
Stand United
Squad receives +25% Armor

Inaros Prime
Scarab Shell Bastion
Scarab Shell Inaros - charge desert armor, absorb nasty statuses, Negation Armor for cheat-death, and hold objectives while the squad clears. Inaros Prime's extra polarities cut Forma versus base Inaros for the same polarity story.
Alternative builds
Build dossier · Scarab Bastion
Aura + Exilus on top, then eight general slots in two rows of four.

Stand United
Squad receives +25% Armor

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Umbral Vitality
+100% Health · +11% Tau Resistance

Umbral Fiber
+100% Armor · +11% Tau Resistance
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.

Primed Continuity
+55% Ability Duration

Primed Flow
+185% Energy Max

Negation Armor
Scarab Shell Augment: When Inaros takes fatal damage, he consumes Scarab Shell to heal with a brief invulnerability that ends with a deadly Slash Status Effect. Cooldown 30s.
Rolling Guard
On Dodge: · Become invulnerable for 3s and remove all Status Effects. 7s cooldown.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Scarab Shell is the identity — charge armor, absorb Magnetic/Heat/Corrosive, Negation Armor for fatal hits. Guns or Sandstorm for clear.
Inaros has no shields — massive health and armor do the tanking. Finishers and Sandstorm heal; Scarab Shell adds armor and status absorb. Arcane Persistence pairs extremely well once armor is high enough.
Shell armor scales with Strength; health is the pool you spend and tank with.
Keep Scarab Shell. Roar / Nourish over Desiccation if you skip blinds.
Scarab Shell armor and status absorb with Negation Armor cheat-death for SP tanks.
Shell up, hold the objective.
Survivability first; clear is secondary.
Not stealth.
Tanky bounty comfort.
Hard to kill while shooting.