
Crowd Control
The mercurial firemonger protects the innocent. Nezha’s multifaceted tactics give him high survivability as he inflicts damage and provides crowd control. His fire is the clarion of hope.
Warframe dossier
The mercurial firemonger protects the innocent. Built around Fire Walker, Blazing Chakram, Warding Halo.
Slide a percentage faster and go range% farther.
Energy 25
Blaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.
Energy 25
Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to instantly travel to the ring's location.
Energy 25
Create a protective ring of fire, that also stuns and damages enemies who get too close.
Augment
SafeguardOpen augment →Energy 25
Impale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.
Blaze a trail of flames, scorching enemies and cleansing allies.
Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage.
Create a protective ring of fire, that also stuns and damages enemies who get too close.
Impale nearby enemies on spears that erupt from the below.
Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Nezha is a S-tier Steel Path pick because Fire Walker still works when every spawn is overlevelled. Blaze a trail of flames, scorching enemies and cleansing allies. | |
| Mobile Defense / Excavation | Nezha wins Mobile Defense / Excavation by parking Fire Walker on the objective instead of chasing stragglers. Blaze a trail of flames, scorching enemies and cleansing allies. | |
| Exterminate / Capture Speed Runs | Speed runs favor Nezha because Fire Walker skips empty rooms and ends the mission early. Blaze a trail of flames, scorching enemies and cleansing allies. | |
| Spy / Rescue / Nightmare | Nezha can handle Spy / Nightmare with Fire Walker as soft stealth or hard CC, even if it isn’t full invis. Blaze a trail of flames, scorching enemies and cleansing allies. | |
| Open World / Bounties | Strong on packed bounty camps; Nezha still leans on Operator / Archwing for the empty travel stretches while Fire Walker handles fights. Blaze a trail of flames, scorching enemies and cleansing allies. The mercurial firemonger protects the innocent. | |
| Long-Range Gunplay / Eidolon-Style Content | Nezha wants pack clear or finishers, not pure long-range; Fire Walker won’t save an Eidolon-style loadout. Blaze a trail of flames, scorching enemies and cleansing allies. |
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