
Steel Charge
Squad receives +60% Melee Damage

Valkyr
Eternal Warcry
Eternal Warcry Valkyr - melee kills extend Armor and Attack Speed forever so Steel Path melee squads never drop the buff.
Alternative builds
Build dossier · Eternal Howl
Aura + Exilus on top, then eight general slots in two rows of four.

Steel Charge
Squad receives +60% Melee Damage

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Umbral Fiber
+100% Armor · +11% Tau Resistance

Eternal War
Warcry Augment: While active, Warcry's duration is increased by 2s for each Melee Kill.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
Rolling Guard
On Dodge: · Become invulnerable for 3s and remove all Status Effects. 7s cooldown.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Eternal War — melee kills extend Warcry forever, Attack Speed and Armor for the squad, Hysteria optional.
Death immunity deathgates into bleedout resistance fantasy — high Armor frame. Rip Line hooks and pulls. Warcry buffs Armor and Attack Speed (Eternal War extends on melee kills). Paralysis slows and raises melee vulnerability. Hysteria exalted claws heal on hit, status immunity, and multiply Warcry Armor — Enraged massively amps damage/crit with a timed window; Hysterical Assault leaps; Hysterical Fixation restores shields on kill.
Warcry values and the bridge until Eternal War snowballs.
Keep Warcry. Flex Hysteria for Roar if you want gun Warcry.
Eternal Warcry Attack Speed and Armor keep SP melee squads online forever.
Warcry the point team.
Attack Speed speeds clears.
Loud.
Melee camps.
Armor helps; not Amp hunts.