
Roccia
Yes for Havoc Basic Attack enabler—Roccia sets Camellya-style carries. Liberation “Commedia Improvviso!” deals a focused attribute damage hit as the named setup tool. Best with Camellya / Sanhua / Shorekeeper. Havoc / Basic Attack Outro only pays if the next Resonator is a Basic Attack hypercarry. Skip when you won’t field Camellya (or similar) and already have Sanhua covering Basic amp.
Roccia is a 5★ Havoc Main DPS who fights with a Gauntlets. Liberation “Commedia Improvviso!” deals a focused attribute damage hit as the named setup tool. Forte “A Prop Master Prepares” routes damage through mid-air / plunging attack chains.
Weapon
Tragicomedy
Signature option — largest personal spike once Liberation “Commedia Improvviso!” is online.
Echo Set
Havoc Eclipse (5pc)
Default Sonata match for this role/element package.
4-Cost
CRIT Rate / CRIT DMG
Main stat
3-Cost
Havoc DMG
Main stat
1-Cost
ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > Energy Regen
“Commedia Improvviso!” — deals a focused attribute damage hit as the named setup tool. Level first.
“A Prop Master Prepares” — routes damage through mid-air / plunging attack chains.
Primary generator / setup tool for Liberation and Forte.
Opens rotations and often refunds Concerto or setup buffs.
Team amp or handoff — important for supports, lower for selfish DPS.
Build Concerto on supports → Intro Roccia → “Acrobatic Trick” / “A Prop Master Prepares” resource loop → “Commedia Improvviso!” dump → “Applause, Please!” or swap as needed.
Refine timings once you learn Concerto breakpoints for your specific team.
CRIT / ATK (signature)
Signature Gauntlets tuned to Roccia's kit.
Why it works —Best-in-slot when you own it — pull only if you are committing to Liberation “Commedia Improvviso!” long-term.
CRIT Rate / ATK%
Any well-refined 5★ Gauntlets with CRIT or ATK.
Why it works —Flexible premium stand-in while farming signature.
ATK% / Energy Regen
Accessible Gauntlets option for early investment.
Why it works —Best F2P path — refine and swap off once a 5★ lands.
Camellya Team: Camellya is the Dual-DPS / quickswap partner; Shorekeeper locks Stellarealm CRIT Rate/DMG plus heal so Roccia can greed the full Liberation window. Rotation: open Camellya / Shorekeeper for Concerto → Intro Roccia → Liberation / Forte dump.

Roccia is the on-fielder — bank Concerto on Camellya / Shorekeeper, Intro in, then dump Liberation / Forte inside their amp windows.
Camellya shares field time with Roccia — trade Intro / Outro so both Liberation windows get amp coverage.
Shorekeeper’s Stellarealm is the premium generalist seat — party CRIT Rate/DMG, heal, and DMG amp so Roccia can greed the full Liberation window.
Basic Attack Perform up to 4 consecutive attacks, dealing Havoc DMG. Heavy Attack Consume STA to attack, dealing Havoc DMG. Hitting a target with at least 100 Imagination sends Roccia into mid-air and activates the Beyond Imagination state. The longer you hold the Basic Attack button, the more Imagination Roccia gains. In this state, Roccia can continue to charge the attack even when her STA depletes. Heavy Attack will be automatically cast when you release the Basic Attack button while charging or when Imagination reaches the max limit. Mid-air Attack Consume STA to perform a Plunging Attack, dealing Havoc DMG. Dodge Counter Use Basic Attack right after a successful Dodge to attack the target, dealing Havoc DMG.
Roccia projects her creativity into reality, pulling in nearby targets and dealing Havoc DMG. She then launches into mid-air and activates the Beyond Imagination state.
Roccia's improvised comedy begins! Deal Havoc DMG to the target, considered Heavy Attack DMG. For every 0.1% of Roccia's Crit. Rate over 50%, this skill increases the ATK of all Resonators in the team by 1 points for 30s, up to 200 points.
Attack the target, dealing Havoc DMG. Use Basic Attack right after casting this skill to cast Basic Attack Stage 4.
The incoming Resonator has their Havoc DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Beyond Imagination - When Roccia is in Beyond Imagination with at least 100 Imagination, press the Basic Attack button to consume 100 Imagination to cast Basic Attack Real Fantasy. - Roccia exits this state when she is not airborne or when switched off the field. Basic Attack - Real Fantasy - Perform up to 3 consecutive attacks, dealing Havoc DMG, considered Heavy Attack DMG. When Roccia lands after Stage 1 and Stage 2 attacks with over 100 Imagination, she will launch into mid-air and activate Beyond Imagination. Imagination Roccia can hold up to 300 Imagination. - Dealing DMG with Normal Attacks restores Imagination. - Hold Normal Attack to charge the next attack while restoring Imagination. - Casting Resonance Skill Acrobatic Trick restores 100 Imagination. - Casting Intro Skill Pero, Help restores 100 Imagination.
Casting Resonance Skill or Heavy Attack increases Roccia's ATK by 20% for 12s.
After casting Outro Skill, the Utility of the incoming Resonator is replaced with Magic Box. Magic Box - Upon use, pull nearby targets toward the Magic Box, dealing 100 points of Havoc DMG. This skill is considered Echo Skill that deals Utility DMG. - The Magic Box lasts for 14s or until the Resonator is switched out.
Has a chance to produce special dishes when cooking.
Casting Resonance Skill Acrobatic Trick grants 100 additional Imagination and 10 Concerto Energy. Immune to interruptions when casting Basic Attack Real Fantasy
Is it worth getting?
Comfort opener: Refunds Energy / Concerto / Forte resources mid-rotation. Nice QoL/damage, but S0 still runs the full kit — don’t break pity for S1 alone.
Casting Basic Attack Real Fantasy grants all Resonators in the team 10% Havoc DMG Bonus for 30s, stacking up to 3 times. Upon reaching the max stacks, it grants all Resonators in the team 10% additional Havoc DMG Bonus for 30s.
Is it worth getting?
Stat-leaning S2: Adds RES / DEF shred or a large DMG Bonus clause. Clear damage, but it does not rewrite Roccia’s rotation the way a mechanic Sequence would.
Casting Intro Skill Pero, Help increases Roccia's Crit. Rate by 10% and Crit. DMG by 30% for 15s.
Is it worth getting?
Situational S3: Improves Intro/Outro handoff value or refunds.
Casting Resonance Skill Acrobatic Trick increases Basic Attack Real Fantasy's DMG Multiplier by 60% for 12s.
Is it worth getting?
Side-grade: Adds RES / DEF shred or a large DMG Bonus clause. Happy if it drops; not a planned stopping point.
Increase Resonance Liberation Commedia Improvviso!'s DMG Multiplier by 20% and Heavy Attack's DMG Multiplier by 80%.
Is it worth getting?
Late luxury: Adds RES / DEF shred or a large DMG Bonus clause. Grab it if you overshoot toward S6 — never hard-pity for S5 alone.
Casting Resonance Liberation Commedia Improvviso! grants the following effects for 12s: - Basic Attack Real Fantasy ignores enemies' DEF by 60%. - When Roccia lands after performing Basic Attack Real Fantasy Stage 3, she is launched into mid-air, activating Beyond Imagination. In this state, Basic Attack becomes Basic Attack Reality Recreation, dealing DMG equal to 100% of Basic Attack Real Fantasy Stage 3 DMG, considered Heavy Attack DMG. Roccia is immune to interruptions while casting Basic Attack Reality Recreation. - When Roccia lands after performing Basic Attack Reality Recreation, she is launched into mid-air, activating Beyond Imagination. Basic Attack Reality Recreation is only available in the Beyond Imagination state.
Is it worth getting?
Whale ceiling: Adds RES / DEF shred or a large DMG Bonus clause. Only chase if Roccia is your dedicated main and S0–S2 already feel finished.
Roccia is fully usable at S0. Most dedicated mains stop at S2 before chasing higher Wavebands. First stop: S2. Endgame target: S2.
Not sure Roccia is right for you? Compare against same-Attribute Main DPS Resonators.

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