Theorylytics
FusionBroadbladeMain DPS★★★★★ 5-Star

Lupa

Lupa

Published 2026-07-20 · Updated 3.5+
Content Ratings
ToAA
WhiWaA
OverworldA
Should You Pull?YES

Yes for Fusion Basic Attack / pack hypercarry—Lupa’s Wolfaith window clears hard. Liberation “Fire-Kissed Glory” spends Wolfaith inside a Wildfire Banner ATK window. Best with Changli / Brant / Shorekeeper. Wolfaith and Wildfire Banner want Fusion / Basic Attack amp—wrong Outro starves the Liberation. Skip when your Fusion side is finished and you won’t run pack-style Fusion teams.

Lupa is a 5★ Fusion Main DPS who fights with a Broadblade. Liberation “Fire-Kissed Glory” spends Wolfaith inside a Wildfire Banner ATK window. Forte “Ignis Lupa” spends Wolfaith inside a Wildfire Banner ATK window.

FusionBroadbladeMain DPS5★Outro AmpTune

Overview

Quick Build

Weapon

Wildfire Mark

Signature option — largest personal spike once Liberation “Fire-Kissed Glory” is online.

Echo Set

Molten Rift (5pc)

Default Sonata match for this role/element package.

4-Cost

CRIT Rate / CRIT DMG

Main stat

3-Cost

Fusion DMG

Main stat

1-Cost

ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > Energy Regen

Strengths

  • Liberation “Fire-Kissed Glory” spends Wolfaith inside a Wildfire Banner ATK window — that window is where Lupa’s clear speed actually shows up.
  • Forte “Ignis Lupa” spends Wolfaith inside a Wildfire Banner ATK window, so resource banking is mandatory, not optional filler.
  • Outro “Stand by Me, Warrior” amplifies the incoming Resonator’s damage on Outro handoff — swap timing is part of the damage plan, not just Concerto filling.
  • Aerial / plunge routes give flexible dodge and reposition options mid-combo.

Weaknesses

  • Field-time hungry once Liberation “Fire-Kissed Glory” is up — double-DPS swaps dilute the dump window.
  • Wants dedicated supports and ER planning; dropped into a random squad, Liberation uptime falls off a cliff.

Forte Priority

1
Fire-Kissed GloryHighest

“Fire-Kissed Glory” — spends Wolfaith inside a Wildfire Banner ATK window. Level first.

2
Ignis LupaHighest

“Ignis Lupa” — spends Wolfaith inside a Wildfire Banner ATK window.

3
Shewolf's HuntHigh

Primary generator / setup tool for Liberation and Forte.

4
Try Focusing, Eh?Medium

Opens rotations and often refunds Concerto or setup buffs.

5
Stand by Me, WarriorMedium

Team amp or handoff — important for supports, lower for selfish DPS.

Stat Priority

1
CRIT Rate~70–80% in combat
2
CRIT DMG160%+ (200%+ with signature)
3
ATK%High ATK before ER padding
4
Energy RegenEnough for Liberation uptime
5
Fusion DMG3-cost Echo main
Rotation
General

Build Concerto on supports → Intro Lupa → “Shewolf's Hunt” / “Ignis Lupa” resource loop → “Fire-Kissed Glory” dump → “Stand by Me, Warrior” or swap as needed.

S0+

Refine timings once you learn Concerto breakpoints for your specific team.

Weapons

1

CRIT / ATK (signature)

Signature Broadblade tuned to Lupa's kit.

Why it works —Best-in-slot when you own it — pull only if you are committing to Liberation “Fire-Kissed Glory” long-term.

2
Standard 5★ BroadbladeA

CRIT Rate / ATK%

Any well-refined 5★ Broadblade with CRIT or ATK.

Why it works —Flexible premium stand-in while farming signature.

3
DiscordBF2P Best

ATK% / Energy Regen

Accessible Broadblade option for early investment.

Why it works —Best F2P path — refine and swap off once a 5★ lands.

Echoes

SMolten RiftBest in Slot
Fusion DMG5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
Element-matched 5pc for Fusion DPS.
ALingering Tunes
ATK%5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
General ATK set when element 5pc is unfinished.
BMoonlit CloudsFarmable
Energy Regen5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
Temporary ER set if Liberation uptime is the bottleneck.

Team Compositions

Premium Lupa shell: Aemeath is the Dual-DPS / quickswap partner; Denia brings All-DMG amp. Rotation: open Aemeath / Denia for Concerto → Intro Lupa → Liberation / Forte dump. Denia is only viable with Aemeath in Fusion Burst mode but is otherwise the strongest team available.

Character Synergy
Lupa
LupaMain DPS

Lupa is the on-fielder — bank Concerto on Aemeath / Denia, Intro in, then dump Liberation / Forte inside their amp windows.

Aemeath
AemeathMain DPS

Aemeath shares field time with Lupa — trade Intro / Outro so both Liberation windows get amp coverage.

Denia
DeniaMain DPS

Denia grants team-wide All-DMG Amplification — a generalist amp seat that stacks cleanly into Lupa’s Liberation.

Forte & Resonance Chain

Forte

Normal AttackFlaming Star

Basic Attack Perform up to 4 consecutive attacks, dealing Fusion DMG. - After Basic Attack Stage 3, press Normal Attack in the right time to cast Mid-air Attack Stage 1. - After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf's Hunt, or Resonance Skill Feral Fang, press Normal Attack in time to cast Basic Attack Stage 2. Heavy Attack Consume STA to attack the target, dealing Fusion DMG. Heavy Attack - Wolf's Gnawing When Wolflame reaches 50 points, Heavy Attack will be replaced by Wolf's Gnawing, consuming STA to attack the target and dealing Fusion DMG. - This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 points of Wolfaith. Heavy Attack - Wolf's Claw When Wolflame reaches 50 points and Wolfaith reaches 1 point, Heavy Attack will be replaced by Wolf's Claw, consuming STA to attack the target and dealing Fusion DMG. - If Wolflame reaches 50 points and Wolfaith reaches 1 point after performing Mid-air Attack - Firestrike or Heavy Attack - Wolf's Gnawing, press Normal Attack in time to perform Heavy Attack - Wolf's Claw. - This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 points of Wolfaith. Mid-air Attack Consume STA to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset. Mid-air Attack - Firestrike When Wolflame reaches 50 points, Mid-air Attack Stage 3 will be replaced by Mid-air Attack - Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG). - This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 points of Wolfaith. Plunging Attack Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA, dealing Fusion DMG. After performing this attack, press Normal Attack in time to perform Basic Attack Starfall. - If a Dodge is performed while casting Mid-air Attack Stage 3 or Mid-air Attack - Firestrike, press Normal Attack to perform Plunging Attack in time at the cost of STA. Basic Attack - Starfall Attack the target, dealing Fusion DMG. Dodge Counter Press Normal Attack after a successful Dodge to attack the target, dealing Fusion DMG.

Resonance SkillShewolf's Hunt

Lupa hurls her Wildfire Banner at the target, dealing Fusion DMG and restoring 15 points of Wolflame. Mark the target for 8s. After performing Resonance Skill Shewolf's Hunt, Lupa can perform Feral Fang within a certain period of time. Can be performed in mid-air close to the ground. - Hold Resonance Skill to leap into the air, then press Normal Attack in time to cast Mid-air Attack Stage 1. Resonance Skill - Feral Fang Lupa locks onto a target, dealing Fusion DMG and restoring 15 points of Wolflame. The DMG Multiplier to marked targets is increased by 50%. Resonance Skill - Feral Fang enters cooldown if not cast in time or when Lupa is switched out. Can be performed in mid-air close to the ground.

Resonance LiberationFire-Kissed Glory

Attack the target and deal Fusion DMG. Performing this attack consumes all Wolfaith and restores 100 points of Wolflame. Use Basic Attack or Resonance Skill in time to cast Resonance Skill Foebreaker. Can be performed in mid-air close to the ground. Performing this skill strengthens all Resonators in the team. Within 35s: - All Resonators in the team gain Pack Hunt effect. - If the active Resonator is hit or launched into the air, they immediately recover and are considered to have successfully dodged the attack when they are on the ground. Can be triggered up to 3 times. Pack Hunt Resonators with Pack Hunt gain a 6% ATK increase, and 10% Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (Both are non-stackable). If there are 3 Fusion Resonators in the team, the Fusion DMG Bonus against Overlord Class or Calamity Class targets additionally increases by 10%. When the active Resonator casts Intro Skill, Pack Hunt is enhanced, granting an additional 6% ATK increase to all Resonators in the team, up to a maximum of 18%. If Lupa's Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt. Resonance Skill - Foebreaker Consume all Wolflame to perform Foebreaker, dealing Fusion DMG and entering Burning Matchpoint state. Burning Matchpoint Normal Attacks retore 500% more Wolflame on hit. Cannot perform Resonance Skill Shewolf's Hunt and Resonance Skill Feral Fang in this state.

Intro SkillTry Focusing, Eh?

Attack the target, dealing Fusion DMG. Press Normal Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3. Nowhere to Run! When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the Pack Hunt and Glory effects on all Resonators in the team, dealing Fusion DMG (considered Resonance Liberation DMG).

Outro SkillStand by Me, Warrior

The incoming Resonator will have their Fusion DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.

Tune BreakTune Break: Broadblade

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Forte CircuitIgnis Lupa

Wildfire Banner Lupa's ATK is increased by 12% for 8s when performing the following actions: - Casting Resonance Skill Feral Fang. - Casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike. - Casting Resonance Liberation Fire-Kissed Glory. - Casting Dance With the Wolf and Dance With the Wolf: Climax. Resonance Skill - Dance With the Wolf When Wolfaith reaches 2 points, Resonance Skill is replaced with Dance With the Wolf. Performing Dance With the Wolf consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Can be performed in mid-air close to the ground. Resonance Skill - Dance With the Wolf: Climax When Wolfaith reaches 2 points in the Burning Matchpoint state, Resonance Skill is replaced with Dance With the Wolf: Climax. Performing Dance With the Wolf: Climax consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Burning Matchpoint is removed when the skill ends. Can be performed in mid-air close to the ground. Resonance Skill - Set the Arena Ablaze Within 8s after performing Dance With the Wolf or Dance With the Wolf: Climax, Lupa will remain on the field after switching to another Resonator and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG (considered Resonance Skill DMG). This effect can only be triggered once in its duration. Wolflame Lupa can hold up to 100 points of Wolflame. - Restore Wolflame when Normal Attacks hit the target. - Restore Wolflame while casting Resonance Skill. - Restore Wolflame while casting Resonance Liberation. Wolfaith Lupa can hold up to 2 points of Wolfaith. Wolfaith lasts for 10s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes 50 points of Wolflame. - Restore 1 point of Wolfaith when casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.

Inherent SkillRemember My Name

After dashing for 2.5s, Lupa enters Sprint state. The next Basic Attack is replaced with Basic Attack - Starfall. Gain increased resistance to interruptions while casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, and Mid-air Attack - Firestrike.

Inherent SkillApplause of Victory

Defeating a marked target resets the cooldown of Resonance Skill Shewolf's Hunt. Resonance Liberation - Glory Casting Resonance Liberation Fire-Kissed Glory grants Glory. Within 35s: Attacks of all Resonators in the team ignore 3% of the target's Fusion RES. For each Fusion Resonator in the team other than Lupa, this effect increases by 3%, up to the maximum of 9%. When there are 3 Fusion Resonators in the team, Resonators' attacks further ignore 6% Fusion RES.

Inherent SkillSkillful Cooking

Has a chance to produce special dishes when cooking.

Resonance Chain

1
S1
2
S2
3
S3
4
S4
5
S5
6
S6
S1Behold the Nameless One

Performing Resonance Liberation Fire-Kissed Glory recovers 10 Concerto Energy for Lupa and increases Lupa's Crit. Rate by 20% for 10s. Gain immunity to interruption when casting Dance With the Wolf: Climax.

Is it worth getting?

Modest S1: Refunds Energy / Concerto / Forte resources mid-rotation. Helpful padding, not a build-defining unlock.

S2Every Ground, Her Hunting FieldPull Target

Performing Fire-Kissed Glory, Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike gives 20% Fusion DMG Bonus to all Resonators in the team for 30s, stacking up to 2 times.

Is it worth getting?

Stat-leaning S2: Adds RES / DEF shred or a large DMG Bonus clause. Clear damage, but it does not rewrite Lupa’s rotation the way a mechanic Sequence would.

S3Wolflame Howls in Her Wake

The DMG Multiplier of Intro Skill Nowhere to Run! increases by 100%. - The Pack Hunt effect of Resonance Liberation now no longer requires 3 Fusion Resonators. - The Glory effect of Resonance Liberation is now modified as: Casting Resonance Liberation Fire-Kissed Glory additionally grants Glory: Resonators in the team ignore 15% Fusion RES of targets for 35s.

Is it worth getting?

Solid S3: Adds RES / DEF shred or a large DMG Bonus clause. Nice when it drops after an S2 stop.

S4High and Aflame Is Her Banner

The DMG Multiplier of Dance With the Wolf: Climax increases by 125%.

Is it worth getting?

Side-grade: The DMG Multiplier of Dance With the Wolf: Climax increases by 125%. Happy if it drops; not a planned stopping point.

S5Embrace the Thunderous TriumphSkip

Performing Intro Skill Try Focusing, Eh? or Nowhere to Run! gives 15% Resonance Liberation DMG Bonus for 10s.

Is it worth getting?

Late luxury: Adds RES / DEF shred or a large DMG Bonus clause. Grab it if you overshoot toward S6 — never hard-pity for S5 alone.

S6To the Brightest Flaming StarSkip

- The damage dealt by Forte Circuit Dance With the Wolf: Climax, Resonance Liberation Fire-Kissed Glory, and Intro Skill Nowhere to Run! ignores 30% of the target's DEF. - Resonance Skill Feral Fang restores 100 points of Wolflame on hit, triggered once per 20s. - Forte Circuit Dance With the Wolf is replaced with Dance With the Wolf: Climax. Dance With the Wolf: Climax can be performed when Lupa is not in Burning Matchpoint state. - Casting Intro Skill Nowhere to Run! no longer ends Pack Hunt and Glory.

Is it worth getting?

Whale ceiling: Adds RES / DEF shred or a large DMG Bonus clause. Only chase if Lupa is your dedicated main and S0–S2 already feel finished.

Lupa is fully usable at S0. Most dedicated mains stop at S2 before chasing higher Wavebands. First stop: S2. Endgame target: S2.

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