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Yes for Fusion Liberation / dual-DPS shells—Changli’s Fiery Feather window is still premium. Liberation “Radiance of Fealty” banks Enflamement into a Fiery Feather Liberation window. Best with Brant / Lupa / Shorekeeper. Enflamement into Fiery Feather needs uninterrupted field time; mistimed swaps waste the Liberation. Skip when you won’t run Fusion Liberation teams and already cover Fusion damage elsewhere.
Changli is a 5★ Fusion Main DPS who fights with a Sword. Liberation “Radiance of Fealty” banks Enflamement into a Fiery Feather Liberation window. Forte “Flaming Sacrifice” banks Enflamement into a Fiery Feather Liberation window.
Weapon
Blazing Brilliance
Signature option — largest personal spike once Liberation “Radiance of Fealty” is online.
Echo Set
Molten Rift (5pc)
Default Sonata match for this role/element package.
4-Cost
CRIT Rate / CRIT DMG
Main stat
3-Cost
Fusion DMG
Main stat
1-Cost
ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > Energy Regen
“Radiance of Fealty” — banks Enflamement into a Fiery Feather Liberation window. Level first.
“Flaming Sacrifice” — banks Enflamement into a Fiery Feather Liberation window.
Primary generator / setup tool for Liberation and Forte.
Opens rotations and often refunds Concerto or setup buffs.
Team amp or handoff — important for supports, lower for selfish DPS.
Build Concerto on supports → Intro Changli → “Tripartite Flames” / “Flaming Sacrifice” resource loop → “Radiance of Fealty” dump → “Strategy of Duality” or swap as needed.
Refine timings once you learn Concerto breakpoints for your specific team.
CRIT / ATK (signature)
Signature Sword tuned to Changli's kit.
Why it works —Best-in-slot when you own it — pull only if you are committing to Liberation “Radiance of Fealty” long-term.
CRIT Rate / ATK%
Any well-refined 5★ Sword with CRIT or ATK.
Why it works —Flexible premium stand-in while farming signature.
ATK% / Energy Regen
Accessible Sword option for early investment.
Why it works —Best F2P path — refine and swap off once a 5★ lands.
Premium Changli shell: Aemeath is the Dual-DPS / quickswap partner; Brant brings Fusion + Skill amp. Rotation: open Aemeath / Brant for Concerto → Intro Changli → Liberation / Forte dump. Changli buffs Aemeath via her Outro in this team, while Lupa buffs Changli.

Changli is the on-fielder — bank Concerto on Aemeath / Brant, Intro in, then dump Liberation / Forte inside their amp windows.
Aemeath is only worth using if played well in Quickswap, since Changli's short Outro buff requires Aemeath to cast Basic Attack chains as Changli is rotating to fully benefit from it on her biggest damaging
Brant is very good at buffing Changli via his Outro skill, he brings healing and shielding to the table and is overall very easy to pilot while dealing very good damage on his own.
Basic Attack Perform up to 4 consecutive attacks, dealing Fusion DMG. After releasing Basic Attack 4, enter True Sight, lasting for 12s. Mid-air Attack Consume Stamina to perform up to 4 consecutive attacks in mid-air, dealing Fusion DMG. After releasing Mid-air Attack 4, enter True Sight, lasting for 12s. Heavy Attack Hold Basic Attack on the ground to perform an upward strike at the cost of Stamina, dealing Fusion DMG. Use Basic Attack within a certain time to release Mid-Air Attack 3. Mid-air Heavy Attack Shortly after holding Basic Attack in mid-air or using Basic Attack True Sight: Charge, use Basic Attack to perform a plunging attack at the cost of Stamina, dealing Fusion DMG. Use Basic Attack within a certain time to release Basic Attack 3. Dodge Counter Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.
True Sight: Capture After releasing Resonance Skill, Changli dashes towards the enemy and enters True Sight, lasting for 12s. In the end, she releases a plunging attack, dealing Fusion DMG. True Sight: Capture has 2 initial charges and holds up to 2 charges at maximum. The number of charges is replenished by 1 every 12s. Can be cast in mid-air. Basic Attack: True Sight - Conquest When in True Sight, if Changli uses Ground Basic Attack, she releases True Sight: Conquest, dashing towards the enemy and dealing Fusion DMG, considered as Resonance Skill DMG. After releasing True Sight: Conquest, True Sight ends. Basic Attack: True Sight - Charge When in True Sight, if Changli jumps or uses Basic Attack in mid-air, she releases True Sight: Charge, dashing towards the enemy and dealing Fusion DMG, considered as Resonance Skill DMG. After releasing True Sight: Charge, True Sight ends.
Deal Fusion DMG to nearby targets, obtaining 4 stacks of Enflamement, and entering Fiery Feather. Can be cast in mid-air. Fiery Feather When Changli releases Heavy Attack Flaming Sacrifice within 10s, her ATK is increased by 25%, after which Fiery Feather ends.
When casting Basic Attack: True Sight - Conquest or Basic Attack: True Sight - Charge, each stack of Enflamement will increase Fusion DMG Bonus by 5%.
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Casting Heavy Attack Flaming Sacrifice or Resonance Liberation Radiance of Fealty gives 20% Fusion DMG Bonus and ignores 15% of the target's DEF when dealing damage.
Changli appears in mid-air, attacks the target, and enters True Sight, lasting for 12s.
The incoming Resonator has their Fusion DMG Amplified by 20% and Resonance Liberation DMG Amplified by 25% for 10s or until the Resonator is switched out.
Heavy Attack: Flaming Sacrifice When releasing Heavy Attack, if Changli carries 4 stacks of Enflamement, she consumes all stacks of Enflamement to cast Flaming Sacrifice, dealing Fusion DMG, considered as Resonance Skill DMG. While casting Flaming Sacrifice, Changli takes 40% less DMG. Enflamement Changli can hold up to 4 stacks of Enflamement. Changli obtains 1 stack of Enflamement for every Basic Attack: True Sight - Conquest on hit. Changli obtains 1 stack of Enflamement for every Basic Attack: True Sight - Charge on hit. Changli obtains 4 stacks of Enflamement for every Resonance Liberation Radiance of Fealty.
Has a chance to produce special dishes when cooking.
Resonance Skill Tripartite Flames and Heavy Attack Flaming Sacrifice increase Changli's DMG dealt by 10% and resistance to interruption.
Is it worth getting?
Modest S1: Adds RES / DEF shred or a large DMG Bonus clause. Helpful padding, not a build-defining unlock.
Enflamement increases Changli's Crit. Rate by 25% for 8s.
Is it worth getting?
Stat-leaning S2: Enflamement increases Changli's Crit. Clear damage, but it does not rewrite Changli’s rotation the way a mechanic Sequence would.
Resonance Liberation Radiance of Fealty DMG is increased by 80%.
Is it worth getting?
Situational S3: Adds RES / DEF shred or a large DMG Bonus clause.
After Intro Skill is cast, all team members' ATK is increased by 20% for 30s.
Is it worth getting?
Side-grade: Raises party ATK from a Stellarealm / team aura. Happy if it drops; not a planned stopping point.
Heavy Attack Flaming Sacrifice's Multiplier is increased by 50% and its DMG dealt is increased by 50%.
Is it worth getting?
Late luxury: Heavy Attack Flaming Sacrifice's Multiplier is increased by 50% and its DMG dealt is increased by 50%. Grab it if you overshoot toward S6 — never hard-pity for S5 alone.
Resonance Skill Tripartite Flames, Heavy Attack Flaming Sacrifice, and Resonance Liberation Radiance of Fealty ignore an additional 40% of the target's DEF when dealing damage.
Is it worth getting?
Whale ceiling: Adds RES / DEF shred or a large DMG Bonus clause. Only chase if Changli is your dedicated main and S0–S2 already feel finished.
Changli is fully usable at S0. Most dedicated mains stop at S2 before chasing higher Wavebands. First stop: S2. Endgame target: S2.
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