
Corrosive Projection
Enemies lose -18% Armor

Uriel
Pure Weapon Platform
Pure weapon-platform Uriel: Infernalis flight, demon orb economy, and Vythelas Heat keep guns fed while a Helminth buff replaces Brimstone for permanent weapon damage.
Alternative builds
Build dossier · Infernal Platform
Aura + Exilus on top, then eight general slots in two rows of four.

Corrosive Projection
Enemies lose -18% Armor

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Primed Flow
+185% Energy Max

Primed Continuity
+55% Ability Duration

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration
Equilibrium
Health pickups give +32% Energy. Energy pickups give +32% Health.

Stretch
+82.5% Ability Range
Archon Intensify
+30% Ability Strength · Restoring health with abilities grants +30% Ability Strength for 10s.
Archon Vitality
+100% Health · Status Effects from abilities that deal Heat Damage will be applied twice.
Lean Incarnons and self-sufficient Heat guns — you Helminth over Brimstone.
Viral Heat secondaries that still delete when Vythelas dips.
Melee is flex — slam / gun-blade comfort while Infernalis is up, or a heavy hitter for steel-path chunks.
Grouping or energy — pick based on whether guns or Demonium spam need more help.
Pure weapon-platform Uriel: keep the demon economy online for orbs and Vythelas Heat, stay in Infernalis, and let guns carry. Brimstone is Helminthed off for a permanent weapon buff — you never stop to charge a nuke.
Uriel’s three passives are the demons Catenach (left), Gulphagor (middle), and Vythelas (right). They stay active while alive — even with Brimstone replaced. Tap Remedium (2) often to heal and revive them; the platform plan still dies if demons drop.
Helps Infernalis, Demonium’s fire-rate window, Vythelas fire-rate, demon timers, and Helminth buff uptime (Thermal Transfer / Nourish). Aim ~155%+; 200%+ feels great via Duration shards and Arcane Concentration / Molt Efficiency. No effect on Remedium.
Negative Efficiency is fine if Gulphagor marks keep dying into Equilibrium orbs. Spam Demonium / Remedium / Helminth while that loop lives.
Still matters for Catenach chains and Demonium explosions, but you can lean Strength / Duration harder than the hybrid — there’s no Brimstone zone to cover.
Primary for Vythelas buffs, Demonium vulnerability, Remedium restores, Gulphagor orbs, Catenach slow, and Helminth amp (Thermal Transfer / Nourish). Archon Intensify procs often because 3 drains demons and 2 heals them.
Aura slot — Corrosive Projection is best-in-slot (armor reduction before Heat partial strip). Growing Power is the polarity-friendly alternative.
This build always replaces 4 (Brimstone). Keep 1–3 so Infernalis, Remedium, and Demonium still run the demon / Heat economy.
Guns carry the mission while Infernalis, Vythelas Heat, and a Helminth weapon buff stay up. No Brimstone downtime — keep demons alive and shoot.
Infernalis turns excavators into a killbox; Thermal Transfer / Nourish amp weapons for the point without needing a nuke cast.
Skip the nuke charge loop — platformed guns finish rooms quickly when Vythelas and Helminth are online.
Loud kit, not a Spy specialist. Fine for Rescue escorts if your weapons are ready.
Packed camps reward Infernalis + Heat-amped weapons. Travel stretches still lean on Operator / Archwing.
Better than the hybrid nuke plan if your Incarnons already reach, but Uriel still isn’t an Eidolon / Amp specialist — bring the right weapons or a different frame.