Theorylytics

Caliban Prime

Sentient Battery

Gyre Gun Platform

Forma
2
Playstyle
Helminth
Replace 4 (Roar / Eclipse / Nourish)

Gun Caliban — Razor Gyre for shields and energy, Helminth weapon buff, summons optional for aggro. Caliban Prime’s extra polarities cut Forma versus base Caliban for the same polarity story.

Build dossier · Sentient Battery

2 Forma

Loadout

Aura + Exilus on top, then eight general slots in two rows of four.

Arsenal

Playstyle

Gyre for shields/energy, Helminth weapon buff, guns clear. Summons optional for aggro.

Passive abilities

Caliban’s adaptive shields and Sentient kit lean on summons, Tau status, and armor strip. Ortholysts are the damage summon; Razor Mortar turns Razor Gyre into a grouping + Ortholyst buff engine.

Active abilities

  • 1 Razor GyreSpin for shields, energy, grouping. Razor Mortar buffs Ortholysts while you vacuum packs.
  • 2 Sentient WrathLift + damage vulnerability and Tau pressure.
  • 3 Lethal ProgenyCycle summons — Ortholysts for DPS, others for aggro / utility.
  • 4 Fusion StrikeStrip and Tau fallout. Common Nourish subsume slot.
  • Helminth over Fusion Strike or Lethal Progeny (Roar / Eclipse / Nourish).

Mod breakdown

Strength / Duration

Buff potency and Gyre comfort.

Archon shards

  • Strength
  • Duration
  • Casting Speed

Helminth

Roar / Eclipse / Nourish for guns. Keep Gyre for shield/energy.

Mission Usefulness

  • Steel Path Survival / Defense / Disruption

    Strong

    Gyre shield gating + Helminth buff while guns clear — summons optional.

  • Mobile Defense / Excavation

    Excellent

    Point-hold with Gyre energy/shields and gun buffs.

  • Exterminate / Capture Speed Runs

    Excellent

    Skip summon upkeep — shoot.

  • Spy / Rescue / Nightmare

    Weak

    Not stealth.

  • Open World / Bounties

    Strong

    Guns cover travel better than Ortholyst babysitting.

  • Long-Range Gunplay / Eidolon-Style Content

    Situational

    Better than summon plans if your guns reach.