
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Equinox Prime
Day Maim Nuke
Day Maim Equinox - Provoke and Rage while Mend & Maim charges, then release a Steel Path slash nuke. Equinox Prime's extra polarities cut Forma versus base Equinox for the same polarity story.
Alternative builds
Build dossier · Daybreak Maim
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Cunning Drift
+12% Slide · -30% Friction · +15% Ability Range

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Fleeting Expertise
+60% Ability Efficiency · -60% Ability Duration

Stretch
+82.5% Ability Range

Augur Reach
+30% Ability Range

Peaceful Provocation
Pacify & Provoke Augment: Pacify converts damage done to allies into an aura that slows enemies by 40%. Provoke converts damage done to enemies into 15% extra Ability Strength.

Streamline
+30% Ability Efficiency

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Stay Day — Provoke for Strength, Rage vulnerable packs, charge Maim, release to slash-nuke. Energy Transfer if you ever flip Night to stall.
Health and Energy Orb conversion (Equilibrium-lite). Emissive color picks starting Day or Night form. Metamorphosis swaps forms — Night for Pacify / Rest / Mend, Day for Provoke / Rage / Maim.
Range for Maim nuke radius; Efficiency for channeled Mend/Maim and Pacify/Provoke.
Hits Peaceful Provocation / Provoke breakpoints and Maim slash values.
Keep Maim. Flex Rest & Rage for Terrify / Pillage strip on armored tiles.
Day Maim nuke deletes soft SP packs; Rage and Provoke amp the charge.
Charge Maim on the point, release for a room wipe.
Maim clears tiles fast once charged.
Loud Day nuke — not stealth.
Camp clumps charge Maim well.
Maim wants packed mid-range enemies.