Theorylytics

Arcane vs Last Rite

Arcane vs Last Rite — two damage Operators (Nature vs Cryo) competing for the same roster slot.

TL;DR — Quick Pick

Pick Arcane if…

  • You need a Nature DPS Operator and Arcane's kit matches your account gap.
  • You prefer Arcane's Nature Infliction + Corrode identity over Last Rite's Damage Dealer + Cryo Infliction.
  • Pull Arcane if you want one Operator who can carry two jobs.

Pick Last Rite if…

  • You need a Cryo DPS Operator and Last Rite's kit matches your account gap.
  • You prefer Last Rite's Damage Dealer + Cryo Infliction identity over Arcane's Nature Infliction + Corrode.
  • Last Rite is built around Cryo Susceptibility, efficient Cryo Infliction, and burst that scales with those windows.
Verdict

Arcane and Last Rite are both DPS investments that answer different account needs across Nature and Cryo. Arcane shines when Pull Arcane if you want one Operator who can carry two jobs. Last Rite is the better commit when Last Rite is built around Cryo Susceptibility, efficient Cryo Infliction, and burst that scales with those windows. Compare signature builds, team requirements, and your existing supports before pulling either.

At a Glance

Arcane
Stat
Last Rite
Nature
Element
Cryo
DPS (Flex DPS)
Role
DPS (Main DPS)
Caster
Class
Striker
Arts Unit
Weapon
Great Sword
6★
Rarity
6★
Damage: A · Team Utility: A · Ease of Use: AWinner
Endgame ratings
Damage: A · Team Utility: B · Ease of Use: A
Intellect
Scaling focus
CRIT Rate ≥ CRIT DMG
Nature Infliction + Corrode
Playstyle
Damage Dealer + Cryo Infliction
Moderate
Team flexibility
Moderate
Tangtang / Xaihi / Akekuri
Best support shell
Tangtang / Xaihi / Gilberta
Stanza of Memorials — Since Arcane is always meant to be an off-element member
F2P weapon
Industry 0.1 — Industry 0.1 is a basic 4-star weapon for Last Rite, gra
Excellent
P0 viability
Excellent

Strengths & Weaknesses

Arcane

Strengths
  • Battle Skill "Jadecrushing Grid" — SKILL DESCRIPTION: Creates a Jadecrushing Grid that deals Nature DMG and applies Nature Infliction to enemies within the area of effect. Intellect (N) ≥ Will (N
  • Combo Skill "Yinglung Stance IV" — Intellect (N) ≥ Will (N), Array Arcana: INT is ACTIVE. COMBO TRIGGER: When Nature Infliction or at least 2 stacks of non-Nature Arts Infliction are applied on a
  • Ultimate "Gloompurge" — SKILL DESCRIPTION: Arcane creates a Gloompurger Array that immediately deals Nature DMG to enemies within the area of effect (AOE). When hitting an enemy within
Weaknesses
  • Needs the right element pairing — off-element squads leave Arcane's kit half-used.
  • Investment cost is real before the kit feels smooth in longer fights.

Last Rite

Strengths
  • Battle Skill "Esoteric Legacy of Seš'qa" — SKILL DESCRIPTION: Performs a Hypothermic Perfusion on the controlled operator's weapon and returns some SP. The next Final Strike performed by the currently co
  • Combo Skill "Winter's Devourer" — COMBO TRIGGER: When an enemy has 3 or more Cryo Infliction stacks. SKILL DESCRIPTION: Encases the target enemy in icicles and shatters them to consume all Cryo
  • Ultimate "Vigil Services" — SKILL DESCRIPTION: Last Rite encases herself in frost armor, creates an ice scythe to perform 3 slashes, and gains immunity to all damages while this state is a
Weaknesses
  • Wants dedicated setup time — dropping Last Rite into a random squad without infliction / stagger support softens the damage window.
  • Field-time sensitive; heavy multi-DPS rotations can truncate the dump.

Shared Team Members

With Arcane

Tangtang's Ultimate is a full-screen time-stop. Cast it so Arcane (and the rest of the squad) can dump skills safely without the wave moving out of position.

With Last Rite

Tangtang's time-stop is why Last Rite can finish a full Cryo Infliction dump safely.

With Arcane

Xaihi is the Cryo/Arts buffer seat — Amp from Battle Skill and team Cryo/Nature amp from Ultimate so Arcane's damage windows are actually buffed.

With Last Rite

Xaihi amps Cryo/Arts so Last Rite's Infliction stacks convert into real burst damage.

With Arcane

Gilberta applies Arts Susceptibility and Nature enablement, then amps the dump with her Ultimate. She is the premium Arts support seat next to Arcane.

With Last Rite

Gilberta applies Arts Susceptibility and Nature enablement, then amps the dump with her Ultimate. She is the premium Arts support seat next to Last Rite.

Best Builds (Signature)

Arcane

Weapon

Type 42: Solemn Phalanx

Gear set

Hot Work

Main stats

Body Intellect · Hands CRIT / Nature DMG · Kits Arts Intensity / Nature DMG

Substats

Intellect > Arts Intensity > HP%

Last Rite

Weapon

Khravengger

Gear set

Tide Surge

Main stats

Body Strength · Hands CRIT / Cryo DMG · Kits Arts Intensity / Cryo DMG

Substats

CRIT Rate ≥ CRIT DMG > ATK% > Arts Intensity

Who Should You Pull?

Arcane
Pull Arcane if…
  • You need a Nature DPS Operator and Arcane's kit matches your account gap.
  • You prefer Arcane's Nature Infliction + Corrode identity over Last Rite's Damage Dealer + Cryo Infliction.
  • Pull Arcane if you want one Operator who can carry two jobs.
  • INT form is a top-end Nature/Cryo damage engine — especially on the second Ultimate — while WILL form groups enemies, applies Nature and Cryo Susceptibility, and plugs into existing Monument teams as an enabler.
  • Arcane is a stronger general pull priority for your roster.
Arcane Full Guide
Last Rite
Pull Last Rite if…
  • You need a Cryo DPS Operator and Last Rite's kit matches your account gap.
  • You prefer Last Rite's Damage Dealer + Cryo Infliction identity over Arcane's Nature Infliction + Corrode.
  • Last Rite is built around Cryo Susceptibility, efficient Cryo Infliction, and burst that scales with those windows.
  • She can pre-cast Battle Skill for free SP in encounters that allow it, which shortens the path into her damage cycle.
  • Last Rite is a stronger general pull priority for your roster.
Last Rite Full Guide