Theorylytics
Gauss

Gauss

Tank / Defense

Take charge with the Saint of Altra. Gauss is fast, deals high damage, and has strong survivability. Movement charges his powerful battery, so never stop moving.

Role
Tank / Defense
Aura
NaramonNaramon
Polarities
MaduraiMaduraiVazarinVazarin
Mastery
0
Introduced
Update 25.7 (2019-08-29)

Stats

Type
Warframe
Category
Warframes
Mastery
0
Health
270
Shield
455
Armor
185
Energy
175
Sprint Speed
1.4
Build Cost
25,000 Credits
Build Time
72h 0m
Rush
50 Platinum

Warframe dossier

Verified 2026-07-22

Playstyle

Take charge with the Saint of Altra. Built around Mach Rush, Kinetic Plating, Thermal Sunder.

Passive

Moving generates an electrical current that fills Gauss' battery. Shields recharge up to a percentage faster while the Recharge Delay is up to a delay% shorter, based on the battery level.

When to Pick

  • You want a tank / defense toolkit and Gauss’s fantasy matches the mission.
  • Your squad is missing what Gauss brings — especially Mach Rush.
  • You already own the mods / archon shards that make Gauss’s scaling comfortable on Steel Path.

Kit Overview

  • Mach Rush (Ability 1): Burst into a hyper-sprint bowling over enemies and charging the battery.
  • Kinetic Plating (Ability 2): Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, Heat, Cold, and Blast) into Energy.
  • Thermal Sunder (Ability 3): Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies.
  • Redline (Ability 4): Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive.

Abilities & Augments

  • 1
    Mach Rush

    Energy 25

    Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.

  • 2
    Kinetic Plating

    Energy 25

    Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, Heat, Cold, and Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.

    No augment

  • 3
    Thermal Sunder

    Energy 25

    Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status on nearby enemies.

  • 4
    Redline

    Energy 25

    Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.

    No augment

Ability Priority

  1. 1
    Kinetic Plating

    Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, Heat, Cold, and Blast) into Energy.

  2. 2
    Mach Rush

    Burst into a hyper-sprint bowling over enemies and charging the battery.

  3. 3
    Thermal Sunder

    Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies.

  4. 4
    Redline

    Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive.

Helminth / Subsume

  • Mach Rush is often the Helminth sacrifice if your build never needs Ability 1 and you’d rather import a strip, buff, or survival tool.
  • Keep Kinetic Plating and later abilities when they define Gauss’s identity.
  • Never subsume the ability that enables the rest of the kit’s energy or survival loop.

Mod Scaling

Strength

Raises damage and effect potency across Gauss’s Strength-scaling abilities.

Duration

Extends channeled / timed effects — often comfort on Gauss if the kit leans on buffs or zones.

Range

Helps radius / targeting tools. Dump it if Gauss is mostly self-buff or exalted weapons.

Efficiency

Keeps ability uptime comfortable, especially on longer Steel Path missions.

Priority

Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionExcellentGauss stays online in long Steel Path runs thanks to Mach Rush, not just raw weapon DPS. Burst into a hyper-sprint bowling over enemies and charging the battery. Take charge with the Saint of Altra.
Mobile Defense / ExcavationExcellentOn Mobile Defense, Gauss’s Mach Rush means fewer downed cryopods and less babysitting. Burst into a hyper-sprint bowling over enemies and charging the battery. Take charge with the Saint of Altra.
Exterminate / Capture Speed RunsExcellentCapture markers and Exterminate tallies fall fast when Gauss chains Mach Rush across the tile. Burst into a hyper-sprint bowling over enemies and charging the battery. Take charge with the Saint of Altra.
Spy / Rescue / NightmareWeakLoud kit. Leave Spy / Rescue to invis or silence frames; Mach Rush doesn’t make Gauss quiet. Burst into a hyper-sprint bowling over enemies and charging the battery.
Open World / BountiesStrongStrong on packed bounty camps; Gauss still leans on Operator / Archwing for the empty travel stretches while Mach Rush handles fights. Burst into a hyper-sprint bowling over enemies and charging the battery. Take charge with the Saint of Altra.
Long-Range Gunplay / Eidolon-Style ContentWeakGauss wants pack clear or finishers, not pure long-range; Mach Rush won’t save an Eidolon-style loadout. Burst into a hyper-sprint bowling over enemies and charging the battery. Take charge with the Saint of Altra.

Crafting

Alternatives to Gauss

Not sure Gauss is right for you? Compare against other frames to find your best pull.

Ember
EmberTank / DefenseMadurai

You want Heat status on packs to raise Ember's Ability Strength in Affinity Range — that's a real build pillar.

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Frost
FrostTank / DefenseVazarin

Status duration is how your weapons scale and Frost extends that plan for free.

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Gauss Prime
Gauss PrimeTank / DefenseNaramon

Gauss Prime starts with more polarities (Madurai · Naramon · Vazarin) than Gauss.

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Hildryn
HildrynTank / DefenseNaramon

Haven into Aegis Storm is the cast story you want to master — not a random subsume mashup.

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Hydroid
HydroidTank / DefenseNaramon

Status duration is how your weapons scale and Hydroid extends that plan for free.

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Mag
MagTank / DefenseMadurai

Polarize into Crush is the cast story you want to master — not a random subsume mashup.

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