Theorylytics
FusionRectifierMain DPS★★★★★ 5-Star

Encore

Wooly-Counting Game

Published 2026-07-20 · Updated 3.5+
Content Ratings
ToAA
WhiWaA
OverworldA
Should You Pull?SITUATIONAL

Situational—Encore is a Fusion Cosmos Rave on-fielder. Skill “Flaming Woolies” deals a focused attribute damage hit as the named setup tool. Best with Sanhua / Verina / Taoqi. Cosmos Rave replaces basics—needs uninterrupted field time and Basic Attack–friendly supports. Skip when premium Fusion carries already fill both ToA sides.

Encore is a 5★ Fusion Main DPS who fights with a Rectifier. Liberation “Cosmos Rave” enters Cosmos Rave and replaces basics with enhanced havoc swings. Forte “Black & White Woolies” enters Cosmos Rave and replaces basics with enhanced havoc swings.

FusionRectifierMain DPS5★Tune

Overview

Quick Build

Weapon

Cosmic Ripples

Signature option — largest personal spike once Liberation “Cosmos Rave” is online.

Echo Set

Molten Rift (5pc)

Default Sonata match for this role/element package.

4-Cost

CRIT Rate / CRIT DMG

Main stat

3-Cost

Fusion DMG

Main stat

1-Cost

ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > Energy Regen

Strengths

  • Liberation “Cosmos Rave” enters Cosmos Rave and replaces basics with enhanced havoc swings — that window is where Encore’s clear speed actually shows up.
  • Forte “Black & White Woolies” enters Cosmos Rave and replaces basics with enhanced havoc swings, so resource banking is mandatory, not optional filler.
  • Aerial / plunge routes give flexible dodge and reposition options mid-combo.
  • Dodge Counter recoveries let you rejoin the combo after a mistimed i-frame.

Weaknesses

  • Field-time hungry once Liberation “Cosmos Rave” is up — double-DPS swaps dilute the dump window.
  • Wants dedicated supports and ER planning; dropped into a random squad, Liberation uptime falls off a cliff.

Forte Priority

1
Cosmos RaveHighest

“Cosmos Rave” — enters Cosmos Rave and replaces basics with enhanced havoc swings. Level first.

2
Black & White WooliesHighest

“Black & White Woolies” — enters Cosmos Rave and replaces basics with enhanced havoc swings.

3
Flaming WooliesHigh

Primary generator / setup tool for Liberation and Forte.

4
Woolies HelpersMedium

Opens rotations and often refunds Concerto or setup buffs.

5
Thermal FieldMedium

Team amp or handoff — important for supports, lower for selfish DPS.

Stat Priority

1
CRIT Rate~70–80% in combat
2
CRIT DMG160%+ (200%+ with signature)
3
ATK%High ATK before ER padding
4
Energy RegenEnough for Liberation uptime
5
Fusion DMG3-cost Echo main
Rotation
General

Build Concerto on supports → Intro Encore → “Flaming Woolies” / “Black & White Woolies” resource loop → “Cosmos Rave” dump → “Thermal Field” or swap as needed.

S0+

Refine timings once you learn Concerto breakpoints for your specific team.

Weapons

1

CRIT / ATK (signature)

Signature Rectifier tuned to Encore's kit.

Why it works —Best-in-slot when you own it — pull only if you are committing to Liberation “Cosmos Rave” long-term.

2
Standard 5★ RectifierA

CRIT Rate / ATK%

Any well-refined 5★ Rectifier with CRIT or ATK.

Why it works —Flexible premium stand-in while farming signature.

3
VariationBF2P Best

ATK% / Energy Regen

Accessible Rectifier option for early investment.

Why it works —Best F2P path — refine and swap off once a 5★ lands.

Echoes

SMolten RiftBest in Slot
Fusion DMG5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
Element-matched 5pc for Fusion DPS.
ALingering Tunes
ATK%5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
General ATK set when element 5pc is unfinished.
BMoonlit CloudsFarmable
Energy Regen5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
Temporary ER set if Liberation uptime is the bottleneck.

Team Compositions

Premium Encore shell: Lupa brings Basic Attack amp; Mornye brings All-DMG amp. Rotation: open Lupa / Mornye for Concerto → Intro Encore → Liberation / Forte dump. If using Brant, put him in the second slot buffed by Lupa and have him buff Encore.

Character Synergy
Encore
EncoreMain DPS

Encore is the on-fielder — bank Concerto on Lupa / Mornye, Intro in, then dump Liberation / Forte inside their amp windows.

Lupa
LupaMain DPS

Lupa Outros Basic Attack Amplification — hand off into Encore’s basic / Forte window immediately.

Mornye
MornyeMain DPS

Mornye grants team-wide All-DMG Amplification — a generalist amp seat that stacks cleanly into Encore’s Liberation.

Forte & Resonance Chain

Forte

Normal AttackWooly Attack

Basic Attack Encore performs up to 4 consecutive attacks, dealing Fusion DMG. Basic Attack: Wooly Strike After Basic Attack 4, press the Normal Attack button to attack the target, dealing Fusion DMG. Heavy Attack Encore consumes STA to attack the target, dealing Fusion DMG. Mid-air Attack Encore consumes STA to perform a Mid-Air Plunging Attack, dealing Fusion DMG. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.

Resonance SkillFlaming Woolies

Flaming Woolies Encore summons Cloudy and Cosmos to attack with burning rays, dealing Fusion DMG. Energetic Welcome After casting Flaming Woolies, use Resonance Skill to perform Energetic Welcome, dealing Fusion DMG.

Resonance LiberationCosmos Rave

As Encore loses control, Cosmos breaks free and wreaks havoc on its surroundings. Basic Attack: Cosmos - Frolicking During Cosmos Rave, the Basic Attack is replaced with Cosmos - Frolicking, which performs up to 4 consecutive attacks, dealing Fusion DMG, considered as Basic Attack DMG. Cosmos: Heavy Attack During Cosmos Rave, the Heavy Attack is replaced with Cosmos - Heavy Attack, consuming STA to attack the target, dealing Fusion DMG, considered as Heavy Attack DMG. Resonance Skill: Cosmos - Rampage During Cosmos Rave, Flaming Woolies is replaced with Cosmos - Rampage, dealing Fusion DMG, considered as Resonance Skill DMG. Cosmos: Dodge Counter During Cosmos Rave, use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG, considered as Basic Attack DMG.

Intro SkillWoolies Helpers

Encore pounces at the enemies with Cosmos, dealing Fusion DMG.

Outro SkillThermal Field

Encore generates a Thermal Field centered around skill target, with a radius of 3m. Targets inside the Thermal Field are continuously burned, suffering Fusion DMG equal to 176.76% of Encore's ATK every 1.5s for 6s.

Tune BreakTune Break: Rectifier

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Forte CircuitBlack & White Woolies

Heavy Attack: Cloudy Frenzy When Encore's "Mayhem" is full, after casting a Heavy Attack, Encore will consume all "Mayhem" to enter the Mayhem state, reducing damage taken by 70%. Switching Characters does not interrupt the Mayhem state. After the Mayhem state ends, Encore will cast Cloudy Frenzy, dealing Fusion DMG, considered as Resonance Liberation damage. Heavy Attack: Cosmos Rupture During Cosmos Rave, when casting Heavy Attack, if "Mayhem" is full, Encore will consume all "Mayhem" to enter Cosmos' Mayhem state, reducing damage taken by 70%. Switching Characters does not interrupt the Cosmos' Mayhem state. After Cosmos' Mayhem state ends, Encore will cast Cosmos Rupture, dealing Fusion DMG, considered as Resonance Liberation DMG. Mayhem Encore can hold up to 100 "Mayhem". When Normal Attack Wooly Attack hits a target, Encore restores "Mayhem". When Resonance Skill Flaming Woolies hits a target, Encore restores "Mayhem". When Resonance Skill Energetic Welcome hits a target, Encore restores "Mayhem". When Intro Skill Woolies Helpers hits a target, Encore restores "Mayhem". During the duration of Resonance Liberation Cosmos Rave, Encore restores "Mayhem" when hitting a target.

Inherent SkillAngry Cosmos

During the Resonance Liberation Cosmos Rave, when Encore's HP is above 70%, DMG dealt is increased by 10%.

Inherent SkillWoolies Cheer Dance

When Resonance Skill Flaming Woolies or Resonance Skill Cosmos - Rampage is cast, Encore's Fusion DMG Bonus is increased by 10% for 10s.

Inherent SkillSkillful Cooking

Has a chance to produce special dishes when cooking.

Resonance Chain

1
S1
2
S2
3
S3
4
S4
5
S5
6
S6
S1Wooly's Fairy Tale

When Basic Attack hits a target, Encore's Fusion DMG Bonus is increased by 3%, stacking up to 4 time(s) for 6s.

Is it worth getting?

Modest S1: Adds RES / DEF shred or a large DMG Bonus clause. Helpful padding, not a build-defining unlock.

S2Sheep-counting LullabyPull Target

Encore additionally restores 10 Resonance Energy when casting Basic Attack Wooly Strike or Resonance Skill Energetic Welcome. This can be triggered once every 10s.

Is it worth getting?

Kit add-on: Refunds Energy / Concerto / Forte resources mid-rotation. Evaluate against your supports — pull only if that clause solves a problem you actually hit.

S3Fog? The Black Shores!

The DMG multiplier of Heavy Attack Cloudy Frenzy and Heavy Attack Cosmos Rupture is increased by 40%.

Is it worth getting?

Situational S3: The DMG multiplier of Heavy Attack Cloudy Frenzy and Heavy Attack Cosmos Rupture is increased by 40%.

S4Adventure? Let's go!

Heavy Attack Cosmos Rupture increases the Fusion DMG Bonus of all team members by 20% for 30s.

Is it worth getting?

Side-grade: Adds RES / DEF shred or a large DMG Bonus clause. Happy if it drops; not a planned stopping point.

S5Hero Takes the Stage!Skip

Resonance Skill DMG Bonus is increased by 35%.

Is it worth getting?

Late luxury: Adds RES / DEF shred or a large DMG Bonus clause. Grab it if you overshoot toward S6 — never hard-pity for S5 alone.

S6Woolies Save the World!Skip

During Resonance Liberation Cosmos Rave, Encore gains 1 stack(s) of "Lost Lamb" every time she deals damage, each stack increasing her ATK by 5% for 10s, stacking up to 5 time(s).

Is it worth getting?

Whale ceiling: Adds RES / DEF shred or a large DMG Bonus clause. Only chase if Encore is your dedicated main and S0–S2 already feel finished.

Encore is fully usable at S0. Most dedicated mains stop at S2 before chasing higher Wavebands. First stop: S2. Endgame target: S2.

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