Theorylytics

Uriel

Infernal Platform

Pure Weapon Platform

Frame
Uriel
Forma
5
Playstyle
Helminth
Replace 4 (Brimstone)

Pure weapon-platform Uriel: Infernalis flight, demon orb economy, and Vythelas Heat keep guns fed while a Helminth buff replaces Brimstone for permanent weapon damage.

Build dossier · Infernal Platform

5 Forma

Loadout

Aura + Exilus on top, then eight general slots in two rows of four.

Arsenal

Playstyle

Pure weapon-platform Uriel: keep the demon economy online for orbs and Vythelas Heat, stay in Infernalis, and let guns carry. Brimstone is Helminthed off for a permanent weapon buff — you never stop to charge a nuke.

Passive abilities

Uriel’s three passives are the demons Catenach (left), Gulphagor (middle), and Vythelas (right). They stay active while alive — even with Brimstone replaced. Tap Remedium (2) often to heal and revive them; the platform plan still dies if demons drop.

  • Catenach — Chains nearby enemies (slow scales with Strength; damage spreads). Less about Brimstone charge here — still slows packs for guns.
  • Gulphagor — Marks a target every ~4 s. Kill the mark for a large Health / Energy orb dump (Equilibrium can refill most of your bar). This is your energy engine for Demonium / Remedium spam.
  • Vythelas — Spawns minimap-marked runes from corpses. Pickup = fire-rate + Heat buff (Resupply-style). Fire-rate is Duration-gated; Heat can feel sticky. The whole platform plan leans on this buff staying up.

Active abilities

  • 1 InfernalisKeep it up. Jump / dodge to fly; parkour velocity and dodge speed make this much faster — your mobility and Heat aura for the gun plan.
  • 2 RemediumTap on shield break, for cast i-frames, and often to heal/revive demons. Restore scales with max Health × Strength.
  • 3 DemoniumSpam for AoE vulnerability into your guns. Still drains demons — pair with Remedium so the orb / Heat loop never stalls.
  • 4 Helminth (replaces Brimstone)Default picks: Thermal Sunder + Thermal Transfer for Heat that double-dips with Vythelas, or Nourish for Viral / damage / energy comfort. Cast on cooldown like any weapon buff.

Mod breakdown

Duration

Helps Infernalis, Demonium’s fire-rate window, Vythelas fire-rate, demon timers, and Helminth buff uptime (Thermal Transfer / Nourish). Aim ~155%+; 200%+ feels great via Duration shards and Arcane Concentration / Molt Efficiency. No effect on Remedium.

Efficiency

Negative Efficiency is fine if Gulphagor marks keep dying into Equilibrium orbs. Spam Demonium / Remedium / Helminth while that loop lives.

Range

Still matters for Catenach chains and Demonium explosions, but you can lean Strength / Duration harder than the hybrid — there’s no Brimstone zone to cover.

Strength

Primary for Vythelas buffs, Demonium vulnerability, Remedium restores, Gulphagor orbs, Catenach slow, and Helminth amp (Thermal Transfer / Nourish). Archon Intensify procs often because 3 drains demons and 2 heals them.

Aura

Aura slot — Corrosive Projection is best-in-slot (armor reduction before Heat partial strip). Growing Power is the polarity-friendly alternative.

Archon shards

At least two Casting Speed shards for Remedium / Demonium / Helminth. Remaining three flex — a comfortable split is one Parkour, one Duration, and one Strength.

  • Parkour — Infernalis flight
  • Duration — Infernalis, Vythelas fire-rate window, Helminth buffs
  • Strength — vulnerability, restores, and weapon amp
  • Violet Equilibrium — can soften the Equilibrium mod in normal content; often not enough alone at level-cap spam

Helminth

This build always replaces 4 (Brimstone). Keep 1–3 so Infernalis, Remedium, and Demonium still run the demon / Heat economy.

Replace 4 (Brimstone) — defaults

  • Thermal Sunder + Thermal Transfer — +Heat that double-dips with Vythelas / Heat mods; best when guns already lean Heat
  • Nourish — Viral + damage + energy comfort when you want a safer generalist buff

Replace 4 — flex

  • Roar — flat faction damage if the squad already covers Viral / Heat
  • Eclipse — conditional damage amp on darker tiles / open world nights

Mission Usefulness

  • Steel Path Survival / Defense / Disruption

    Excellent

    Guns carry the mission while Infernalis, Vythelas Heat, and a Helminth weapon buff stay up. No Brimstone downtime — keep demons alive and shoot.

  • Mobile Defense / Excavation

    Excellent

    Infernalis turns excavators into a killbox; Thermal Transfer / Nourish amp weapons for the point without needing a nuke cast.

  • Exterminate / Capture Speed Runs

    Strong

    Skip the nuke charge loop — platformed guns finish rooms quickly when Vythelas and Helminth are online.

  • Spy / Rescue / Nightmare

    Situational

    Loud kit, not a Spy specialist. Fine for Rescue escorts if your weapons are ready.

  • Open World / Bounties

    Strong

    Packed camps reward Infernalis + Heat-amped weapons. Travel stretches still lean on Operator / Archwing.

  • Long-Range Gunplay / Eidolon-Style Content

    Situational

    Better than the hybrid nuke plan if your Incarnons already reach, but Uriel still isn’t an Eidolon / Amp specialist — bring the right weapons or a different frame.