Plains, Orb Vallis, Duviri camps — travel plus clustered bounty stages. Filter by tier to cut the list — every Warframe still shows its reason.
For bounty chains, Mirage plus Hall Of Mirrors is one of the cleaner camp-clear packages. Mirage creates an entourage of doppelgangers to confuse and distract the enemy. Mirage’s sleight of hand complements her might.
Open-world bounties suit Mirage Prime: Hall Of Mirrors deletes camps between the long rides. Mirage creates an entourage of doppelgangers to confuse and distract the enemy. Mirage’s sleight of hand complements her might.
Open world rewards Octavia’s pace; Mallet turns each stage into a short wipe instead of a slog. Rhythmically beats damage into nearby enemies and draws their fire.
For bounty chains, Octavia Prime plus Mallet is one of the cleaner camp-clear packages. Rhythmically beats damage into nearby enemies and draws their fire. Octavia turns bass, beat, and melody into a symphony of devastation.
Strong on packed bounty camps; Ash still leans on Operator / Archwing for the empty travel stretches while Teleport handles fights. To a target and perform a Finisher.
Strong on packed bounty camps; Ash Prime still leans on Operator / Archwing for the empty travel stretches while Teleport handles fights. To a target and perform a Finisher. Behold the patron saint of the Orokin school of political assassination.
Strong on packed bounty camps; Atlas still leans on Operator / Archwing for the empty travel stretches while Landslide handles fights. Bash enemies with an explosive sliding punch, repeat up to three times for a combo attack.
Strong on packed bounty camps; Atlas Prime still leans on Operator / Archwing for the empty travel stretches while Landslide handles fights. Bash enemies with an explosive sliding punch, repeat up to three times for a combo attack. Enemies tremble before the brawler with fists as hard as stone.
Strong on packed bounty camps; Caliban still leans on Operator / Archwing for the empty travel stretches while Razor Gyre handles fights. Dash forward in a spinning vortex of death. The heir of twin kingdoms ascends.
Strong on packed bounty camps; Caliban Prime still leans on Operator / Archwing for the empty travel stretches while Razor Gyre handles fights. Dash forward in a spinning vortex of death. The heir of twin kingdoms ascends.
Strong on packed bounty camps; Chroma still leans on Operator / Archwing for the empty travel stretches while Spectral Scream handles fights. Exhale a deep breath of elemental destruction.
Strong on packed bounty camps; Chroma Prime still leans on Operator / Archwing for the empty travel stretches while Spectral Scream handles fights. Exhale a deep breath of elemental destruction.
Strong on packed bounty camps; Citrine still leans on Operator / Archwing for the empty travel stretches while Fractured Blast handles fights. Slash and stagger enemies with a crystal blast that inflicts Slash Status. Gaze upon the Crystal Bastion.
Strong on packed bounty camps; Cyte-09 still leans on Operator / Archwing for the empty travel stretches while Seek handles fights. Plant an antenna that projects a forward wave scan. Move like a shadow, strike with force.
Strong on packed bounty camps; Dagath still leans on Operator / Archwing for the empty travel stretches while Wyrd Scythes handles fights. Surround Dagath and seek out nearby enemies. Never underestimate the power and wrath of sullen sadness.
Strong on packed bounty camps; Dante still leans on Operator / Archwing for the empty travel stretches while Noctua handles fights. Open Noctua, Dante's Exalted Tome, and unleash a tale of woe upon his enemies.
Strong on packed bounty camps; Equinox still leans on Operator / Archwing for the empty travel stretches while Metamorphosis handles fights. Switch forms, temporarily gaining bonus Shields and Armor in Night-Form, or bonus Damage and Speed in Day-Form. Equinox rises from the edge of day and night.
Strong on packed bounty camps; Equinox Prime still leans on Operator / Archwing for the empty travel stretches while Metamorphosis handles fights. Switch forms, temporarily gaining bonus Shields and Armor in Night-Form, or bonus Damage and Speed in Day-Form.
Strong on packed bounty camps; Excalibur still leans on Operator / Archwing for the empty travel stretches while Slash Dash handles fights. Slash and dash through enemies alongside a radial specter. Excalibur epitomizes the warrior spirit.
Strong on packed bounty camps; Excalibur Prime still leans on Operator / Archwing for the empty travel stretches while Slash Dash handles fights. Slash and dash through enemies alongside a radial specter. Excalibur epitomizes the warrior spirit.
Strong on packed bounty camps; Excalibur Umbra still leans on Operator / Archwing for the empty travel stretches while Slash Dash handles fights. Slash and dash through enemies alongside a radial specter. From the shadow of the long night emerges a new Excalibur.
Strong on packed bounty camps; Follie still leans on Operator / Archwing for the empty travel stretches while Forced Perspective handles fights. Drop through an inky frame and emerge invulnerable at the aimed location in a splash of ink that inflicts Inkblot on…. Follie, the merry, macabre Shadowgrapher, brings ink to life.
Strong on packed bounty camps; Gara still leans on Operator / Archwing for the empty travel stretches while Shattered Lash handles fights. Lash out with stream of shattered glass, or hold for an arcing strike.
Strong on packed bounty camps; Gara Prime still leans on Operator / Archwing for the empty travel stretches while Shattered Lash handles fights. Lash out with stream of shattered glass, or hold for an arcing strike. Enemies are made fragile by Gara’s deadly touch.
Strong on packed bounty camps; Garuda still leans on Operator / Archwing for the empty travel stretches while Dread Mirror handles fights. Rip the life force from an enemy and use it as a shield that captures damage, this kills significantly weakened….
Strong on packed bounty camps; Garuda Prime still leans on Operator / Archwing for the empty travel stretches while Dread Mirror handles fights. Rip the life force from an enemy and use it as a shield that captures damage, this kills significantly weakened…. Death’s crimson maiden sharpens her talons.
Strong on packed bounty camps; Gauss still leans on Operator / Archwing for the empty travel stretches while Mach Rush handles fights. Burst into a hyper-sprint bowling over enemies and charging the battery. Take charge with the Saint of Altra.
Strong on packed bounty camps; Gauss Prime still leans on Operator / Archwing for the empty travel stretches while Mach Rush handles fights. Burst into a hyper-sprint bowling over enemies and charging the battery.
Strong on packed bounty camps; Grendel still leans on Operator / Archwing for the empty travel stretches while Feast handles fights. Swallow enemies whole and store them in Grendel's gut. Grendel sees every battlefield as a smorgasbord.
Strong on packed bounty camps; Grendel Prime still leans on Operator / Archwing for the empty travel stretches while Feast handles fights. Swallow enemies whole and store them in Grendel's gut.
Strong on packed bounty camps; Gyre still leans on Operator / Archwing for the empty travel stretches while Arcsphere handles fights. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Annihilate enemies with the conductivity of coils and transmitters.
Strong on packed bounty camps; Gyre Prime still leans on Operator / Archwing for the empty travel stretches while Arcsphere handles fights. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Annihilate enemies with the conductivity of coils and transmitters.
Strong on packed bounty camps; Harrow still leans on Operator / Archwing for the empty travel stretches while Condemn handles fights. Cast a wave of energy that chains them where they stand. Achieve redemption through vengeance.
Strong on packed bounty camps; Harrow Prime still leans on Operator / Archwing for the empty travel stretches while Condemn handles fights. Cast a wave of energy that chains them where they stand. Achieve redemption through vengeance.
Strong on packed bounty camps; Inaros still leans on Operator / Archwing for the empty travel stretches while Desiccation handles fights. Blast enemies with a wave of cursed sand that blinds them and steals their health. Inaros commands the fearsome desert.
Strong on packed bounty camps; Inaros Prime still leans on Operator / Archwing for the empty travel stretches while Desiccation handles fights. Blast enemies with a wave of cursed sand that blinds them and steals their health.
Strong on packed bounty camps; Ivara still leans on Operator / Archwing for the empty travel stretches while Quiver handles fights. Cycle through and shoot one of four tactical arrows.
Strong on packed bounty camps; Ivara Prime still leans on Operator / Archwing for the empty travel stretches while Quiver handles fights. Cycle through and shoot one of four tactical arrows. The huntress draws her bow.
Strong on packed bounty camps; Jade still leans on Operator / Archwing for the empty travel stretches while Light's Judgment handles fights. Create a well of light that heals allies and hurts enemies. Become enraptured by the song of devastation.
Strong on packed bounty camps; Khora still leans on Operator / Archwing for the empty travel stretches while Whipclaw handles fights. Send enemies reeling with a deafening whipcrack.
Strong on packed bounty camps; Khora Prime still leans on Operator / Archwing for the empty travel stretches while Whipclaw handles fights. Send enemies reeling with a deafening whipcrack. Khora is red in whip and claw.
Strong on packed bounty camps; Koumei still leans on Operator / Archwing for the empty travel stretches while Kumihimo handles fights. Weave the threads of destiny. Test your luck with the dice-maiden.
Strong on packed bounty camps; Kullervo still leans on Operator / Archwing for the empty travel stretches while Wrathful Advance handles fights. (TAP) Kullervo charges a Heavy Attack, then teleports to his target and strikes. Kullervo answers for his sins and the sins of others.
Strong on packed bounty camps; Lavos still leans on Operator / Archwing for the empty travel stretches while Vial Rush handles fights. Dash forward, crashing through enemies and leaving an icy trail of broken vials. The serpents of Lavos encourage him as he transmutes the battlefield.
Strong on packed bounty camps; Lavos Prime still leans on Operator / Archwing for the empty travel stretches while Vial Rush handles fights. Dash forward, crashing through enemies and leaving an icy trail of broken vials. The serpents of Lavos encourage him as he transmutes the battlefield.
Strong on packed bounty camps; Loki still leans on Operator / Archwing for the empty travel stretches while Switch Teleport handles fights. Loki instantaneously swaps positions with a target, confusing the enemy.
Strong on packed bounty camps; Loki Prime still leans on Operator / Archwing for the empty travel stretches while Switch Teleport handles fights. Loki instantaneously swaps positions with a target, confusing the enemy. Loki knows the art of deception.
Strong on packed bounty camps; Mesa still leans on Operator / Archwing for the empty travel stretches while Ballistic Battery handles fights. When activated, this power stores damage caused by guns. The gunslinger has a steady deadly hand.
Strong on packed bounty camps; Mesa Prime still leans on Operator / Archwing for the empty travel stretches while Ballistic Battery handles fights. When activated, this power stores damage caused by guns.
Strong on packed bounty camps; Nekros still leans on Operator / Archwing for the empty travel stretches while Soul Punch handles fights. A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path.
Strong on packed bounty camps; Nekros Prime still leans on Operator / Archwing for the empty travel stretches while Soul Punch handles fights. A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path. There is a reaper whose name is Nekros.
Strong on packed bounty camps; Nezha still leans on Operator / Archwing for the empty travel stretches while Fire Walker handles fights. Blaze a trail of flames, scorching enemies and cleansing allies. The mercurial firemonger protects the innocent.
Strong on packed bounty camps; Nezha Prime still leans on Operator / Archwing for the empty travel stretches while Fire Walker handles fights. Blaze a trail of flames, scorching enemies and cleansing allies. The mercurial firemonger protects the innocent.
Strong on packed bounty camps; Nidus still leans on Operator / Archwing for the empty travel stretches while Virulence handles fights. Rupture the ground with a damaging fungal growth that steals energy from each enemy it strikes. Nidus draws strength from the Infestation.
Strong on packed bounty camps; Nidus Prime still leans on Operator / Archwing for the empty travel stretches while Virulence handles fights. Rupture the ground with a damaging fungal growth that steals energy from each enemy it strikes.
Strong on packed bounty camps; Nokko still leans on Operator / Archwing for the empty travel stretches while Stinkbrain handles fights. Throw a mushroom that periodically sheds poisonous spores, inflicting Viral Damage and Status Effect upon nearby….
Strong on packed bounty camps; Nova still leans on Operator / Archwing for the empty travel stretches while Null Star handles fights. Creates antimatter particles that orbit Nova and attack nearby targets.
Strong on packed bounty camps; Nova Prime still leans on Operator / Archwing for the empty travel stretches while Null Star handles fights. Creates antimatter particles that orbit Nova and attack nearby targets.
Strong on packed bounty camps; Oberon still leans on Operator / Archwing for the empty travel stretches while Smite handles fights. Focuses deadly energy within a target, dealing massive damage and removing all of its defenses, including Overguard. Healing and suffering do Oberon’s bidding.
Strong on packed bounty camps; Oberon Prime still leans on Operator / Archwing for the empty travel stretches while Smite handles fights. Focuses deadly energy within a target, dealing massive damage and removing all of its defenses, including Overguard. Prime stats give more room to Forma the same loop.
Strong on packed bounty camps; Oraxia still leans on Operator / Archwing for the empty travel stretches while Mercy's Kiss handles fights. Leap onto an enemy and pierce them with Oraxia’s spider legs, dealing Toxin Damage. Sinister grace interwoven with lethal versatility; the evolution of a perfect predator.
Strong on packed bounty camps; Protea still leans on Operator / Archwing for the empty travel stretches while Grenade Fan handles fights. Throw out grenades in an arc.
Strong on packed bounty camps; Protea Prime still leans on Operator / Archwing for the empty travel stretches while Grenade Fan handles fights. Throw out grenades in an arc. Protea knows all about protection.
Strong on packed bounty camps; Revenant still leans on Operator / Archwing for the empty travel stretches while Enthrall handles fights. Convert a target into a zealous thrall. Macabre spectral power has risen.
Strong on packed bounty camps; Revenant Prime still leans on Operator / Archwing for the empty travel stretches while Enthrall handles fights. Convert a target into a zealous thrall.
Strong on packed bounty camps; Saryn still leans on Operator / Archwing for the empty travel stretches while Spores handles fights. Inflict a target with a pox of Corrosive spores. Toxicity is Saryn’s strength.
Strong on packed bounty camps; Saryn Prime still leans on Operator / Archwing for the empty travel stretches while Spores handles fights. Inflict a target with a pox of Corrosive spores.
Strong on packed bounty camps; Sevagoth still leans on Operator / Archwing for the empty travel stretches while Reap handles fights. Sevagoth's Shadow flies outward ravaging enemies in his path. No longer adrift in the Void, Sevagoth has returned.
Strong on packed bounty camps; Sevagoth Prime still leans on Operator / Archwing for the empty travel stretches while Reap handles fights. Sevagoth's Shadow flies outward ravaging enemies in his path. Prime stats give more room to Forma the same loop.
Strong on packed bounty camps; Styanax still leans on Operator / Archwing for the empty travel stretches while Axios Javelin handles fights. Throw an Axios Javelin.
Strong on packed bounty camps; Styanax Prime still leans on Operator / Archwing for the empty travel stretches while Axios Javelin handles fights. Throw an Axios Javelin. Styanax never wonders how many enemies he will face, only where he can find them.
Strong on packed bounty camps; Temple still leans on Operator / Archwing for the empty travel stretches while Pyrotechnics handles fights. Blast targeted enemies with pillars of Heat Damage. Blazing with glamor and armed with an Infested guitar, Lizzie, Temple’s power chords light the flames of….
Strong on packed bounty camps; Titania still leans on Operator / Archwing for the empty travel stretches while Spellbind handles fights. Enemies fumble their weapons as they are whisked into the air.
Strong on packed bounty camps; Titania Prime still leans on Operator / Archwing for the empty travel stretches while Spellbind handles fights. Enemies fumble their weapons as they are whisked into the air. Titania’s fairy-like appearance belies her formidable regal power.
Strong on packed bounty camps; Trinity still leans on Operator / Archwing for the empty travel stretches while Well Of Life handles fights. Create a well of life on an enemy who will absorb Status Effect damage intended for nearby allies. Trinity embodies redemption and health.
Strong on packed bounty camps; Trinity Prime still leans on Operator / Archwing for the empty travel stretches while Well Of Life handles fights. Create a well of life on an enemy who will absorb Status Effect damage intended for nearby allies.
Strong on packed bounty camps; Uriel still leans on Operator / Archwing for the empty travel stretches while Infernalis handles fights. Manifest an aura of flames inflicting Heat Damage and Status Effect on nearby enemies. To fight as the Heretic of Xata is to have demons at your back.
Strong on packed bounty camps; Valkyr still leans on Operator / Archwing for the empty travel stretches while Rip Line handles fights. Valkyr hurls forth a hook and pulls herself to whatever it hits. Valkyr was modified into a highly motivated and fearsome killer.
Strong on packed bounty camps; Valkyr Prime still leans on Operator / Archwing for the empty travel stretches while Rip Line handles fights. Valkyr hurls forth a hook and pulls herself to whatever it hits. Prime stats give more room to Forma the same loop.
Strong on packed bounty camps; Volt still leans on Operator / Archwing for the empty travel stretches while Speed handles fights. Embody an electric current.
Strong on packed bounty camps; Volt Prime still leans on Operator / Archwing for the empty travel stretches while Speed handles fights. Embody an electric current. Electricity flows through Volt.
Strong on packed bounty camps; Voruna still leans on Operator / Archwing for the empty travel stretches while Shroud Of Dynar handles fights. (TAP) Dynar shrouds Voruna with invisibility and accelerates her speed.
Strong on packed bounty camps; Voruna Prime still leans on Operator / Archwing for the empty travel stretches while Shroud Of Dynar handles fights. (TAP) Dynar shrouds Voruna with invisibility and accelerates her speed.
Strong on packed bounty camps; Wisp still leans on Operator / Archwing for the empty travel stretches while Reservoirs handles fights. Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies.
Strong on packed bounty camps; Wisp Prime still leans on Operator / Archwing for the empty travel stretches while Reservoirs handles fights. Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Wisp floats between the material and the ethereal.
Strong on packed bounty camps; Wukong still leans on Operator / Archwing for the empty travel stretches while Celestial Twin handles fights. Shedding part of himself, Wukong creates a twin to fight by his side. The simian warrior is a mountain of strength.
Strong on packed bounty camps; Wukong Prime still leans on Operator / Archwing for the empty travel stretches while Celestial Twin handles fights. Shedding part of himself, Wukong creates a twin to fight by his side.
Strong on packed bounty camps; Xaku still leans on Operator / Archwing for the empty travel stretches while Xata's Whisper handles fights. Wield Void Damage for all attacks from equipped weapons when activated.
Strong on packed bounty camps; Xaku Prime still leans on Operator / Archwing for the empty travel stretches while Xata's Whisper handles fights. Wield Void Damage for all attacks from equipped weapons when activated. Broken Warframes adrift in the Void converged to create Xaku.
Strong on packed bounty camps; Yareli still leans on Operator / Archwing for the empty travel stretches while Sea Snares handles fights. Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their….
Strong on packed bounty camps; Yareli Prime still leans on Operator / Archwing for the empty travel stretches while Sea Snares handles fights. Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their…. The waverider can unleash a flood of destruction on the battlefield.
Fine on clustered camps, but sparse open-world travel underuses Banshee unless you love Sonic Boom. Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.
Fine on clustered camps, but sparse open-world travel underuses Banshee Prime unless you love Sonic Boom. Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers. Banshee’s call heralds death.
Fine on clustered camps, but sparse open-world travel underuses Baruuk unless you love Elude. Dodge all incoming projectiles, but only while not attacking. Beware the fury of the truly patient.
Fine on clustered camps, but sparse open-world travel underuses Baruuk Prime unless you love Elude. Dodge all incoming projectiles, but only while not attacking.
Fine on clustered camps, but sparse open-world travel underuses Ember unless you love Fireball. Release a fiery projectile that ignites enemies on contact.
Fine on clustered camps, but sparse open-world travel underuses Ember Prime unless you love Fireball. Release a fiery projectile that ignites enemies on contact. Harness the power of fire.
Fine on clustered camps, but sparse open-world travel underuses Frost unless you love Freeze. A frigid energy blast that freezes targets in their tracks.
Fine on clustered camps, but sparse open-world travel underuses Frost Prime unless you love Freeze. A frigid energy blast that freezes targets in their tracks. When Frost steps onto the battlefield, enemies experience a chill.
Fine on clustered camps, but sparse open-world travel underuses Hildryn unless you love Balefire. Charge and launch devastating bolts of electricity. Strength is Hildryn’s virtue.
Fine on clustered camps, but sparse open-world travel underuses Hildryn Prime unless you love Balefire. Charge and launch devastating bolts of electricity.
Fine on clustered camps, but sparse open-world travel underuses Hydroid unless you love Tempest Barrage. Summon a tempest to rain down upon a target area. Hydroid summons the power of the ocean depths.
Fine on clustered camps, but sparse open-world travel underuses Hydroid Prime unless you love Tempest Barrage. Summon a tempest to rain down upon a target area.
Fine on clustered camps, but sparse open-world travel underuses Limbo unless you love Banish. Casts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo's current plane of….
Fine on clustered camps, but sparse open-world travel underuses Limbo Prime unless you love Banish. Casts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo's current plane of…. Master the rift between shadow and substance.
Fine on clustered camps, but sparse open-world travel underuses Mag unless you love Crush. Magnetize the bones of nearby enemies, causing them to collapse upon themselves. Take down your enemies with magnetic force.
Fine on clustered camps, but sparse open-world travel underuses Mag Prime unless you love Crush. Magnetize the bones of nearby enemies, causing them to collapse upon themselves. Take down your enemies with magnetic force.
Fine on clustered camps, but sparse open-world travel underuses Nyx unless you love Mind Control. Nyx seizes control of a target's mind, compelling them to fight for the Tenno cause.
Fine on clustered camps, but sparse open-world travel underuses Nyx Prime unless you love Mind Control. Nyx seizes control of a target's mind, compelling them to fight for the Tenno cause. Psychic attacks make Nyx a dangerous foe.
Fine on clustered camps, but sparse open-world travel underuses Qorvex unless you love Chyrinka Pillar. Summon a Chyrinka Pillar that slows enemies. Albrecht Entrati designed Qorvex to protect a Chosen Operator from the unique hazards of his lab.
Fine on clustered camps, but sparse open-world travel underuses Rhino unless you love Rhino Charge. Rhino charges towards a target, clobbering any in his path and goring his victim.
Fine on clustered camps, but sparse open-world travel underuses Rhino Prime unless you love Rhino Charge. Rhino charges towards a target, clobbering any in his path and goring his victim.
Fine on clustered camps, but sparse open-world travel underuses Vauban unless you love Tesla Nervos. Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing Electricity Damage to anything in…. Vauban is the model of innovative technology.
Fine on clustered camps, but sparse open-world travel underuses Vauban Prime unless you love Tesla Nervos. Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing Electricity Damage to anything in….
Fine on clustered camps, but sparse open-world travel underuses Zephyr unless you love Tail Wind. Hold while airborne to hover Zephyr with reduced movement. Command the power of the wind.
Fine on clustered camps, but sparse open-world travel underuses Zephyr Prime unless you love Tail Wind. Hold while airborne to hover Zephyr with reduced movement. Command the power of the wind.