
Corrosive Projection
Enemies lose -18% Armor

Uriel
Hybrid Nuke and Weapon Platform
Hybrid caster/platform Uriel for guns plus occasional Brimstone nukes — Strength-forward with enough Duration and Range to keep Infernalis, Demonium, and Brimstone comfortable.
Alternative builds
Build dossier · Brimstone Hybrid
Aura + Exilus on top, then eight general slots in two rows of four.

Corrosive Projection
Enemies lose -18% Armor

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Primed Flow
+185% Energy Max

Primed Continuity
+55% Ability Duration

Overextended
+90% Ability Range · -60% Ability Strength
Equilibrium
Health pickups give +32% Energy. Energy pickups give +32% Health.

Stretch
+82.5% Ability Range
Archon Intensify
+30% Ability Strength · Restoring health with abilities grants +30% Ability Strength for 10s.
Archon Vitality
+100% Health · Status Effects from abilities that deal Heat Damage will be applied twice.
Recommended pair first, then flexible swaps.
Heat-friendly clear guns. Prefer options that still kill when Vythelas is down.
Viral Heat secondaries pair cleanly with the demon Heat buff.
Melee is flex — slam / gun-blade comfort while Infernalis is up, or a heavy hitter for steel-path chunks.
Prioritize energy and loot comfort so Gulphagor + Equilibrium stay fed.
Hybrid caster / weapon-platform Uriel: keep the demon economy online, stack Brimstone charge while you shoot, and drop Brimstone when packs clump. Guns do consistent clear; Brimstone is the occasional room delete.
Uriel’s three passives are the demons Catenach (left), Gulphagor (middle), and Vythelas (right). They stay active while alive — even if you Helminth over the matching ability. Tap Remedium (2) often to heal and revive them.
Helps Infernalis, Brimstone, Demonium’s fire-rate window, and demon timers. Aim ~155%+; 200%+ feels great via Duration shards and Arcane Concentration / Molt Efficiency. No effect on Remedium.
Negative Efficiency is fine if Gulphagor marks keep dying into Equilibrium orbs. Spam Demonium / Remedium while that loop lives.
Matters for Catenach chains, Demonium explosions, and Brimstone coverage. Less important if you Helminth over Brimstone.
Primary stat across Vythelas buffs, Brimstone damage, Demonium vulnerability, Remedium restores, Gulphagor orbs, and Catenach slow. Archon Intensify procs often because 3 drains demons and 2 heals them.
Aura slot — Corrosive Projection is best-in-slot (armor reduction before Heat partial strip). Growing Power is the polarity-friendly alternative.
Replace based on camping Brimstone vs mobile guns.
Long objectives let you stack Brimstone charge while guns clear between casts. Bring Infernalis and Demonium online early — drop Brimstone when packs clump or the squad already has strip.
Point-hold missions are this build’s home: Infernalis turns the objective into a killbox, and Brimstone deletes the next wave when it stacks on the point.
Usable if your guns are already strong, but the hybrid loop wants longer objectives than a three-minute Exterminate — skip Brimstone setup and just shoot.
Only if you already know the tiles. Infernalis and Demonium are loud; this is not a stealth kit.
Strong on packed bounty camps — Infernalis + guns for travel fights, Brimstone when the camp clumps. Operator / Archwing still covers empty stretches.
Brimstone and demon Heat want clustered packs, not long sightlines or Amp hunts. Bring a dedicated Eidolon / long-range kit instead.