Theorylytics
Mag Prime

Mag Prime

Tank / Defense

The exquisite Mag Prime offers the same abilities as Mag but with unique mod polarities for greater customization.

Role
Tank / Defense
Aura
MaduraiMadurai
Polarities
NaramonNaramonNaramonNaramonMaduraiMadurai
Mastery
0
Introduced
Update 10.0 (2013-09-13)

Stats

Type
Warframe
Category
Warframes
Mastery
0
Health
270
Shield
455
Armor
135
Energy
215
Sprint Speed
1.0
Build Cost
25,000 Credits
Build Time
72h 0m
Rush
50 Platinum

Warframe dossier

Verified 2026-07-22

Playstyle

Mag Prime is the primed variant of Mag — same kit fantasy with Prime stats and polarities. Take down your enemies with magnetic force. Built around Pull, Magnetize, Polarize.

Passive

Nearby items gravitate toward Mag for easy collection.

When to Pick

  • You want Mag’s kit with Prime polarities / stats.
  • You want a tank / defense toolkit and Mag’s fantasy matches the mission.
  • Your squad is missing what Mag brings — especially Pull.

Kit Overview

  • Ability kit matches Mag — open the base ability pages for deep dives.
  • Pull (Ability 1): Mag stuns enemies as she manifests a magnetic vortex.
  • Magnetize (Ability 2): (TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time.
  • Polarize (Ability 3): Emit an energy pulse that depletes enemy shields and armor as it restores ally shields.

Abilities & Augments

  • 1
    Pull

    Energy 25

    Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.

  • 2
    Magnetize

    Energy 25

    (TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.

  • 3
    Polarize

    Energy 25

    Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting Slash Status Effect.

  • 4
    Crush

    Energy 25

    Magnetize the bones of nearby enemies, causing them to collapse upon themselves.

Ability Priority

  1. 1
    Polarize

    Emit an energy pulse that depletes enemy shields and armor as it restores ally shields.

  2. 2
    Pull

    Mag stuns enemies as she manifests a magnetic vortex.

  3. 3
    Magnetize

    (TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time.

  4. 4
    Crush

    Magnetize the bones of nearby enemies, causing them to collapse upon themselves.

Helminth / Subsume

  • Pull is often the Helminth sacrifice if your build never needs Ability 1 and you’d rather import a strip, buff, or survival tool.
  • Keep Magnetize and later abilities when they define Mag’s identity.
  • Never subsume the ability that enables the rest of the kit’s energy or survival loop.

Mod Scaling

Strength

Raises damage and effect potency across Mag’s Strength-scaling abilities.

Duration

Extends channeled / timed effects — often comfort on Mag if the kit leans on buffs or zones.

Range

Helps radius / targeting tools. Dump it if Mag is mostly self-buff or exalted weapons.

Efficiency

Keeps ability uptime comfortable, especially on longer Steel Path missions.

Priority

Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionExcellentBring Mag Prime when you want Pull carrying Survival / Defense / Disruption tiles without a full strip team. Mag stuns enemies as she manifests a magnetic vortex. Take down your enemies with magnetic force.
Mobile Defense / ExcavationExcellentPoint-hold missions reward Mag Prime: Pull turns the excavator into a killbox. Mag stuns enemies as she manifests a magnetic vortex. Take down your enemies with magnetic force.
Exterminate / Capture Speed RunsSituationalUsable on speed runs, but Mag Prime’s tank / defense kit usually wants longer objectives than a 3-minute Exterminate. Magnetize the bones of nearby enemies, causing them to collapse upon themselves. Take down your enemies with magnetic force.
Spy / Rescue / NightmareWeakLoud kit. Leave Spy / Rescue to invis or silence frames; Pull doesn’t make Mag Prime quiet. Mag stuns enemies as she manifests a magnetic vortex. Take down your enemies with magnetic force.
Open World / BountiesSituationalFine on clustered camps, but sparse open-world travel underuses Mag Prime unless you love Crush. Magnetize the bones of nearby enemies, causing them to collapse upon themselves. Take down your enemies with magnetic force.
Long-Range Gunplay / Eidolon-Style ContentWeakMag Prime wants pack clear or finishers, not pure long-range; Pull won’t save an Eidolon-style loadout. Mag stuns enemies as she manifests a magnetic vortex. Take down your enemies with magnetic force.

Crafting

Alternatives to Mag Prime

Not sure Mag Prime is right for you? Compare against other frames to find your best pull.

Mag
MagTank / DefenseMadurai

Your Forma budget is better spent on weapons / another role until Mag Prime is built.

Read Comparison