Theorylytics
FusionSwordMain DPS★★★★★ 5-Star

Brant

Brant

Published 2026-07-20 · Updated 3.5+
Content Ratings
ToAA
WhiWaA
OverworldA
Should You Pull?YES

Yes for Fusion Skill amp / heal hybrid—Brant enables Fusion Skill dumps. Liberation “To the Horizon” routes damage through mid-air / plunging attack chains. Best with Changli / Lupa / Encore. Fusion + Resonance Skill Outro only pays if the next Resonator Skill-dumps on cue. Skip when you already cover Fusion amp and don’t need the heal hybrid seat.

Brant is a 5★ Fusion Main DPS who fights with a Sword. Liberation “To the Horizon” routes damage through mid-air / plunging attack chains. Forte “Ocean Odyssey” applies shield or damage reduction for the active Resonator.

FusionSwordMain DPS5★Outro AmpHealingTune

Overview

Quick Build

Weapon

Unflickering Valor

Signature option — largest personal spike once Liberation “To the Horizon” is online.

Echo Set

Molten Rift (5pc)

Default Sonata match for this role/element package.

4-Cost

CRIT Rate / CRIT DMG

Main stat

3-Cost

Fusion DMG

Main stat

1-Cost

ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > Energy Regen

Strengths

  • Liberation “To the Horizon” routes damage through mid-air / plunging attack chains — that window is where Brant’s clear speed actually shows up.
  • Forte “Ocean Odyssey” applies shield or damage reduction for the active Resonator, so resource banking is mandatory, not optional filler.
  • Outro “The Course is Set!” amplifies the incoming Resonator’s damage on Outro handoff — swap timing is part of the damage plan, not just Concerto filling.
  • Aerial / plunge routes give flexible dodge and reposition options mid-combo.

Weaknesses

  • Field-time hungry once Liberation “To the Horizon” is up — double-DPS swaps dilute the dump window.
  • Wants dedicated supports and ER planning; dropped into a random squad, Liberation uptime falls off a cliff.

Forte Priority

1
To the HorizonHighest

“To the Horizon” — routes damage through mid-air / plunging attack chains. Level first.

2
Ocean OdysseyHighest

“Ocean Odyssey” — applies shield or damage reduction for the active Resonator.

3
Anchors Aweigh!High

Primary generator / setup tool for Liberation and Forte.

4
Applaud for Me!Medium

Opens rotations and often refunds Concerto or setup buffs.

5
The Course is Set!Medium

Team amp or handoff — important for supports, lower for selfish DPS.

Stat Priority

1
CRIT Rate~70–80% in combat
2
CRIT DMG160%+ (200%+ with signature)
3
ATK%High ATK before ER padding
4
Energy RegenEnough for Liberation uptime
5
Fusion DMG3-cost Echo main
Rotation
General

Build Concerto on supports → Intro Brant → “Anchors Aweigh!” / “Ocean Odyssey” resource loop → “To the Horizon” dump → “The Course is Set!” or swap as needed.

S0+

Refine timings once you learn Concerto breakpoints for your specific team.

Weapons

1

CRIT / ATK (signature)

Signature Sword tuned to Brant's kit.

Why it works —Best-in-slot when you own it — pull only if you are committing to Liberation “To the Horizon” long-term.

2
Standard 5★ SwordA

CRIT Rate / ATK%

Any well-refined 5★ Sword with CRIT or ATK.

Why it works —Flexible premium stand-in while farming signature.

3
LuminglossBF2P Best

ATK% / Energy Regen

Accessible Sword option for early investment.

Why it works —Best F2P path — refine and swap off once a 5★ lands.

Echoes

SMolten RiftBest in Slot
Fusion DMG5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
Element-matched 5pc for Fusion DPS.
ALingering Tunes
ATK%5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
General ATK set when element 5pc is unfinished.
BMoonlit CloudsFarmable
Energy Regen5pc
2PC2pc bonuses as listed in-game for this Sonata.
5PC5pc completes the set identity — farm this set first for the role.
Temporary ER set if Liberation uptime is the bottleneck.

Team Compositions

Premium Brant shell: Aemeath is the Dual-DPS / quickswap partner; Lupa brings Basic Attack amp. Rotation: open Aemeath / Lupa for Concerto → Intro Brant → Liberation / Forte dump.

Character Synergy
Brant
BrantMain DPS

Brant is the on-fielder — bank Concerto on Aemeath / Lupa, Intro in, then dump Liberation / Forte inside their amp windows.

Aemeath
AemeathMain DPS

Aemeath shares field time with Brant — trade Intro / Outro so both Liberation windows get amp coverage.

Lupa
LupaMain DPS

Lupa is the cornerstone of the Mono Fusion archetype thanks to her many team-wide Fusion buffs, and also Brant's best buffer due to her Outro providing Basic and Fusion DMG Amplification.

Forte & Resonance Chain

Forte

Normal AttackCaptain's Rhapsody

Basic Attack Perform up to 4 consecutive attacks, dealing Fusion DMG. Heavy Attack Consume STA to attack the target, dealing Fusion DMG. Heavy Attack - Rhapsodic Riff Consume STA to attack the target, dealing Fusion DMG. - After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack - Rhapsodic Riff. - After performing Mid-air Attack Stage 4, press Normal Attack to perform Heavy Attack - Rhapsodic Riff. Mid-air Attack Perform up to 4 consecutive attacks, dealing Fusion DMG. Press Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge attempts. - If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG. - If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air. Dodge Counter Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.

Resonance SkillAnchors Aweigh!

Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunging Attack. Plunging Attack Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG. - If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, press Normal Attack to perform Plunging Attack. - If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, press Normal Attack to perform Plunging Attack during the suspension.

Resonance LiberationTo the Horizon

Deal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state. Can be cast in mid-air. Aflame The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit Theatrical Moment is replaced by "My" Moment. "My" Moment Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.

Intro SkillApplaud for Me!

Attack the target, dealing Fusion DMG, and gain Interlude Applause effect. Interlude Applause The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out.

Outro SkillThe Course is Set!

Amplify the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out.

Tune BreakTune Break: Sword

When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.

Forte CircuitOcean Odyssey

Theatrical Moment Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560. Waves of Acclaims Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100. Returned from Ashes When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes. Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG, considered Basic Attack DMG, and generate a shield for all nearby Resonators in the team. Casting this skill when in Aflame ends this state after Returned from Ashes ends. - The shield cannot be transferred when the Resonator on the field is switched off. Bravo Brant can hold up to 100 Bravo. - Obtain Bravo when Normal Attacks hit the target. - Obtain Bravo when Intro Skill hits the target. - Obtain Bravo when Resonance Skill hits the target.

Inherent SkillVoyager's Blaze

Healing provided by Waves of Acclaims is increased by 20%.

Inherent SkillTrial by Fire and Tide

Brant's resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion DMG Bonus.

Inherent SkillSkillful Cooking

Has a chance to produce special dishes when cooking.

Resonance Chain

1
S1
2
S2
3
S3
4
S4
5
S5
6
S6
S1By Currents and Winds

Returned from Ashes temporarily causes nearby targets to stagnate while casting. The stagnation effect is removed when Brant is switched off the field. After casting Intro Skill Applaud for Me! or each flip following Mid-air Attack, Brant's DMG dealt is increased by 20% for 5s, stacking up to 3 times.

Is it worth getting?

Modest S1: Improves Intro/Outro handoff value or refunds. Helpful padding, not a build-defining unlock.

S2For Smiles and CheersPull Target

Casting Mid-air Attack and Returned from Ashes increases Brant's Crit. Rate by 30%. Brant's Outro Skill The Course is Set! gains a new enhancement: When Resonance Skill cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target within 20s after Brant's Outro Skill, Brant blasts the hit target, dealing Fusion DMG equal to 440% of Brant's ATK (considered Basic Attack DMG). This explosion can be triggered 1 times per second, up to 2 explosions in total. - This effect remains active when Brant is switched off the field.

Is it worth getting?

Stat-leaning S2: Adds RES / DEF shred or a large DMG Bonus clause. Clear damage, but it does not rewrite Brant’s rotation the way a mechanic Sequence would.

S3Through Storms I Sail

The DMG Multiplier of Returned from Ashes is increased by 42%.

Is it worth getting?

Situational S3: The DMG Multiplier of Returned from Ashes is increased by 42%.

S4To Freedom I Sing

The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen).

Is it worth getting?

Side-grade: Refunds Energy / Concerto / Forte resources mid-rotation. Happy if it drops; not a planned stopping point.

S5All the World's an Actor's StageSkip

Dealing Basic Attack DMG gives Brant 15% Basic Attack DMG Bonus for 10s.

Is it worth getting?

Late luxury: Adds RES / DEF shred or a large DMG Bonus clause. Grab it if you overshoot toward S6 — never hard-pity for S5 alone.

S6All the World's a Captain's CarnevaleSkip

Mid-air Attack's DMG Multiplier is increased by 30%. Casting Returned from Ashes causes a secondary blast, dealing Fusion DMG equal to 30% of the DMG dealt by Returned from Ashes, considered Basic Attack DMG.

Is it worth getting?

Whale ceiling: Mid-air Attack's DMG Multiplier is increased by 30%. Only chase if Brant is your dedicated main and S0–S2 already feel finished.

Brant is fully usable at S0. Most dedicated mains stop at S2 before chasing higher Wavebands. First stop: S2. Endgame target: S2.

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