Theorylytics
Ember Prime

Ember Prime

Tank / Defense

Ember Prime offers the same potential for wanton destruction as Ember but provides unique mod polarities, allowing for greater customization.

Role
Tank / Defense
Aura
MaduraiMadurai
Polarities
MaduraiMaduraiVazarinVazarin
Mastery
0
Introduced
Update 11.0 (2013-11-20)

Stats

Type
Warframe
Category
Warframes
Mastery
0
Health
270
Shield
365
Armor
160
Energy
175
Sprint Speed
1.1
Build Cost
25,000 Credits
Build Time
72h 0m
Rush
50 Platinum

Warframe dossier

Verified 2026-07-22

Playstyle

Ember Prime is the primed variant of Ember — same kit fantasy with Prime stats and polarities. Harness the power of fire. Built around Fireball, Immolation, Fire Blast.

Passive

Receive a percentage Ability Strength for every enemy within Affinity Range affected by Heat.

When to Pick

  • You want Ember’s kit with Prime polarities / stats.
  • You want a tank / defense toolkit and Ember’s fantasy matches the mission.
  • Your squad is missing what Ember brings — especially Fireball.

Kit Overview

  • Ability kit matches Ember — open the base ability pages for deep dives.
  • Fireball (Ability 1): Release a fiery projectile that ignites enemies on contact.
  • Immolation (Ability 2): Protect Ember with flame armor that burns stronger over time, consuming energy once its meter is at full strength.
  • Fire Blast (Ability 3): Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor.

Abilities & Augments

Ability Priority

  1. 1
    Immolation

    Protect Ember with flame armor that burns stronger over time, consuming energy once its meter is at full strength.

  2. 2
    Fire Blast

    Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor.

  3. 3
    Fireball

    Release a fiery projectile that ignites enemies on contact.

  4. 4
    Inferno

    Command a flaming comet to crash down in front of Ember, engulfing enemies with a fire that can spread through their ranks.

Helminth / Subsume

  • Fireball is often the Helminth sacrifice if your build never needs Ability 1 and you’d rather import a strip, buff, or survival tool.
  • Keep Immolation and later abilities when they define Ember’s identity.
  • Never subsume the ability that enables the rest of the kit’s energy or survival loop.

Mod Scaling

Strength

Raises damage and effect potency across Ember’s Strength-scaling abilities.

Duration

Extends channeled / timed effects — often comfort on Ember if the kit leans on buffs or zones.

Range

Helps radius / targeting tools. Dump it if Ember is mostly self-buff or exalted weapons.

Efficiency

Keeps ability uptime comfortable, especially on longer Steel Path missions.

Priority

Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionExcellentEmber Prime is a S-tier Steel Path pick because Fireball still works when every spawn is overlevelled. Release a fiery projectile that ignites enemies on contact. Prime stats give more room to Forma the same loop.
Mobile Defense / ExcavationExcellentEmber Prime wins Mobile Defense / Excavation by parking Fireball on the objective instead of chasing stragglers. Release a fiery projectile that ignites enemies on contact. Prime stats give more room to Forma the same loop.
Exterminate / Capture Speed RunsSituationalUsable on speed runs, but Ember Prime’s tank / defense kit usually wants longer objectives than a 3-minute Exterminate. Release a fiery projectile that ignites enemies on contact.
Spy / Rescue / NightmareWeakLoud kit. Leave Spy / Rescue to invis or silence frames; Fireball doesn’t make Ember Prime quiet. Release a fiery projectile that ignites enemies on contact.
Open World / BountiesSituationalFine on clustered camps, but sparse open-world travel underuses Ember Prime unless you love Fireball. Release a fiery projectile that ignites enemies on contact. Harness the power of fire.
Long-Range Gunplay / Eidolon-Style ContentWeakEmber Prime wants pack clear or finishers, not pure long-range; Fireball won’t save an Eidolon-style loadout. Release a fiery projectile that ignites enemies on contact.

Crafting

Alternatives to Ember Prime

Not sure Ember Prime is right for you? Compare against other frames to find your best pull.

Ember
EmberTank / DefenseMadurai

Your Forma budget is better spent on weapons / another role until Ember Prime is built.

Read Comparison