Quiet routes, rescues, and nasty modifiers — stealth and hard CC. Filter by tier to cut the list — every Warframe still shows its reason.
Smoke Screen (and Smoke Shadow in co-op) makes quiet routes easy without giving up combat power.
Ash Prime is a specialist here: Smoke Screen keeps vaults and rescues safe under nasty modifiers. Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a…. Prime stats give more room to Forma the same loop.
Spy / Rescue / Nightmare is trivialized by Banshee’s Silence — quiet routes without dumping your combat kit. Using Silence surrounds Banshee in an aura that stuns enemies and will limit their perceptions and tactical response…. Banshee’s call heralds death.
Banshee Prime is a specialist here: Silence keeps vaults and rescues safe under nasty modifiers. Using Silence surrounds Banshee in an aura that stuns enemies and will limit their perceptions and tactical response…. Prime stats give more room to Forma the same loop.
Quiet content is Baruuk’s lane because Lull lets you ignore loud clear patterns. A calming wave slows enemies until they fall into a slumber. Beware the fury of the truly patient.
Spy / Rescue / Nightmare is trivialized by Baruuk Prime’s Lull — quiet routes without dumping your combat kit. A calming wave slows enemies until they fall into a slumber. Beware the fury of the truly patient.
Cyte-09 is a specialist here: Seek keeps vaults and rescues safe under nasty modifiers. Plant an antenna that projects a forward wave scan.
Equinox is a specialist here: Metamorphosis keeps vaults and rescues safe under nasty modifiers. Switch forms, temporarily gaining bonus Shields and Armor in Night-Form, or bonus Damage and Speed in Day-Form.
Bring Equinox Prime when alarms matter — Metamorphosis is the reason you don’t need a second stealth frame. Switch forms, temporarily gaining bonus Shields and Armor in Night-Form, or bonus Damage and Speed in Day-Form. Equinox rises from the edge of day and night.
Spy / Rescue / Nightmare is trivialized by Ivara’s Quiver — quiet routes without dumping your combat kit. Cycle through and shoot one of four tactical arrows. The huntress draws her bow.
Ivara Prime is a specialist here: Quiver keeps vaults and rescues safe under nasty modifiers. Cycle through and shoot one of four tactical arrows. Prime stats give more room to Forma the same loop.
Spy / Rescue / Nightmare is trivialized by Loki’s Invisibility — quiet routes without dumping your combat kit. Loki camouflages himself, becoming invisible to enemies. Loki knows the art of deception.
Loki Prime is a specialist here: Invisibility keeps vaults and rescues safe under nasty modifiers. Loki camouflages himself, becoming invisible to enemies. Prime stats give more room to Forma the same loop.
Spy / Rescue / Nightmare is trivialized by Nokko’s Stinkbrain — quiet routes without dumping your combat kit. Throw a mushroom that periodically sheds poisonous spores, inflicting Viral Damage and Status Effect upon nearby…. Spring into action with Nokko!.
Nightmare and Spy rooms are where Oraxia flexes Mercy's Kiss harder than any pack-nuke frame. Leap onto an enemy and pierce them with Oraxia’s spider legs, dealing Toxin Damage.
Voruna is a specialist here: Shroud Of Dynar keeps vaults and rescues safe under nasty modifiers. (TAP) Dynar shrouds Voruna with invisibility and accelerates her speed.
Bring Voruna Prime when alarms matter — Shroud Of Dynar is the reason you don’t need a second stealth frame. (TAP) Dynar shrouds Voruna with invisibility and accelerates her speed.
Spy / Rescue / Nightmare is trivialized by Wisp’s Wil-O-Wisp — quiet routes without dumping your combat kit. Cast forward a spectral image of Wisp to confuse and distract enemies. Wisp floats between the material and the ethereal.
Wisp Prime is a specialist here: Wil-O-Wisp keeps vaults and rescues safe under nasty modifiers. Cast forward a spectral image of Wisp to confuse and distract enemies. Prime stats give more room to Forma the same loop.
Excalibur Umbra can handle Spy / Nightmare with Slash Dash as soft stealth or hard CC, even if it isn’t full invis. Slash and dash through enemies alongside a radial specter.
Gyre can handle Spy / Nightmare with Arcsphere as soft stealth or hard CC, even if it isn’t full invis. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies.
Gyre Prime can handle Spy / Nightmare with Arcsphere as soft stealth or hard CC, even if it isn’t full invis. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Annihilate enemies with the conductivity of coils and transmitters.
Limbo can handle Spy / Nightmare with Banish as soft stealth or hard CC, even if it isn’t full invis. Casts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo's current plane of…. Master the rift between shadow and substance.
Limbo Prime can handle Spy / Nightmare with Banish as soft stealth or hard CC, even if it isn’t full invis. Casts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo's current plane of…. Prime stats give more room to Forma the same loop.
Nezha can handle Spy / Nightmare with Fire Walker as soft stealth or hard CC, even if it isn’t full invis. Blaze a trail of flames, scorching enemies and cleansing allies.
Nezha Prime can handle Spy / Nightmare with Fire Walker as soft stealth or hard CC, even if it isn’t full invis. Blaze a trail of flames, scorching enemies and cleansing allies. The mercurial firemonger protects the innocent.
Nyx can handle Spy / Nightmare with Mind Control as soft stealth or hard CC, even if it isn’t full invis. Nyx seizes control of a target's mind, compelling them to fight for the Tenno cause. Psychic attacks make Nyx a dangerous foe.
Nyx Prime can handle Spy / Nightmare with Mind Control as soft stealth or hard CC, even if it isn’t full invis. Nyx seizes control of a target's mind, compelling them to fight for the Tenno cause. Prime stats give more room to Forma the same loop.
Qorvex can handle Spy / Nightmare with Chyrinka Pillar as soft stealth or hard CC, even if it isn’t full invis. Summon a Chyrinka Pillar that slows enemies.
Only if you already know the vaults — Atlas is not a Spy specialist and Landslide won’t save a loud play. Bash enemies with an explosive sliding punch, repeat up to three times for a combo attack. Enemies tremble before the brawler with fists as hard as stone.
Only if you already know the vaults — Atlas Prime is not a Spy specialist and Landslide won’t save a loud play. Bash enemies with an explosive sliding punch, repeat up to three times for a combo attack.
Only if you already know the vaults — Caliban is not a Spy specialist and Razor Gyre won’t save a loud play. Dash forward in a spinning vortex of death.
Only if you already know the vaults — Caliban Prime is not a Spy specialist and Razor Gyre won’t save a loud play. Dash forward in a spinning vortex of death. The heir of twin kingdoms ascends.
Only if you already know the vaults — Chroma is not a Spy specialist and Spectral Scream won’t save a loud play. Exhale a deep breath of elemental destruction.
Only if you already know the vaults — Chroma Prime is not a Spy specialist and Spectral Scream won’t save a loud play. Exhale a deep breath of elemental destruction.
Only if you already know the vaults — Citrine is not a Spy specialist and Fractured Blast won’t save a loud play. Slash and stagger enemies with a crystal blast that inflicts Slash Status. Gaze upon the Crystal Bastion.
Only if you already know the vaults — Dagath is not a Spy specialist and Wyrd Scythes won’t save a loud play. Surround Dagath and seek out nearby enemies.
Only if you already know the vaults — Dante is not a Spy specialist and Noctua won’t save a loud play. Open Noctua, Dante's Exalted Tome, and unleash a tale of woe upon his enemies.
Only if you already know the vaults — Follie is not a Spy specialist and Forced Perspective won’t save a loud play. Drop through an inky frame and emerge invulnerable at the aimed location in a splash of ink that inflicts Inkblot on…. Follie, the merry, macabre Shadowgrapher, brings ink to life.
Only if you already know the vaults — Gara is not a Spy specialist and Shattered Lash won’t save a loud play. Lash out with stream of shattered glass, or hold for an arcing strike. Enemies are made fragile by Gara’s deadly touch.
Only if you already know the vaults — Gara Prime is not a Spy specialist and Shattered Lash won’t save a loud play. Lash out with stream of shattered glass, or hold for an arcing strike.
Only if you already know the vaults — Garuda is not a Spy specialist and Dread Mirror won’t save a loud play. Rip the life force from an enemy and use it as a shield that captures damage, this kills significantly weakened…. Death’s crimson maiden sharpens her talons.
Only if you already know the vaults — Garuda Prime is not a Spy specialist and Dread Mirror won’t save a loud play. Rip the life force from an enemy and use it as a shield that captures damage, this kills significantly weakened….
Only if you already know the vaults — Grendel is not a Spy specialist and Feast won’t save a loud play. Swallow enemies whole and store them in Grendel's gut.
Only if you already know the vaults — Grendel Prime is not a Spy specialist and Feast won’t save a loud play. Swallow enemies whole and store them in Grendel's gut. Grendel sees every battlefield as a smorgasbord.
Only if you already know the vaults — Harrow is not a Spy specialist and Condemn won’t save a loud play. Cast a wave of energy that chains them where they stand.
Only if you already know the vaults — Harrow Prime is not a Spy specialist and Condemn won’t save a loud play. Cast a wave of energy that chains them where they stand. Achieve redemption through vengeance.
Only if you already know the vaults — Inaros is not a Spy specialist and Desiccation won’t save a loud play. Blast enemies with a wave of cursed sand that blinds them and steals their health.
Only if you already know the vaults — Inaros Prime is not a Spy specialist and Desiccation won’t save a loud play. Blast enemies with a wave of cursed sand that blinds them and steals their health. Inaros commands the fearsome desert.
Only if you already know the vaults — Jade is not a Spy specialist and Light's Judgment won’t save a loud play. Create a well of light that heals allies and hurts enemies.
Only if you already know the vaults — Khora is not a Spy specialist and Whipclaw won’t save a loud play. Send enemies reeling with a deafening whipcrack. Khora is red in whip and claw.
Only if you already know the vaults — Khora Prime is not a Spy specialist and Whipclaw won’t save a loud play. Send enemies reeling with a deafening whipcrack.
Only if you already know the vaults — Koumei is not a Spy specialist and Kumihimo won’t save a loud play. Weave the threads of destiny. Test your luck with the dice-maiden.
Only if you already know the vaults — Kullervo is not a Spy specialist and Wrathful Advance won’t save a loud play. (TAP) Kullervo charges a Heavy Attack, then teleports to his target and strikes.
Only if you already know the vaults — Lavos is not a Spy specialist and Ophidian Bite won’t save a loud play. Lash out with a toxic serpentine strike, consuming the target to heal Lavos.
Only if you already know the vaults — Lavos Prime is not a Spy specialist and Ophidian Bite won’t save a loud play. Lash out with a toxic serpentine strike, consuming the target to heal Lavos. The serpents of Lavos encourage him as he transmutes the battlefield.
Only if you already know the vaults — Mesa is not a Spy specialist and Ballistic Battery won’t save a loud play. When activated, this power stores damage caused by guns.
Only if you already know the vaults — Mesa Prime is not a Spy specialist and Ballistic Battery won’t save a loud play. When activated, this power stores damage caused by guns. The gunslinger has a steady deadly hand.
Only if you already know the vaults — Mirage is not a Spy specialist and Hall Of Mirrors won’t save a loud play. Mirage creates an entourage of doppelgangers to confuse and distract the enemy.
Only if you already know the vaults — Mirage Prime is not a Spy specialist and Hall Of Mirrors won’t save a loud play. Mirage creates an entourage of doppelgangers to confuse and distract the enemy. Mirage’s sleight of hand complements her might.
Only if you already know the vaults — Nekros is not a Spy specialist and Soul Punch won’t save a loud play. A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path. There is a reaper whose name is Nekros.
Only if you already know the vaults — Nekros Prime is not a Spy specialist and Soul Punch won’t save a loud play. A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path.
Only if you already know the vaults — Nidus is not a Spy specialist and Virulence won’t save a loud play. Rupture the ground with a damaging fungal growth that steals energy from each enemy it strikes.
Only if you already know the vaults — Nidus Prime is not a Spy specialist and Virulence won’t save a loud play. Rupture the ground with a damaging fungal growth that steals energy from each enemy it strikes. Nidus draws strength from the Infestation.
Only if you already know the vaults — Nova is not a Spy specialist and Null Star won’t save a loud play. Creates antimatter particles that orbit Nova and attack nearby targets.
Only if you already know the vaults — Nova Prime is not a Spy specialist and Null Star won’t save a loud play. Creates antimatter particles that orbit Nova and attack nearby targets.
Only if you already know the vaults — Oberon is not a Spy specialist and Smite won’t save a loud play. Focuses deadly energy within a target, dealing massive damage and removing all of its defenses, including Overguard. Healing and suffering do Oberon’s bidding.
Only if you already know the vaults — Oberon Prime is not a Spy specialist and Smite won’t save a loud play. Focuses deadly energy within a target, dealing massive damage and removing all of its defenses, including Overguard. Healing and suffering do Oberon’s bidding.
Only if you already know the vaults — Octavia is not a Spy specialist and Mallet won’t save a loud play. Rhythmically beats damage into nearby enemies and draws their fire. Octavia turns bass, beat, and melody into a symphony of devastation.
Only if you already know the vaults — Octavia Prime is not a Spy specialist and Mallet won’t save a loud play. Rhythmically beats damage into nearby enemies and draws their fire.
Only if you already know the vaults — Protea is not a Spy specialist and Grenade Fan won’t save a loud play. Throw out grenades in an arc. Protea knows all about protection.
Only if you already know the vaults — Protea Prime is not a Spy specialist and Grenade Fan won’t save a loud play. Throw out grenades in an arc.
Only if you already know the vaults — Revenant is not a Spy specialist and Enthrall won’t save a loud play. Convert a target into a zealous thrall.
Only if you already know the vaults — Revenant Prime is not a Spy specialist and Enthrall won’t save a loud play. Convert a target into a zealous thrall. Macabre spectral power has risen.
Only if you already know the vaults — Sevagoth is not a Spy specialist and Reap won’t save a loud play. Sevagoth's Shadow flies outward ravaging enemies in his path. No longer adrift in the Void, Sevagoth has returned.
Only if you already know the vaults — Sevagoth Prime is not a Spy specialist and Reap won’t save a loud play. Sevagoth's Shadow flies outward ravaging enemies in his path. No longer adrift in the Void, Sevagoth has returned.
Only if you already know the vaults — Styanax is not a Spy specialist and Axios Javelin won’t save a loud play. Throw an Axios Javelin. Styanax never wonders how many enemies he will face, only where he can find them.
Only if you already know the vaults — Styanax Prime is not a Spy specialist and Axios Javelin won’t save a loud play. Throw an Axios Javelin.
Only if you already know the vaults — Temple is not a Spy specialist and Pyrotechnics won’t save a loud play. Blast targeted enemies with pillars of Heat Damage.
Only if you already know the vaults — Titania is not a Spy specialist and Spellbind won’t save a loud play. Enemies fumble their weapons as they are whisked into the air. Titania’s fairy-like appearance belies her formidable regal power.
Only if you already know the vaults — Titania Prime is not a Spy specialist and Spellbind won’t save a loud play. Enemies fumble their weapons as they are whisked into the air.
Only if you already know the vaults — Trinity is not a Spy specialist and Well Of Life won’t save a loud play. Create a well of life on an enemy who will absorb Status Effect damage intended for nearby allies.
Only if you already know the vaults — Trinity Prime is not a Spy specialist and Well Of Life won’t save a loud play. Create a well of life on an enemy who will absorb Status Effect damage intended for nearby allies. Trinity embodies redemption and health.
Only if you already know the vaults — Uriel is not a Spy specialist and Infernalis won’t save a loud play. Manifest an aura of flames inflicting Heat Damage and Status Effect on nearby enemies. To fight as the Heretic of Xata is to have demons at your back.
Only if you already know the vaults — Valkyr is not a Spy specialist and Rip Line won’t save a loud play. Valkyr hurls forth a hook and pulls herself to whatever it hits. Valkyr was modified into a highly motivated and fearsome killer.
Only if you already know the vaults — Valkyr Prime is not a Spy specialist and Rip Line won’t save a loud play. Valkyr hurls forth a hook and pulls herself to whatever it hits. Valkyr was modified into a highly motivated and fearsome killer.
Only if you already know the vaults — Wukong is not a Spy specialist and Celestial Twin won’t save a loud play. Shedding part of himself, Wukong creates a twin to fight by his side.
Only if you already know the vaults — Wukong Prime is not a Spy specialist and Celestial Twin won’t save a loud play. Shedding part of himself, Wukong creates a twin to fight by his side. The simian warrior is a mountain of strength.
Loud kit. Leave Spy / Rescue to invis or silence frames; Fireball doesn’t make Ember quiet. Release a fiery projectile that ignites enemies on contact. Harness the power of fire.
Loud kit. Leave Spy / Rescue to invis or silence frames; Fireball doesn’t make Ember Prime quiet. Release a fiery projectile that ignites enemies on contact.
Loud kit. Leave Spy / Rescue to invis or silence frames; Slash Dash doesn’t make Excalibur quiet. Slash and dash through enemies alongside a radial specter.
Loud kit. Leave Spy / Rescue to invis or silence frames; Slash Dash doesn’t make Excalibur Prime quiet. Slash and dash through enemies alongside a radial specter. Excalibur epitomizes the warrior spirit.
Loud kit. Leave Spy / Rescue to invis or silence frames; Freeze doesn’t make Frost quiet. A frigid energy blast that freezes targets in their tracks. When Frost steps onto the battlefield, enemies experience a chill.
Loud kit. Leave Spy / Rescue to invis or silence frames; Freeze doesn’t make Frost Prime quiet. A frigid energy blast that freezes targets in their tracks.
Loud kit. Leave Spy / Rescue to invis or silence frames; Mach Rush doesn’t make Gauss quiet. Burst into a hyper-sprint bowling over enemies and charging the battery.
Loud kit. Leave Spy / Rescue to invis or silence frames; Mach Rush doesn’t make Gauss Prime quiet. Burst into a hyper-sprint bowling over enemies and charging the battery. Take charge with the Saint of Altra.
Loud kit. Leave Spy / Rescue to invis or silence frames; Balefire doesn’t make Hildryn quiet. Charge and launch devastating bolts of electricity.
Loud kit. Leave Spy / Rescue to invis or silence frames; Balefire doesn’t make Hildryn Prime quiet. Charge and launch devastating bolts of electricity. Strength is Hildryn’s virtue.
Loud kit. Leave Spy / Rescue to invis or silence frames; Tempest Barrage doesn’t make Hydroid quiet. Summon a tempest to rain down upon a target area. Hydroid summons the power of the ocean depths.
Loud kit. Leave Spy / Rescue to invis or silence frames; Tempest Barrage doesn’t make Hydroid Prime quiet. Summon a tempest to rain down upon a target area. Hydroid summons the power of the ocean depths.
Loud kit. Leave Spy / Rescue to invis or silence frames; Pull doesn’t make Mag quiet. Mag stuns enemies as she manifests a magnetic vortex.
Loud kit. Leave Spy / Rescue to invis or silence frames; Pull doesn’t make Mag Prime quiet. Mag stuns enemies as she manifests a magnetic vortex. Take down your enemies with magnetic force.
Loud kit. Leave Spy / Rescue to invis or silence frames; Rhino Charge doesn’t make Rhino quiet. Rhino charges towards a target, clobbering any in his path and goring his victim.
Loud kit. Leave Spy / Rescue to invis or silence frames; Rhino Charge doesn’t make Rhino Prime quiet. Rhino charges towards a target, clobbering any in his path and goring his victim.
Loud kit. Leave Spy / Rescue to invis or silence frames; Spores doesn’t make Saryn quiet. Inflict a target with a pox of Corrosive spores.
Loud kit. Leave Spy / Rescue to invis or silence frames; Spores doesn’t make Saryn Prime quiet. Inflict a target with a pox of Corrosive spores. Toxicity is Saryn’s strength.
Loud kit. Leave Spy / Rescue to invis or silence frames; Tesla Nervos doesn’t make Vauban quiet. Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing Electricity Damage to anything in….
Loud kit. Leave Spy / Rescue to invis or silence frames; Tesla Nervos doesn’t make Vauban Prime quiet. Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing Electricity Damage to anything in…. Vauban is the model of innovative technology.
Loud kit. Leave Spy / Rescue to invis or silence frames; Shock doesn’t make Volt quiet. Launch a voltaic projectile that stuns and damages its target. Electricity flows through Volt.
Loud kit. Leave Spy / Rescue to invis or silence frames; Shock doesn’t make Volt Prime quiet. Launch a voltaic projectile that stuns and damages its target.
Loud kit. Leave Spy / Rescue to invis or silence frames; Xata's Whisper doesn’t make Xaku quiet. Wield Void Damage for all attacks from equipped weapons when activated. Broken Warframes adrift in the Void converged to create Xaku.
Loud kit. Leave Spy / Rescue to invis or silence frames; Xata's Whisper doesn’t make Xaku Prime quiet. Wield Void Damage for all attacks from equipped weapons when activated.
Loud kit. Leave Spy / Rescue to invis or silence frames; Sea Snares doesn’t make Yareli quiet. Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their…. The waverider can unleash a flood of destruction on the battlefield.
Loud kit. Leave Spy / Rescue to invis or silence frames; Sea Snares doesn’t make Yareli Prime quiet. Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their….
Loud kit. Leave Spy / Rescue to invis or silence frames; Tail Wind doesn’t make Zephyr quiet. Hold while airborne to hover Zephyr with reduced movement.
Loud kit. Leave Spy / Rescue to invis or silence frames; Tail Wind doesn’t make Zephyr Prime quiet. Hold while airborne to hover Zephyr with reduced movement. Command the power of the wind.