
Corrosive Projection
Enemies lose -18% Armor

Gyre Prime
Conductive Sphere Guns
Conductive Sphere Gyre - shoot through Arcspheres for guaranteed Electric status and damage while Cathode Grace feeds crits. Gyre Prime's extra polarities cut Forma versus base Gyre for the same polarity story.
Alternative builds
Build dossier · Sphere Relay
Aura + Exilus on top, then eight general slots in two rows of four.

Corrosive Projection
Enemies lose -18% Armor

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Primed Flow
+185% Energy Max

Conductive Sphere
Arcsphere Augment: Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +75% Electricity Damage.

Cathode Current
Cathode Grace Augment: Eliminating an enemy while Cathode Grace is active will release an additional discharge from Rotorswell with 200% Damage and extend its duration by the same amount.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Conductive Sphere — park Arcspheres, shoot through them for guaranteed Electric status and damage amp under Cathode Grace crits.
Electric status on Gyre raises her crit chance. Cathode Grace adds more crit and energy regen — kills extend it, but dropping it triggers a long cooldown. Cathode Current also extends Rotorswell and forces extra discharges on kill.
Strength for Grace and sphere shock; Duration for sphere uptime.
Keep Arcsphere. Flex Coil Horizon for Roar.
Conductive Sphere amp turns gun projectiles into Electric SP delete tools.
Sphere on the lane, shoot through it.
Projectile amp speeds tiles.
Not stealth.
Sphere camps work; travel needs recasts.
Helps projectile guns at range.