
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Styanax
Final Stand Overguard
Final Stand Styanax - Tharros strip into aerial Axios barrages while Intrepid Stand prints Overguard for Steel Path.
Alternative builds
Build dossier · Final Aegis
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Cunning Drift
+12% Slide · -30% Friction · +15% Ability Range

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Primed Flow
+185% Energy Max

Intrepid Stand
Final Stand Augment: Each javelin that damages an enemy grants 60 Overguard to Styanax and 30 Overguard to his allies within Affinity Range.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Tharros strip, Rally Point up, Final Stand barrage. Intrepid Stand converts hits to Overguard. Strength for strip/damage; Range for coverage; Duration for Rally.
Critical Chance scales with shields/overshields. Axios Javelin pulls packs into vortexes on wall impales. Tharros Strike strips shields/armor and heals per hit. Rally Point taunts and regenerates squad energy plus shields on kill. Final Stand rains Axios javelins from the air — Intrepid Stand converts hits into Overguard.
Stand damage, Tharros strip, and barrage coverage.
Keep Final Stand. Roar over Axios if vortexes are optional.
Final Stand / Intrepid Stand rains strip-softened SP packs while Overguard and Rally Point keep the squad topped.
Tharros the point, Final Stand the wave.
Barrage clears rooms.
Loud aerial kit.
Stand camps.
Tharros Lethality helps speargun hunts more.