
Stand United
Squad receives +25% Armor

Inaros Prime
Persistence Negation Tank
Persistence Inaros - stack Scarab Shell armor for Arcane Persistence damage caps, with Negation Armor as the fatal-hit panic button on Steel Path. Inaros Prime's extra polarities cut Forma versus base Inaros for the same polarity story.
Alternative builds
Build dossier · Last Scarab
Aura + Exilus on top, then eight general slots in two rows of four.

Stand United
Squad receives +25% Armor

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Umbral Vitality
+100% Health · +11% Tau Resistance

Umbral Fiber
+100% Armor · +11% Tau Resistance

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.

Primed Continuity
+55% Ability Duration

Negation Armor
Scarab Shell Augment: When Inaros takes fatal damage, he consumes Scarab Shell to heal with a brief invulnerability that ends with a deadly Slash Status Effect. Cooldown 30s.
Rolling Guard
On Dodge: · Become invulnerable for 3s and remove all Status Effects. 7s cooldown.

Blind Rage
+99% Ability Strength · -55% Ability Efficiency
Recommended pair first, then flexible swaps.
Stack armor for Arcane Persistence (Scarab Shell + Guardian / Umbral Fiber / shards), keep Shell charged, Negation Armor for fatal hits. Sandstorm heals between pulls.
Inaros has no shields — massive health and armor do the tanking. Finishers and Sandstorm heal; Scarab Shell adds armor and status absorb. Arcane Persistence pairs extremely well once armor is high enough.
Huge health pool + armor for Persistence's 700 armor gate and EHP.
Scarab Shell armor value and Sandstorm heal.
Keep Scarab Shell. Flex Scarab Swarm for Roar / Eclipse if guns lead.
Arcane Persistence + Scarab Shell armor makes Inaros nearly immortal on SP endurance; Negation Armor is the panic button.
Stand on the point under Persistence caps.
Tank comfort; clear speed depends on Sandstorm / guns.
Loud desert tank — not stealth.
Hard to kill on bounty camps.
Survives hunts; not an Amp specialist.