
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Jade
Light's Judgment Halo
Light's Judgment Jade - park halos that amplify Judgments and squad damage while Ophanim Eyes strip and Symphony buffs stay online.
Alternative builds
Build dossier · Judgment Halo
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Cunning Drift
+12% Slide · -30% Friction · +15% Ability Range

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Augur Reach
+30% Ability Range

Jade's Judgment
Light's Judgment Augment: Enemies damaged by the well have a 5% chance per hit to spawn a Jade Light above them, damaging them for 3s.
Rolling Guard
On Dodge: · Become invulnerable for 3s and remove all Status Effects. 7s cooldown.

Intensify
+30% Ability Strength
Recommended pair first, then flexible swaps.
Glory is the clear — keep a primer primary for grounded play.
Glory replaces your secondary while exalted.
Light's Judgment + Jade's Judgment — park halos, Eyes strip, detonate Judgments or shoot through the multiplier.
Jade has two Aura slots. Abilities can mark enemies with Judgments for detonation and apply damage vulnerability. Symphony of Mercy cycles squad buffs — Power of the Seven, Deathbringer, and Spirit of Resilience.
Halo coverage and damage amp; Strength for Eyes strip and Symphony.
Keep Light's Judgment for the augment. Roar over Eyes only if strip is solved elsewhere.
Light's Judgment halos amplify Judgments and squad damage on SP packs.
Drop Judgment on the point, Eyes strip, shoot or Glory.
Halo setup is the only slow beat.
Not stealth.
Halo camps.
Halo wants packs more than Amps.