best F2P path — refine and swap off once a 5★ lands.

Echoes

SMolten RiftBest in Slot
Fusion DMG5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
Element-matched 5pc for Fusion DPS.
ALingering Tunes
ATK%5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
General ATK set when element 5pc is unfinished.
BMoonlit CloudsFarmable
Energy Regen5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
Temporary ER set if Liberation uptime is the bottleneck.

Team Compositions

Galbrena core with Mortefi: Lupa brings Basic Attack amp. Mortefi opens Stellarealm / heals, then Galbrena takes the buffed damage window.

Character Synergy
Galbrena
GalbrenaMain DPS

As one of Galbrena's best partners, Mortefi provides 38% Heavy Attack DMG Amplify on his Outro which is one of Galbrena's 2 main damage types.

Mortefi
MortefiSub DPS

Mortefi is the off-field / swap amp — coordinated pressure and Outro into Galbrena before their Liberation.

Lupa
LupaMain DPS

Lupa Outros Basic Attack Amplification — hand off into Galbrena’s basic / Forte window immediately.

Forte & Resonance Chain

Forte

Normal AttackImpromptu Show

Basic Attack Mortefi uses his dual pistols and flames to perform up to 4 consecutive shots, dealing Fusion DMG. Heavy Attack Mortefi enters the aiming state for a more powerful shot. The aimed shot fired after charging finishes deals Fusion DMG. Mid-air Attack Mortefi consumes STA to perform consecutive shots at the target in mid-air, dealing Fusion DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.

Resonance SkillPassionate Variation

Launch a flashing lightning of flames forward, dealing Fusion DMG.

Resonance LiberationViolent Finale

Deal Fusion DMG, and apply Burning Rhapsody to all characters on the team. Burning Rhapsody When the active character's Basic Attack hits the target, Mortefi launches a Coordinated Attack, firing 1 Marcato. When the active character's Heavy Attack hits the target, Mortefi launches a Coordinated Attack, firing 2 Marcato. Mortefi can launch one Coordinated Attack every 0.35s. Marcato Deals Fusion DMG.

Inherent SkillHarmonic Control

After casting Resonance Skill Passionate Variation, the damage of Resonance Skill Fury Fugue is increased by 25% for 8s.

Tune BreakTune Break: Pistols

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Inherent SkillRhythmic Vibrato

During Resonance Liberation Burning Rhapsody, each hit of Resonance Liberation Marcato will increase the DMG of the next Resonance Liberation Marcato by 1.5%, which can be triggered once every 0.35s, stacking up to 50 times. The effect will be reset after Resonance Liberation Burning Rhapsody ends.

Intro SkillDissonance

Attack the target, dealing Fusion DMG.

Outro SkillRage Transposition

The incoming Resonator gains 38% Heavy Attack DMG Amplification for 14s or until they are switched out.

Forte CircuitFury Fugue

Resonance Skill: Fury Fugue When Mortefi's Annoyance reaches 100, his Resonance Skill is replaced with Fury Fugue. When casting Fury Fugue, Mortefi consumes all Annoyance to unleash high-speed flame lightning, dealing Fusion DMG, considered as Resonance Skill DMG. Annoyance Mortefi can hold up to 100 Annoyance and can restore Annoyance in the following ways: - When Normal Attack Impromptu Show hits the target - When Intro Skill Dissonance hits the target - When Resonance Skill Passionate Variation hits the target - Within 5s after casting Passionate Variation, Normal Attack Impromptu Show that hits the target restores Annoyance additionally.

Inherent SkillSkillful Cooking

Has a chance to produce special dishes when cooking.

Resonance Chain

1
S1
2
S2
3
S3
4
S4
5
S5
6
S6
S1Solitary Etude

During Resonance Liberation Burning Rhapsody, Mortefi launches Coordinated Attacks when the on-field character performs their Resonance Skills, firing 2 Resonance Liberation's Marcato hits, dealing Fusion DMG.

Is it worth getting?

Small 4★ bump: More coordinated-attack damage or trigger frequency. Take Wavebands when they appear on rate-up; never the reason you pull the banner.

S2Hypocritical Hymn

After using the Echo Skill, Mortefi restores an additional 10 Resonance Energy. This can be triggered once every 20 second.

Is it worth getting?

Meaningful upgrade: Refunds Energy / Concerto / Forte resources mid-rotation. Strong when it lands, but weigh it against a new limited teammate.

S3Flaming Recitativo

During Resonance Liberation Burning Rhapsody, the Crit. DMG of Resonance Liberation's Marcato is increased by 30%.

Is it worth getting?

Situational S3: Flat CRIT bump tied to a specific combat state.

S4Cathartic Waltz

The duration of Resonance Liberation Burning Rhapsody is extended by 7s.

Is it worth getting?

Side-grade: Extends or empowers the unit’s named burst state. Happy if it drops; not a planned stopping point.

S5Funerary QuartetSkip

When Resonance Skill Passionate Variation or Resonance Skill Fury Fugue hits a target, Coordinated Attacks will be triggered to fire 4 Resonance Liberation's Marcato hit(s), dealing Fusion Damage. DMG of Resonance Liberation's Marcato fired in this way is reduced by 50%.

Is it worth getting?

Late luxury: More coordinated-attack damage or trigger frequency. Grab it if you overshoot toward S6 — never hard-pity for S5 alone.

S6Apoplectic InstrumentalSkip

When Resonance Liberation Violent Finale is cast, ATK of all team members is increased by 20% for 20s.

Is it worth getting?

Whale ceiling: Raises party ATK from a Stellarealm / team aura. Only chase if Mortefi is your dedicated main and S0–S2 already feel finished.

Mortefi is designed to work at S0. Extra Sequences are comfort from rate-up dupes, not requirements.

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