Theorylytics

Mesa Prime

Glass Waltz

Waltz Peacemaker

Forma
2
Playstyle
Helminth
Keep 4 · Mesa's Waltz

Mesa's Waltz - keep Peacemaker mobile so you never plant under Shatter Shield while Regulators track Steel Path packs. Mesa Prime's extra polarities cut Forma versus base Mesa for the same polarity story.

Build dossier · Glass Waltz

2 Forma

Loadout

Aura + Exilus on top, then eight general slots in two rows of four.

Arsenal

Primary

Regulators are the clear — keep a primer primary for grounded play.

Secondary

Regulators replace secondaries while Peacemaker is active.

Melee

Passive prefers no melee — bring movement sticks only if needed.

Playstyle

Mesa's Waltz — never plant your feet in Peacemaker. Walk objectives, kite melee, keep Shatter Shield rotating.

Passive abilities

Healthier with no melee equipped. Peacemaker summons Regulators — Strength scales their damage bucket while Arcane Velocity feeds fire rate. Shatter Shield caps at 95% ranged DR around 119% Strength.

Active abilities

  • 1 Ballistic BatteryStore damage for a empowered shot. Common Helminth slot (Pillage / Nourish / Roar).
  • 2 Shooting GalleryBuff and jam that bounces between you and allies. Muzzle Flash stuns.
  • 3 Shatter ShieldReflect and DR vs ranged hits. Cap ~95% DR. Does not cover melee/AOE.
  • 4 PeacemakerExalted Regulators. Mesa's Waltz lets you walk while channeling.
  • Augment: Mesa's Waltz on Peacemaker. Keep Shatter Shield capped.

Mod breakdown

Strength / Duration

Regulator damage and buff uptime while you waltz.

Archon shards

  • Strength
  • Duration
  • Casting Speed

Helminth

Keep Peacemaker for Waltz. Pillage over Ballistic Battery.

Mission Usefulness

  • Steel Path Survival / Defense / Disruption

    Excellent

    Mesa's Waltz keeps Peacemaker mobile under Shatter Shield on SP endurance.

  • Mobile Defense / Excavation

    Excellent

    Walk the point while Regulators track.

  • Exterminate / Capture Speed Runs

    Excellent

    Mobile Peacemaker speeds tiles.

  • Spy / Rescue / Nightmare

    Weak

    Not stealth.

  • Open World / Bounties

    Excellent

    Waltz travel while shooting.

  • Long-Range Gunplay / Eidolon-Style Content

    Situational

    Mobile gunplay helps; still not Amps.