Theorylytics
FireElationMain DPS★★★★★ 5-Star

Sparxie

Published Jul 20, 2026 · Updated v3.x
Content Ratings
Memory of ChaosS
Pure FictionA
Apocalyptic ShadowS
Should You Pull?YES

Yes if you’re committing to Elation—Sparxie is a top Fire Elation carry. Ultimate “Party's Wildin' and Camera's Rollin'” converts Punchline/Elation into full-field Fire damage. Needs Yao Guang. Best partners: Sparkle. Skill “Boom! Sparxicle's Poppin'” eats SP to bank Punchline; keep the team SP-positive. Skip when you won’t field Yao Guang—she’s playable without it, not competitive for the archetype. Can pivot to Elation sub-DPS later if a dedicated hypercarry releases.

Sparxie is a 5★ Fire Elation Main DPS. Skill “Boom! Sparxicle's Poppin'” is the primary in-combat spend. Ultimate “Party's Wildin' and Camera's Rollin'” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.

FireElationMain DPS5★Cat Got Your Flametongue?Boom! Sparxicle's Poppin'

Overview

Quick Build

Light Cone

Welcome to the Cosmic City

Signature BiS when owned.

Relic Set

Scholar Lost in Erudition (4pc) + Inert Salsotto (2pc)

Standard Elation relic direction for Sparxie.

Body

CRIT Rate%

Main stat

Feet

SPD

Main stat

Sphere / Rope

Fire DMG% · ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > SPD

Strengths

  • Ultimate “Party's Wildin' and Camera's Rollin'” hits every enemy on the field in one cast—level this before polishing filler traces.
  • Skill “Boom! Sparxicle's Poppin'” Start a livestream to turn Basic ATK into "Bloom!—this is the spend that keeps the rotation honest.
  • Talent “Sleight of Sparx Hand” hits every enemy on the field in one cast—ignore it and Sparxie plays like a worse generic Elation unit.
  • When you own “Welcome to the Cosmic City”, Sparxie’s damage or utility ceiling jumps because the cone was written around this kit’s triggers—not a generic path stick.

Weaknesses

  • E0 without “Welcome to the Cosmic City” is still clearable, but the gap versus a signature copy is larger than a single eidolon for most Elation carries—plan the cone before deep eidolon hunting.
  • If Energy or Skill Points starve “Party's Wildin' and Camera's Rollin'”, Sparxie spends turns on Basics and the kit’s advertised multipliers never show up on the combat log.
  • Spamming “Boom! Sparxicle's Poppin'” every turn without watching Skill Points strands the rest of the team—Sparxie is often the SP sink.
  • If “Party's Wildin' and Camera's Rollin'” is still offline at the end of a MoC cycle, the build is usually Energy/ERR or rotation order—not a missing CRIT roll.

Trace Priority

1
UltimateHighest

Party's Wildin' and Camera's Rollin' carries most of the kit’s damage or utility—level this first.

2
SkillHigh

Boom! Sparxicle's Poppin' supports the main rotation—raise after the top priority traces.

3
TalentMedium

Sleight of Sparx Hand supports the main rotation—raise after the top priority traces.

4
Basic ATKLow

Cat Got Your Flametongue? is last priority outside of filling trace materials.

Stat Priority

1
CRIT Rate~70%+ in combat
2
CRIT DMG140%+
3
ATK2,600+
4
SPDTeam breakpoint
Rotation basics
General

Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.

Supports online

Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

Light Cones

1
Welcome to the Cosmic City

5★ · Path cone

Increases the wearer's SPD by 0.18%. The Elation DMG dealt ignores 0.2% of the target's DEF. When the wearer uses Ultimate on themselves, gains 20 point(s) of "Punchline." This effect can be triggered up to 1 time. And resets this trigger count after using Basic ATK 3 time(s).

Why it works —Signature / best-in-slot when owned—passive lines up with Sparxie’s kit triggers.

2
Elation Brimming With Blessings

5★ · Path cone

Increases the wearer's ATK by 0.2%. After the wearer uses Skill or Ultimate on one ally character, increases the target's Elation stat by 0.12% for 2 turn(s).

Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

3
Today's Good Luck

4★ · Path cone

Increases the wearer's CRIT Rate by 0.12%. When the wearer uses an Elation Skill, increases Elation by 0.12%, stacking up to 2 times.

Why it works —Budget path cone—fine while building the account.

4
Tomorrow, Together

4★ · Path cone

Increases the wearer's CRIT DMG by 0.12%. After the wearer uses their Ultimate, increases all allies' Elation by 0.08%, lasting for 1 turn(s).

Why it works —Budget path cone—fine while building the account.

Relics

Scholar Lost in Erudition
SScholar Lost in EruditionBest in SlotFarmable
ElationMain DPS
2PCIncreases CRIT Rate by 8%.
4PCIncreases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
Default cavern direction for Elation Main DPS builds on Sparxie. Swap only if a more specialized set clearly matches a unique kit trigger.
Inert Salsotto
SInert Salsotto
Planar
2PCIncreases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the DMG dealt by the wearer's Ultimate and Follow-Up ATK increases by 15%.
Planar set aimed at Sparxie’s usual combat pattern—farm alongside the cavern set.
Musketeer of Wild Wheat
AMusketeer of Wild WheatFarmable
Farmable
2PCIncreases ATK by 12%.
4PCThe wearer's SPD increases by 6% and DMG dealt by Basic ATK increases by 10%.
Early-game / transitional cavern set while the preferred 4pc comes online.

Team Compositions

Primary Elation / Punchline team for Sparxie. Yao Guang, Sparkle, Huohuo are the partners the kit / endgame clears assume first.

Character Synergy
Sparxie
SparxieMain DPS

Core carry for this shell — owns the damage plan and sets the rotation pace.

Yao Guang
Yao GuangMain DPS

Yao Guang is the damage seat in this shell — build the supports around their rotation, not the reverse.

Sparkle
SparkleSupport

Sparkle is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

Huohuo
HuohuoHealer

Huohuo covers healing (and often Energy / cleanse) so the carry can stay on-curve.

Traces & Eidolons

Traces

Basic ATKCat Got Your Flametongue?

Deals Fire DMG equal to 140% of Sparxie's ATK to one designated enemy.

Single TargetFire
SkillBoom! Sparxicle's Poppin'

Start a livestream to turn Basic ATK into "Bloom! Winner Takes All" and trigger "Engagement Farming" 1 time. During this ability, "Engagement Farming" can be triggered repeatedly, up to 20 time(s). Using this ability is not considered as using a Skill.

EnhanceFire
UltimateParty's Wildin' and Camera's Rollin'

Gains 2 Punchline point(s). Deals Fire DMG equal to (0.6 × Elation + 60.0%) of Sparxie's ATK to all enemies.

AoEFire
TalentSleight of Sparx Hand

While Sparxie holds "Certified Banger": Using Enhanced Basic ATK deals 50% Fire Elation DMG to one designated enemy, and 25.0% Fire Elation DMG to their adjacent targets. Additionally, for every 1 instance of "Engagement Farming" triggered, the Enhanced Basic ATK deals 1 extra instance of 25.0% Fire Elation DMG to 1 random attacked enemy target. Using Ultimate deals 60% Fire Elation DMG to all enemies.

EnhanceFire
TechniqueContent Monetization

After using the Technique, inflicts enemies within a set area with "Block" for 10 second(s). "Blocked" enemies cannot detect ally targets. After entering combat via actively attacking a "Blocked" enemy, deals Fire DMG to all enemies equal to 50% of Sparxie's ATK and recovers 2 Skill Point(s) for allies.

ImpairFire
Basic ATKBloom! Winner Takes All

Finalizes the livestream. Deals Fire DMG equal to 140% of Sparxie's ATK to one designated enemy, and Fire DMG equal to 70.0% of Sparxie's ATK to adjacent targets.

BlastFire
SkillEngagement Farming

Causes "Bloom! Winner Takes All" to increase the DMG multiplier against one designated enemy by 25.0% and the DMG multiplier against adjacent targets by 12.5%. Randomly gains one of the following gifts: "Straight Fire": 2 Punchline point(s) and 2 Skill point(s). "Unreal Banger": 1 Punchline point(s). Using this ability is not considered as using a Skill.

EnhanceFire
Elation SkillSignal Overflow: The Great Encore!

Deals 62.5% Fire Elation DMG to all enemies and deals 20 additional instance(s) of DMG. Each instance deals 31.3% Fire Elation DMG to one random enemy. Grants 2 "Thrill" point(s) to Sparxie, which can be used to offset Sparxie's Skill Point consumption. Consuming "Thrill" is considered as consuming Skill Points.

AoEFire

Eidolons

1
E1
2
E2
3
E3
4
E4
5
E5
6
E6
E1#GoingViral #WhoIsShePull Target

When Aha Instant ends, gains 5 Punchline. For every 1 Punchline owned, increases All-Type RES PEN for all allies by 1.5%, up to a max increase of 15%.

Is it worth getting?

Early spike: Adds RES PEN (or ignore) during the burst window. Worth considering as a first vertical stop if you already play Sparxie every MoC.

E2#AudienceKnowsPull Target

When Aha Instant ends, Sparxie gains 1 extra turn and 2 "Thrill." For every 1 "Thrill" consumed, increases this unit's CRIT DMG by 10%, lasting for 2 turn(s) and stacking up to 4 time(s).

Is it worth getting?

Defining stop for many accounts: Grants an extra turn when the listed condition fires. Pull here if you main Sparxie; this is the eidolon that changes how the kit is played.

E3#LinkUp #HeartSkip

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Elation Skill Lv. +1, up to a maximum of Lv. 15.

Is it worth getting?

Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.

E4#LockedIn #FaceCard

When using Ultimate, additionally gains 5 Punchline and increases this unit's Elation by 36% for 3 turn(s).

Is it worth getting?

Side-grade: When using Ultimate, additionally gains 5 Punchline and increases this unit's Elation by 36% for 3 turn(s). Happy if it drops; not a planned stopping point.

E5#HealingTheWorld #GoodVibesOnlySkip

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Elation Skill Lv. +1, up to a maximum of Lv. 15.

Is it worth getting?

Ultimate + Skill + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.

E6#BuiltDifferent #GoingExtinct

Increases All-Type RES PEN by 20%. For every 1 Punchline taken into account, the number of additional DMG instances dealt by the Elation Skill increases by 1, up to a max of 40.

Is it worth getting?

Whale ceiling: Adds RES PEN (or ignore) during the burst window. Only chase if Sparxie is your dedicated Elation main and E0–E2 already feel finished.

Sparxie is fully usable at E0. Dedicated mains often stop at E2 before chasing higher. First stop: E2. Endgame target: E2.

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