
Corrosive Projection
Enemies lose -18% Armor

Equinox
Aura Gun Platform
Aura Equinox - Pacify / Provoke with Peaceful Provocation while a Helminth (Gloom or Roar) and guns carry clear.
Alternative builds
Build dossier · Eclipse Battery
Aura + Exilus on top, then eight general slots in two rows of four.

Corrosive Projection
Enemies lose -18% Armor

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Primed Flow
+185% Energy Max

Peaceful Provocation
Pacify & Provoke Augment: Pacify converts damage done to allies into an aura that slows enemies by 40%. Provoke converts damage done to enemies into 15% extra Ability Strength.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Helminth Gloom or Roar — Pacify / Provoke aura platform while guns clear. Maim optional; Night slows or Day Strength aura leads.
Health and Energy Orb conversion (Equilibrium-lite). Emissive color picks starting Day or Night form. Metamorphosis swaps forms — Night for Pacify / Rest / Mend, Day for Provoke / Rage / Maim.
Peaceful Provocation breakpoints and aura coverage; Duration for Gloom / Provoke uptime.
Gloom is the Night stall classic. Roar if you live in Day Provoke.
Provoke Strength aura + Helminth (Gloom / Roar) while guns clear under Pacify slows.
Point-hold control with Pacify / Gloom and gun clear.
Guns under Provoke; less Maim dependence.
Night Rest + Pacify for quiet-adjacent control.
Support guns on camps.
Provoke helps squad DPS at range; still not an Eidolon frame.