Theorylytics

Caliban Prime

Ortho Mortar

Ortholyst Mortar

Forma
3
Playstyle
Helminth
Keep 1 · Razor Mortar

Ortholyst Caliban with Razor Mortar — Gyre groups packs while buffed summons delete Steel Path rooms. Caliban Prime’s extra polarities cut Forma versus base Caliban for the same polarity story.

Build dossier · Ortho Mortar

3 Forma

Loadout

Aura + Exilus on top, then eight general slots in two rows of four.

Arsenal

Playstyle

Summon Ortholysts, Wrath packs, Gyre with Razor Mortar so mortars melt the clump. Recast Lethal Progeny on timer.

Passive abilities

Caliban’s adaptive shields and Sentient kit lean on summons, Tau status, and armor strip. Ortholysts are the damage summon; Razor Mortar turns Razor Gyre into a grouping + Ortholyst buff engine.

Active abilities

  • 1 Razor GyreSpin for shields, energy, grouping. Razor Mortar buffs Ortholysts while you vacuum packs.
  • 2 Sentient WrathLift + damage vulnerability and Tau pressure.
  • 3 Lethal ProgenyCycle summons — Ortholysts for DPS, others for aggro / utility.
  • 4 Fusion StrikeStrip and Tau fallout. Common Nourish subsume slot.
  • Augment: Razor Mortar on Razor Gyre. Optional Nourish over Fusion Strike.

Mod breakdown

Strength

Scales Ortholyst damage, Mortar electric buff, and Wrath vulnerability.

Range / Duration

Range for Gyre / Wrath; Duration for summon uptime.

Archon shards

  • Strength
  • Casting Speed
  • Energy / Tau flex

Helminth

Keep Gyre + Lethal Progeny. Nourish over Fusion Strike is the popular energy / Viral summon amp.

Mission Usefulness

  • Steel Path Survival / Defense / Disruption

    Excellent

    Ortholysts + Razor Mortar delete dense SP packs once Wrath and Gyre are looping.

  • Mobile Defense / Excavation

    Excellent

    Gyre on the point groups for mortars; summons hold aggro.

  • Exterminate / Capture Speed Runs

    Strong

    Fast once Ortholysts are up; first rooms spend time summoning.

  • Spy / Rescue / Nightmare

    Weak

    Loud Sentient kit — wrong for quiet vaults.

  • Open World / Bounties

    Strong

    Camp stages love Gyre grouping + Ortholyst beams.

  • Long-Range Gunplay / Eidolon-Style Content

    Weak

    Summon beams want packs, not Amp hunts.