
Aemeath
Yes for Fusion Resonance Skill amp—Aemeath sets Skill-dump carries. Liberation “Towards the Daybreak” routes damage through mid-air / plunging attack chains. Best with Changli / Brant / Lupa. Skill DMG Outro is wasted on Heavy/Liberation-only rotations. Skip when you won’t field Fusion Skill hypercarries.
Aemeath is a 5★ Fusion Main DPS who fights with a Sword. Liberation “Towards the Daybreak” routes damage through mid-air / plunging attack chains. Forte “To Sculpt the Silence” opens a Fusion Burst / Entropy damage window for the team.
Weapon
Laser Shearer
Signature option — largest personal spike once Liberation “Towards the Daybreak” is online.
Echo Set
Molten Rift (5pc)
Default Sonata match for this role/element package.
4-Cost
CRIT Rate / CRIT DMG
Main stat
3-Cost
Fusion DMG
Main stat
1-Cost
ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > Energy Regen
“Towards the Daybreak” — routes damage through mid-air / plunging attack chains. Level first.
“To Sculpt the Silence” — opens a Fusion Burst / Entropy damage window for the team.
Primary generator / setup tool for Liberation and Forte.
Opens rotations and often refunds Concerto or setup buffs.
Team amp or handoff — important for supports, lower for selfish DPS.
Build Concerto on supports → Intro Aemeath → “Shared Voyage” / “To Sculpt the Silence” resource loop → “Towards the Daybreak” dump → “Silent Protection” or swap as needed.
Refine timings once you learn Concerto breakpoints for your specific team.
CRIT / ATK (signature)
Signature Sword tuned to Aemeath's kit.
Why it works —Best-in-slot when you own it — pull only if you are committing to Liberation “Towards the Daybreak” long-term.
CRIT Rate / ATK%
Any well-refined 5★ Sword with CRIT or ATK.
Why it works —Flexible premium stand-in while farming signature.
ATK% / Energy Regen
Accessible Sword option for early investment.
Why it works —Best F2P path — refine and swap off once a 5★ lands.
Premium Aemeath shell: Denia brings All-DMG amp; Chisa is the Dual-DPS / quickswap partner. Rotation: open Denia / Chisa for Concerto → Intro Aemeath → Liberation / Forte dump. With Lupa, have her on Moonlit Clouds alongside Denia on Flaming Clawprint. Lupa Outro buffs Aemeath and Denia rotates first to Outro into Lupa.

Aemeath is the on-fielder — bank Concerto on Denia / Chisa, Intro in, then dump Liberation / Forte inside their amp windows.
Denia grants team-wide All-DMG Amplification — a generalist amp seat that stacks cleanly into Aemeath’s Liberation.
Chisa shares field time with Aemeath — trade Intro / Outro so both Liberation windows get amp coverage.
Basic Attack - Aemeath Perform up to 4 consecutive attacks, dealing Fusion DMG. Heavy Attack - Aemeath Hold Normal Attack to charge the attack by consuming STA, release to cast Heavy Attack - Aemeath: Charged I, dealing Fusion DMG. Hold Normal Attack longer to cast Heavy Attack - Aemeath: Charged II, dealing higher Fusion DMG. When in Instant Response, Heavy Attack - Aemeath: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response. This Skill DMG is considered Resonance Liberation DMG. Press Normal Attack shortly after casting Heavy Attack - Aemeath: Charged I to cast Basic Attack - Aemeath Stage 2. Press Normal Attack shortly after casting Heavy Attack - Aemeath: Charged II to cast Basic Attack - Aemeath Stage 3. Mid-air Attack - Aemeath Consume STA to perform a Plunging Attack, dealing Fusion DMG. Press Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 2. Dodge Counter - Aemeath Press Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG. Press Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 4.
Form Switch Aemeath can switch forms between herself and her Mech. The Mech inherits Aemeath's Stats and unlocks new moves. Aemeath automatically casts Basic Attack - Stage 1 upon casting Form Switch. While in the Mech form, Aemeath casts Mid-air Attack automatically upon casting Form Switch in mid-air. Sync Strike: Armament Merge Press Resonance Skill shortly after casting Basic Attack - Aemeath Stage 2, 3 & 4, Heavy Attack - Aemeath, or Dodge Counter - Aemeath to cast Sync Strike: Armament Merge, dealing Fusion DMG. Switch into the Mech form after casting this skill. Press the Normal Attack button shortly after to cast Basic Attack - Mech Stage 2. Sync Strike: Call of Dawn Press Resonance Skill shortly after casting Basic Attack - Mech Stage 2, 3 & 4, Heavy Attack - Mech, or Dodge Counter - Mech to cast Sync Strike: Call of Dawn, dealing Fusion DMG. Can be cast in mid-air. Switch into Aemeath after casting this skill. Press the Normal Attack button shortly after to cast Basic Attack - Aemeath Stage 2. Basic Attack - Mech Perform up to 4 consecutive attacks, dealing Fusion DMG. Can be cast in mid-air close to the ground. Heavy Attack - Mech Hold the Normal Attack button to charge by consuming STA, release to cast Heavy Attack - Mech: Charged I to attack the target, dealing Fusion DMG. Hold the Normal Attack button longer to cast Heavy Attack - Mech: Charged II, dealing higher Fusion DMG. When in Instant Response, Heavy Attack - Mech: Charged II charges more quickly. Casting Heavy Attack - Aemeath: Charged II, Heavy Attack - Mech: Charged II, or Resonance Liberation Heavenfall Edict: Finale ends Instant Response. This Skill DMG is considered Resonance Liberation DMG. Can be cast in mid-air close to the ground. Press Normal Attack shortly after casting Heavy Attack - Mech: Charged I to cast Basic Attack - Mech Stage 2. Press Normal Attack shortly after casting Heavy Attack - Mech: Charged II to cast Basic Attack - Mech Stage 3. Mid-air Attack - Mech Consume STA to perform Plunging Attack, dealing Fusion DMG. Press the Normal Attack button shortly after casting this skill to cast Basic Attack - Mech Stage 2. Dodge Counter - Mech Press the Normal Attack button shortly after a successful Dodge to attack the target, dealing Fusion DMG. Press the Normal Attack button shortly after casting this skill to cast Basic Attack - Mech Stage 4. Can be cast in mid-air close to the ground
Heavenfall Edict - Overdrive Deal Fusion DMG. Switch into Mech form after casting this skill. Can be cast in mid-air close to the ground. Casting this skill grants the following effects: - Enter Stardust Resonance for 30s. - Enter Heavenfall Edict: Unbound for 60s. Press Normal Attack shortly after casting this skill to cast Basic Attack - Mech Stage 2. Press Resonance Skill to perform Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Aemeath Stage 2. The next Seraphic Duet cast within 30s after casting this skill doesn't consume Rupturous Trail/Fusion Trail. Stardust Resonance Enhance the effect of Resonance Skill Seraphic Duet. This effect ends after Seraphic Duet is cast 2 times. Heavenfall Edict - Unbound Heavenfall Edict - Overdrive is replaced with Heavenfall Edict - Finale. When in Heavenfall Edict - Unbound and Resonance Rate reaches the limit, enter Instant Response. Instant Response is removed when the Heavenfall Edict - Unbound state ends. Heavenfall Edict - Finale Press Resonance Skill or Resonance Liberation to cast Heavenfall Edict: Finale when the following conditions are met: - Be in the Heavenfall Edict: Unbound state. - Synchronization Rate reaches the limit. - Resonance Rate reaches the limit. Casting this skill depletes all Synchronization Rate and Resonance Rate, dealing Fusion DMG, and ends the Heavenfall Edict: Unbound state and Seraphic Duo state. Switch back to Aemeath after casting this skill. Can be cast in mid-air close to the ground.
Songs Across the Universe Deal Fusion DMG. Cast this skill to enter Starlume Acceleration for 15s. Press Normal Attack shortly after casting this skill to cast Basic Attack - Aemeath Stage 3. Press Resonance Skill and cast Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Mech Stage 3 automatically. Debut of Meteoric Radiance In the Mech form, Songs Across the Universe is replaced with Debut of Meteoric Radiance. Deal Fusion DMG. Casting this skill grants Starlume Acceleration for 15s. Press Normal Attack shortly after casting this skill to cast Basic Attack - Mech Stage 3. Press Resonance Skill and cast Resonance Skill Form Switch shortly after casting this skill to cast Basic Attack - Aemeath Stage 3 automatically. Starlume Acceleration In Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive addtionally restores Resonance Rate. Casting Resonance Liberation Heavenfall Edict: Overdrive ends Starlume Acceleration.
When casting this skill, the following effects are triggered based on the Resonance Mode Aemeath is in: - In Resonance Mode - Tune Rupture: all Resonators in the team except Aemeath gain 10% All-DMG Amplification for 20s. The All-DMG Amplification effect is increased to 20% for Resonators who inflict Tune Rupture - Shifting. - In Resonance Mode - Fusion Burst: all Resonators in the team except Aemeath gain 10% All-DMG Amplification for 20s. The All-DMG Amplification effect is increased to 20% for Resonators who inflict Fusion Burst. Casting this skill resets the effects above.
When the target's Off-Tune Level is full, Aemeath can cast Tune Break on the target. Press Normal Attack shortly after casting Tune Break to cast Basic Attack Stage 3. Responding to Tune Rupture - Interfered: when Resonators in the team trigger Tune Break on the target and cause them to be affected by Tune Rupture - Interfered, Aemeath triggers Tune Rupture Response - Starburst. The same target can only be damaged by this skill once every 8s.
Seraphic Duo When casting Basic Attack - Aemeath Stage 4 or Basic Attack - Mech Stage 4, enter Seraphic Duo for 5s. Resonance Skill - Seraphic Duet: Overture When Aemeath is in Seraphic Duo and the Synchronization Rate is no less than 100 points, press Resonance Skill to cast Resonance Skill Seraphic Duet: Overture at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG. Can be cast in mid-air close to the ground. Switch into the Mech form after casting this skill and exit Seraphic Duo. Press Normal Attack within a certain period of time to cast Basic Attack - Mech Stage 2. Resonance Skill - Seraphic Duet: Encore In the Mech form, when in Seraphic Duo and the Synchronization Rate is no less than 100 points, press Resonance Skill to cast Resonance Skill Seraphic Duet: Encore at the cost of 100 points of Synchronization Rate, dealing Fusion DMG, considered Resonance Liberation DMG. Can be cast in mid-air close to the ground. Switch back to Aemeath and exit the Seraphic Duo state. Press Normal Attack shortly afterward to cast Basic Attack - Aemeath Stage 2. Resonance Mode - In Resonance Mode - Tune Rupture, when Resonators in the team respond to Tune Rupture - Interfered, inflict 10 stacks of Rupturous Trail on the target for 30s, stacking up to 30 times. - In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, inflict 1 stacks of Fusion Trail for 30s, stacking up to 30 times. While in combat, when the Fusion Burst on targets near the active Resonator reaches 0 stacks, inflict 1 stack of Fusion Burst. If the targets have more than 5 stacks of Fusion Burst, trigger Fusion Burst based on their max stack limit and remove all of their stacks. In Resonance Mode - Tune Rupture/Resonance Mode - Fusion Burst, inflict Tune Rupture - Shifting/Fusion Burst when the following skills deal damage. The same skill can only trigger this effect on the same target once every 3s: Basic Attack - Aemeath Stage 3 & 4, Basic Attack - Mech Stage 3 & 4, Resonance Skill Sync Strike: Armament Merge, Resonance Skill Sync Strike: Call of Dawn, Intro Skill Songs Across the Universe, and Intro Skill Debut of Meteoric Radiance. Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath's Resonance Mode: - When in Resonance Mode - Tune Rupture, Resonance Skill Seraphic Duet removes Rupturous Trail stacks on nearby targets and additionally deals 5 instances of Tune Rupture DMG, each time to a random target within range. For each stack of Rupturous Trail removed from a target, the DMG Multiplier of the additional instances of Tune Rupture DMG triggered by Seraphic Duet against the target is increased by 4%. This effect lasts for 1s. The target's Off-Tune Level does not affect the triggering of these instances of Tune Rupture DMG. - When in Resonance Mode - Fusion Burst, Resonance Skill Seraphic Duet removes the Fusion Trail stacks on targets if they are inflicted with Fusion Trail, and trigger the Fusion Burst on the target based on its max stack limit without removing its stacks. Each stack of Fusion Trail removed from the target increases the DMG Multiplier of Fusion Burst on the main target by 10%. When in Stardust Resonance, Resonance Skill Seraphic Duet gains the following enhancements based on Aemeath's Resonance Mode: - In Resonance Mode - Tune Rupture, casting Resonance Skill Seraphic Duet additionally deal 10 instances of Tune Rupture DMG. - In Resonance Mode - Fusion Burst, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet on the main target is additionally increased by 200%. The DMG Multiplier increase effect is stackable with that provided by Fusion Trail. Tune Rupture Response - Starburst Active in Resonance Mode - Tune Rupture. Deal Fusion DMG to targets within range that are affected by Tune Rupture - Interfered, considered Tune Rupture DMG. Starflux Thrust When in the Mech form and Starflux is more than 200, use the Utility button to cast Starflux Thrust and soar in the air by continuously consuming Starflux. Synchronization Rate Synchronization Rate is capped at 200 points. - Dealing damage with Basic Attack - Aemeath, Mid-air Attack - Aemeath, Dodge Counter - Aemeath, Basic Attack - Mech, Mid-air Attack - Mech, Dodge Counter - Mech, Resonance Skill Sync Strike: Armament Merge, and Resonance Skill Sync Strike: Call of Dawn recovers Synchronization Rate. - Casting Intro Skill Songs Across the Universe and Debut of Meteoric Radiance recovers 40 points of Synchronization Rate. - Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 30 points of Synchronization Rate. - When in Instant Response and Heavenfall Edict: Unbound at the same time, casting Heavy Attack - Aemeath Charged II or Heavy Attack - Mech Charged II recovers 200 points of Synchronization Rate. Resonance Rate Resonance Rate is capped at 4 points. - Casting Resonance Skill Seraphic Duet recovers 1 point of Resonance Rate. - Casting Resonance Liberation Heavenfall Edict: Overdrive recovers 1 point of Resonance Rate. - When in Starlume Acceleration, casting Resonance Liberation Heavenfall Edict: Overdrive additionally recovers 1 point of Resonance Rate. Starflux Starflux is capped at 600 points. Starflux recovers naturally over time.
In Instant Response, Heavy Attack - Aemeath and Heavy Attack - Mech gain 200% DMG Amplification.
In Resonance Mode - Tune Rupture, when Resonators in the team inflict Tune Rupture - Shifting or deal Tune Rupture DMG, Aemeath's Crit. DMG increases by 20%, up to 3 times. Each Resonator can only trigger this effect once. With 3 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%. Resonators joining the team or switching Resonance Mode resets this effect. In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath's Crit. DMG increases by 30%, up to 2 times. Each Resonator can only trigger this effect once. With 2 stacks, Resonance Liberation Heavenfall Edict: Finale DMG is Amplified by 25%. Resonators joining the team or switching Resonance Mode resets this effect.
Has a chance to produce special dishes when cooking.
In Instant Response, Heavy Attack - Aemeath and Heavy Attack - Mech gain 300% Crit. DMG increase and continuously pull in nearby target while charging. When Aemeath remains in a state that meets all of the following conditions for over 4s, she enters Instant Response - Brilliance: - Out of combat; - Not performing Heavy Attack - Aemeath, Heavy Attack - Mech, or Resonance Liberation Heavenfall Edict: Finale. Instant Response: Brilliance inherits all effects of Instant Response and remains active even when out of the duration of Heavenfall Edict: Unbound. When in Instant Response - Brilliance and not in Heavenfall Edict: Unbound, casting Heavy Attack - Aemeath Charged II or Heavy Attack - Mech Charged II grants 100 points of Synchronization Rate. In Resonance Mode - Tune Rupture or Resonance Mode - Fusion Burst, when Aemeath defeats a target affected by Rupturous Trail/Fusion Trail, she enters Sealed Trail - Tune Rupture/Sealed Trail - Fusion Burst for 10s. While in Sealed Trail - Tune Rupture or Sealed Trail - Fusion Burst, Aemeath records the highest stack count of Rupturous Trail/Fusion Trail among the targets defeated. Her next skill that directly damages the target immediately inflicts the targets with the recorded stacks of Rupturous Trail/Fusion Trail, up to the current max limit of Rupturous Trail/Fusion Trail. This ends Sealed Trail - Tune Rupture/Sealed Trail - Fusion Burst and Aemeath cannot enter Sealed Trail - Tune Rupture or Sealed Trail - Fusion Burst for 1s.
Is it worth getting?
Comfort opener: Extends or empowers the unit’s named burst state. Nice QoL/damage, but S0 still runs the full kit — don’t break pity for S1 alone.
The DMG Multiplier of Resonance Skill Seraphic Duet: Overture is increased by 100%. The DMG Multiplier of Resonance Skill Seraphic Duet: Encore is increased by 100%. While in Resonance Mode - Tune Rupture, when the additional instances Tune Rupture DMG triggered by Resonance Skill Seraphic Duet hit the same target, the DMG Multiplier of the Tune Rupture DMG triggered by Resonance Skill Seraphic Duet against this target is increased by 20% for 1s, stacking up to 5 times. While in Resonance Mode - Fusion Burst, gain the following effects: - In the Stardust Resonance state, the DMG Multiplier of Fusion Burst triggered by Resonance Skill Seraphic Duet is further increased to 400% against the main target of the Fusion Burst. - Fusion Trail now additionally increases the DMG Multiplier of Fusion Trail triggered by Resonance Skill Seraphic Duet. Each stack of Fusion Trail removed now provides a 15% DMG Multiplier increase to Fusion Burst on the main target. - In combat state, when a target near the active Resonator in the team is defeated, immediately trigger Fusion Burst based on the target's current stack limit of Fusion Burst.
Is it worth getting?
Defining stop for many accounts: Extends or empowers the unit’s named burst state. Pull here if you main Aemeath; this is the Sequence that changes how the kit is played.
Resonance Liberation Heavenfall Edict: Finale's DMG Multiplier is increased by 100%. Resonance Liberation Heavenfall Edict: Overdrive's DMG Multiplier is increased by 40%. In Instant Response, Aemeath now inflicts Tune Rupture - Shifting or Fusion Burst on nearby targets while casting Heavy Attack - Aemeath or Heavy Attack - Mech, based on her current Resonance Mode. Inherent Skill Between the Stars is replaced with the following effects: - In Resonance Mode - Tune Rupture, when Resonators in the team inflict Tune Rupture - Shifting or deal Tune Rupture DMG, Aemeath's Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%. Resonators joining the team or switching Resonance Mode resets this effect. - In Resonance Mode - Fusion Burst, when Resonators in the team inflict Fusion Burst, Aemeath's Crit. DMG is increased by 60%, and Resonance Liberation Heavenfall Edict: Finale DMG is now Amplified by 25%. Resonators joining the team or switching Resonance Mode resets this effect.
Is it worth getting?
Strong mid-chain stop: Flat CRIT bump tied to a specific combat state. Plan for S3 if S2 already felt transformative.
When casting Intro Skill Songs Across the Universe, Intro Skill Debut of Meteoric Radiance, Resonance Skill Sync Strike and Resonance Skill Seraphic Duet, Resonators in the team gain 20% All-Attribute DMG Bonus for 30s.
Is it worth getting?
Side-grade: Adds RES / DEF shred or a large DMG Bonus clause. Happy if it drops; not a planned stopping point.
When Aemeath defeats a target directly with her skills, Starflux is reset to 100%. When taking fatal damage, Aemeath is knocked out and turns into 2D Digital Ghost for 5s. In the 2D Digital Ghost state, Aemeath grants Resonators in the team a Shield equal to 360% of her ATK for 5s. As she exits from the 2D Digital Ghost state, she revives and recovers 100% of her Max HP and 30 points of Resonance Energy. This effect can be triggered once every 10 min. When Aemeath revives, she exits the 2D Digital Ghost state and removes the Shield provided.
Is it worth getting?
Late luxury: Refunds Energy / Concerto / Forte resources mid-rotation. Grab it if you overshoot toward S6 — never hard-pity for S5 alone.
Targets take 40% more Resonance Liberation DMG from Aemeath. When in Resonance Mode - Tune Rupture, Aemeath's Tune Rupture DMG can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%. When in Resonance Mode - Fusion Burst and in combat state, Fusion Burst DMG triggered on targets near the active Resonator in the team can critically hit, with a fixed Crit. Rate of 80%, and fixed Crit. DMG of 275%. The stacks of Rupturous Trail and Fusion Trail inflicted on the target through Forte Circuit To Sculpt the Silence is doubled. In Resonance Mode - Tune Rupture/Resonance Mode - Fusion Burst and in combat, the max stack limit of Rupturous Trail/Fusion Trail on the targets near the active Resonator in the team is increased to 60. While casting Resonance Skill Seraphic Duet, inflict 10 stacks of Rupturous Trail/Fusion Trail on targets within range for 30s.
Is it worth getting?
Whale ceiling: Extends or empowers the unit’s named burst state. Only chase if Aemeath is your dedicated main and S0–S2 already feel finished.
Aemeath is fully usable at S0. Most dedicated mains stop at S2 before chasing higher Wavebands. First stop: S2. Endgame target: S2.
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