
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Equinox Prime
Night Pacify Stall
Night Pacify Equinox - Peaceful Provocation slows lock rooms while Rest sleeps threats and Mend tops shields. Equinox Prime's extra polarities cut Forma versus base Equinox for the same polarity story.
Alternative builds
Build dossier · Eternal Night
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Cunning Drift
+12% Slide · -30% Friction · +15% Ability Range

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Augur Reach
+30% Ability Range

Peaceful Provocation
Pacify & Provoke Augment: Pacify converts damage done to allies into an aura that slows enemies by 40%. Provoke converts damage done to enemies into 15% extra Ability Strength.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.

Intensify
+30% Ability Strength
Recommended pair first, then flexible swaps.
Stay Night — Pacify with Peaceful Provocation for hard slows, Rest for sleep, Mend for shields. Flip Day only to dump a charged Maim if Energy Transfer is equipped.
Health and Energy Orb conversion (Equilibrium-lite). Emissive color picks starting Day or Night form. Metamorphosis swaps forms — Night for Pacify / Rest / Mend, Day for Provoke / Rage / Maim.
Range for Pacify aura; ~200% Strength for Peaceful Provocation slow cap.
Gloom over Metamorphosis is popular for stacking slows — keep Pacify.
Night Pacify + Peaceful Provocation slow locks SP rooms while Mend heals shields.
Hard slows on the point; Rest for hard CC.
Control-first — slower than Day Maim deletes.
Rest sleep helps quiet objectives when you lean Night.
Stall camps and defense stages.
Control kit, not Amp hunting.