
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Caliban
Ortholyst Mortar
Ortholyst Caliban with Razor Mortar — Gyre groups packs while buffed summons delete Steel Path rooms.
Alternative builds
Build dossier · Ortho Mortar
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Primed Flow
+185% Energy Max

Razor Mortar
Razor Gyre Augment: Groups enemies together, while Lethal Progeny's Ortholysts focus fire on those enemies with +70% Electricity Damage and Fire Rate for 6s.
Rolling Guard
On Dodge: · Become invulnerable for 3s and remove all Status Effects. 7s cooldown.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Summon Ortholysts, Wrath packs, Gyre with Razor Mortar so mortars melt the clump. Recast Lethal Progeny on timer.
Caliban’s adaptive shields and Sentient kit lean on summons, Tau status, and armor strip. Ortholysts are the damage summon; Razor Mortar turns Razor Gyre into a grouping + Ortholyst buff engine.
Scales Ortholyst damage, Mortar electric buff, and Wrath vulnerability.
Range for Gyre / Wrath; Duration for summon uptime.
Keep Gyre + Lethal Progeny. Nourish over Fusion Strike is the popular energy / Viral summon amp.
Ortholysts + Razor Mortar delete dense SP packs once Wrath and Gyre are looping.
Gyre on the point groups for mortars; summons hold aggro.
Fast once Ortholysts are up; first rooms spend time summoning.
Loud Sentient kit — wrong for quiet vaults.
Camp stages love Gyre grouping + Ortholyst beams.
Summon beams want packs, not Amp hunts.