Theorylytics

Mesa Prime

Gallery Battery

Pillage Peacemaker Platform

Forma
3
Playstyle
Helminth
Replace 1 (Pillage / Roar / Nourish)

Helminth Mesa - Pillage strip and shields or Roar damage while Shatter Shield and Peacemaker stay the gunslinger core. Mesa Prime's extra polarities cut Forma versus base Mesa for the same polarity story.

Build dossier · Gallery Battery

3 Forma

Loadout

Aura + Exilus on top, then eight general slots in two rows of four.

Arsenal

Primary

Regulators are the clear — keep a primer primary for grounded play.

Secondary

Regulators replace secondaries while Peacemaker is active.

Melee

Passive prefers no melee — bring movement sticks only if needed.

Playstyle

Helminth over Ballistic Battery — Pillage strip/shields or Roar damage while Shatter Shield and Peacemaker stay online.

Passive abilities

Healthier with no melee equipped. Peacemaker summons Regulators — Strength scales their damage bucket while Arcane Velocity feeds fire rate. Shatter Shield caps at 95% ranged DR around 119% Strength.

Active abilities

  • 1 Ballistic BatteryStore damage for a empowered shot. Common Helminth slot (Pillage / Nourish / Roar).
  • 2 Shooting GalleryBuff and jam that bounces between you and allies. Muzzle Flash stuns.
  • 3 Shatter ShieldReflect and DR vs ranged hits. Cap ~95% DR. Does not cover melee/AOE.
  • 4 PeacemakerExalted Regulators. Mesa's Waltz lets you walk while channeling.
  • Helminth over Ballistic Battery (Pillage / Roar / Nourish). Mesa's Waltz recommended.

Mod breakdown

Strength / Duration

Peacemaker, Shield DR cap, and Helminth potency.

Archon shards

  • Strength
  • Casting Speed
  • Energy

Helminth

Pillage is the SP endurance default. Roar if strip is solved elsewhere.

Mission Usefulness

  • Steel Path Survival / Defense / Disruption

    Excellent

    Pillage / Roar Helminth + Shatter Shield + Peacemaker is the SP endurance baseline.

  • Mobile Defense / Excavation

    Excellent

    Strip / buff the point, Peacemaker.

  • Exterminate / Capture Speed Runs

    Excellent

    Skip Battery — shoot.

  • Spy / Rescue / Nightmare

    Weak

    Not stealth.

  • Open World / Bounties

    Strong

    Guns cover travel.

  • Long-Range Gunplay / Eidolon-Style Content

    Situational

    Better grounded guns if you skip Peacemaker.