
Brief Respite
Squad converts 150% of Energy spent to Shields while Overshields are inactive

Gauss
Thermal Sunder Redline
Heat-Sink Detonation Gauss - Redline Thermal Sunder Heat into Cold detonations strip and nuke Steel Path packs while Kinetic Plating tanks.
Alternative builds
Build dossier · Heat-Sink Detonation
Aura + Exilus on top, then eight general slots in two rows of four.

Brief Respite
Squad converts 150% of Energy spent to Shields while Overshields are inactive

Cunning Drift
+12% Slide · -30% Friction · +15% Ability Range

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Augur Reach
+30% Ability Range

Overextended
+90% Ability Range · -60% Ability Strength
Archon Vitality
+100% Health · Status Effects from abilities that deal Heat Damage will be applied twice.
Rolling Guard
On Dodge: · Become invulnerable for 3s and remove all Status Effects. 7s cooldown.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Kinetic Plating on, Redline up, spam Thermal Sunder Heat into Cold at high battery for strip + nuke. Archon Vitality double-dips Heat. Mach Rush tops battery between casts.
Battery charge powers everything — Mach Rush and Thermal Sunder fill it, Redline spends above the redline for huge fire rate / reload / casting buffs. Keep battery high for Kinetic Plating DR and Sunder armor strip.
Range for Sunder radius; Duration for Redline comfort.
Keep ~100%+ so Kinetic Plating can hit full DR at charged battery.
Keep Sunder + Redline + Plating. Flex Mach Rush only if battery is solved another way.
Redline Thermal Sunder Heat/Cold strips and nukes dense SP packs.
Sunder the point wave under Kinetic Plating DR.
Mach Rush + Sunder clears tiles at Mach speed.
Loud speed kit — not stealth.
Open travel is Gauss's fantasy; camps Sunder well.
Speed helps hunts; Sunder wants packs more than Amps.