
Yes for Elation cores—Yao Guang enables Aha Instant and Punchline loops. Ultimate “Hexagram of Feathered Fortune” triggers Aha Instant / Punchline payoff for the Elation team. Best with Sparxie / Sparkle. 180-cost Ultimate; Energy battery or ERR rope keeps Instant uptime. Skip when you’re not building Elation—value outside the archetype is limited.
Yao Guang is a 5★ Physical Elation Main DPS. Skill “Decalight Unveils All” is the primary in-combat spend. Ultimate “Hexagram of Feathered Fortune” is the payoff window for damage or team utility. This Phase 1 page covers kit text, gear targets, and pull notes—team comps stay empty until Phase 2.
Light Cone
When She Decided to See
Signature BiS when owned.
Relic Set
Scholar Lost in Erudition (4pc) + Inert Salsotto (2pc)
Standard Elation relic direction for Yao Guang.
Body
CRIT Rate%
Main stat
Feet
SPD
Main stat
Sphere / Rope
Physical DMG% · ATK%
Substats
CRIT Rate ≥ CRIT DMG > ATK% > SPD
Hexagram of Feathered Fortune carries most of the kit’s damage or utility—level this first.
Decalight Unveils All supports the main rotation—raise after the top priority traces.
Behold Wherever Light Unfolds supports the main rotation—raise after the top priority traces.
Whistlebolt Sings Joy is last priority outside of filling trace materials.
Open with Technique if it helps, spend Skill to advance the kit’s resource, and hold Ultimate for the damage or buff window. Exact teammate order lands in Phase 2.
Open supports first, then spend the carry’s Skill/Ult inside the buff window. Exact order varies by the team tab above.

5★ · Path cone
Increases the wearer's SPD by 0.18%. When the wearer enters combat or uses Ultimate on an ally target, the wearer gains "Great Fortune" for 3 turn(s). While the wearer holds "Great Fortune," all allies' CRIT Rate increases by 0.1%, CRIT DMG increases by 0.3%, and the wearer's Energy Regeneration Rate increases by 0.12%. At the start of each wave, the wearer regenerates a fixed amount of 15 Energy.
Why it works —Signature / best-in-slot when owned—passive lines up with Yao Guang’s kit triggers.

5★ · Path cone
Increases the wearer's ATK by 0.2%. After the wearer uses Skill or Ultimate on one ally character, increases the target's Elation stat by 0.12% for 2 turn(s).
Why it works —Best accessible option for most accounts—raise superimposition when copies drop.

4★ · Path cone
Increases the wearer's CRIT Rate by 0.12%. When the wearer uses an Elation Skill, increases Elation by 0.12%, stacking up to 2 times.
Why it works —Budget path cone—fine while building the account.

4★ · Path cone
Increases the wearer's CRIT DMG by 0.12%. After the wearer uses their Ultimate, increases all allies' Elation by 0.08%, lasting for 1 turn(s).
Why it works —Budget path cone—fine while building the account.



Primary Elation / Punchline team for Yao Guang. Sparxie, Sparkle, Huohuo are the partners the kit / endgame clears assume first.

Core carry for this shell — owns the damage plan and sets the rotation pace.
Sparxie is the damage seat in this shell — build the supports around their rotation, not the reverse.
Sparkle is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.
Huohuo covers healing (and often Energy / cleanse) so the carry can stay on-curve.
Deals Physical DMG equal to 126% of Yao Guang's ATK to one designated enemy and Physical DMG equal to 42% of Yao Guang's ATK to targets adjacent to it. The Energy regenerated from Basic ATK increases to 30.
Deploys a Zone for 3 turn(s). This duration decreases by 1 at the start of this unit's every turn. While the Zone is active, increases all allies' Elation by an amount equal to 25.0% of Yao Guang's Elation. After Yao Guang uses Basic ATK or Skill, gains 3 Punchline.
Gains 5 Punchline. Aha immediately gains 1 extra turn where a fixed amount of 20 Punchline is taken into account. This turn does not consume Punchline, and increases all allies' All-Type RES PEN by 25.0% for 3 turn(s).
While Yao Guang holds "Certified Banger": After an ally target uses an attack, triggers the "Great Boon" effect, dealing 1 additional instance of 25.0% Elation DMG of the corresponding Type to 1 random hit target. If this attack consumes Skill Points, then additionally triggers "Great Boon" 1 time. When triggering the "Great Boon" effect, if the attacker's Elation is lower than that of Yao Guang, then this instance of Elation DMG will take Yao Guang's Elation into calculation. Triggering the "Great Boon" effect is not considered as using 1 instance of attack.
After using Technique, automatically triggers Skill 1 time at the start of the next battle without consuming any Skill Points. When Yao Guang is in the team, breaking destructible objects immediately grants Fortune Pouch, up to 8 within every Earth Week.
Inflicts "Woe's Whisper" on all enemies, lasting for 3 turn(s). Enemy targets under the "Woe's Whisper" state take 16.0% increased DMG. Deals 125% Physical Elation DMG to all enemies. Then, deals 5 instance(s) of 25% Physical Elation DMG to one random enemy.
In Aha's extra turn triggered by Ultimate, the fixed amount of Punchline taken into account increases to 40. When dealing Elation DMG, all ally targets ignore 20% of the target's DEF.
Is it worth getting?
Early spike: Grants an extra turn when the listed condition fires. Worth considering as a first vertical stop if you already play Yao Guang every MoC.
While the Zone is active, increases all ally targets' SPD by 12%, and additionally increases Elation by 16%.
Is it worth getting?
Stat-leaning E2: While the Zone is active, increases all ally targets' SPD by 12%, and additionally increases Elation by 16%. Clear damage, but it does not rewrite Yao Guang’s rotation the way a mechanic eidolon would.
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. Elation Skill Lv. +1, up to a maximum of Lv. 15.
Is it worth getting?
Skill + Basic ATK levels only (+2). Free if you roll into it; never spend currency aiming for E3.
In Aha's extra turn triggered by Yao Guang's Ultimate, the DMG dealt by all ally characters' Elation Skill becomes 150% of the original DMG.
Is it worth getting?
Side-grade: Grants an extra turn when the listed condition fires. Happy if it drops; not a planned stopping point.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. Elation Skill Lv. +1, up to a maximum of Lv. 15.
Is it worth getting?
Ultimate + Skill + Talent levels only (+2). Skip as a goal—grab it if you overshoot toward E6, never hard-pity for it.
All ally targets' Elation DMG merrymakes by 25%. Increases the DMG multiplier of Yao Guang's Elation Skill by 100% of its original multiplier.
Is it worth getting?
Whale ceiling: All ally targets' Elation DMG merrymakes by 25%. Only chase if Yao Guang is your dedicated Elation main and E0–E2 already feel finished.
Yao Guang is fully usable at E0. Dedicated mains often stop at E0 before chasing higher. First stop: E0. Endgame target: E0.
Not sure Yao Guang is right for you? Compare against similar characters to find your best pull.

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