
Yes if you’re committing to Elation—Sparxie is a top Fire Elation carry. Ultimate “Party's Wildin' and Camera's Rollin'” converts Punchline/Elation into full-field Fire damage. Needs Yao Guang. Best partners: Sparkle. Skill “Boom! Sparxicle's Poppin'” eats SP to bank Punchline; keep the team SP-positive. Skip when you won’t field Yao Guang—she’s playable without it, not competitive for the archetype. Can pivot to Elation sub-DPS later if a dedicated hypercarry releases.
Sparxie is a 5★ Fire Elation Main DPS. Skill “Boom! Sparxicle's Poppin'” is the primary in-combat spend. Ultimate “Party's Wildin' and Camera's Rollin'” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
Welcome to the Cosmic City
Signature BiS when owned.
Relic Set
Scholar Lost in Erudition (4pc) + Inert Salsotto (2pc)
Standard Elation relic direction for Sparxie.
Body
CRIT Rate%
Main stat
Feet
SPD
Main stat
Sphere / Rope
Fire DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > SPD
Party's Wildin' and Camera's Rollin' carries most of the kit’s damage or utility—level this first.
Boom! Sparxicle's Poppin' supports the main rotation—raise after the top priority traces.
Sleight of Sparx Hand supports the main rotation—raise after the top priority traces.
Cat Got Your Flametongue? is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's SPD by 0.18%. The Elation DMG dealt ignores 0.2% of the target's DEF. When the wearer uses Ultimate on themselves, gains 20 point(s) of "Punchline." This effect can be triggered up to 1 time. And resets this trigger count after using Basic ATK 3 time(s).
Why it works —Signature / best-in-slot when owned—passive lines up with Sparxie’s kit triggers.

5★ · Path cone
Increases the wearer's ATK by 0.2%. After the wearer uses Skill or Ultimate on one ally character, increases the target's Elation stat by 0.12% for 2 turn(s).
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's CRIT Rate by 0.12%. When the wearer uses an Elation Skill, increases Elation by 0.12%, stacking up to 2 times.
Why it works —Budget path cone—fine while building the account.

4★ · Path cone
Increases the wearer's CRIT DMG by 0.12%. After the wearer uses their Ultimate, increases all allies' Elation by 0.08%, lasting for 1 turn(s).
Why it works —Budget path cone—fine while building the account.



Primary Elation / Punchline team for Sparxie. Yao Guang, Sparkle, Huohuo are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
Yao Guang is the damage seat in this shell — build the supports around their rotation, not the reverse.
Sparkle is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Huohuo covers healing (and often Energy / cleanse) so the carry can stay on-curve.
Deals Fire DMG equal to 140% of Sparxie's ATK to one designated enemy.
Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.
Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 60.0%) of Sparxie's ATK to all enemies.
While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 50% Fire Elation DMG to one designated enemy, and 25.0% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 25.0% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 60% Fire Elation DMG to all enemies.
After using the Technique, inflicts enemies within a set area with "Block" for 10 second(s). "Blocked" enemies cannot detect ally targets. After entering combat via actively attacking a "Blocked" enemy, deals Fire DMG to all enemies equal to 50% of Sparxie's ATK and recovers 2 Skill Point(s) for allies.
Finalizes the livestream. Deals Fire DMG equal to 140% of Sparxie's ATK to one designated enemy, and Fire DMG equal to 70.0% of Sparxie's ATK to adjacent targets.
Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 25.0% and the DMG multiplier against adjacent targets by 12.5%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.
Deals 62.5% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 31.3% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.
When Aha Instant ends, gains 5 Punchline. For every 1 Punchline owned, increases All-Type RES PEN for all allies by 1.5%, up to a max increase of 15%.
Is it worth getting?
Early spike: Adds RES PEN (or ignore) during the burst window. Worth considering as a first vertical stop if you already play Sparxie every MoC.
When Aha Instant ends, Sparxie gains 1 extra turn and 2 "Thrill." For every 1 "Thrill" consumed, increases this unit's CRIT DMG by 10%, lasting for 2 turn(s) and stacking up to 4 time(s).
Is it worth getting?
Defining stop for many accounts: Grants an extra turn when the listed condition fires. Pull here if you main Sparxie; this is the eidolon that changes how the kit is played.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Elation Skill Lv. +1, up to a maximum of Lv. 15.
Is it worth getting?
Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
When using Ultimate, additionally gains 5 Punchline and increases this unit's Elation by 36% for 3 turn(s).
Is it worth getting?
Side-grade: When using Ultimate, additionally gains 5 Punchline and increases this unit's Elation by 36% for 3 turn(s). Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Elation Skill Lv. +1, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Skill + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
Increases All-Type RES PEN by 20%. For every 1 Punchline taken into account, the number of additional DMG instances dealt by the Elation Skill increases by 1, up to a max of 40.
Is it worth getting?
Whale ceiling: Adds RES PEN (or ignore) during the burst window. Only chase if Sparxie is your dedicated Elation main and E0–E2 already feel finished.
Sparxie is fully usable at E0. Dedicated mains often stop at E2 before chasing higher. First stop: E2. Endgame target: E2.
Not sure Sparxie is right for you? Compare against similar characters to find your best pull.

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