
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Valkyr Prime
Paralysis Melee Vulnerability
Paralysis Valkyr - pull and stun Steel Path packs with melee vulnerability, then Hysteria claws finish the room. Valkyr Prime's extra polarities cut Forma versus base Valkyr for the same polarity story.
Alternative builds
Build dossier · Nerve Break
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Cunning Drift
+12% Slide · -30% Friction · +15% Ability Range

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Prolonged Paralysis
Paralysis Augment: Affected enemies are pulled towards Valkyr and the stun duration is increased by 5s.

Eternal War
Warcry Augment: While active, Warcry's duration is increased by 2s for each Melee Kill.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Paralysis / Prolonged Paralysis — pull, stun, melee vulnerability, then Hysteria claws.
Death immunity deathgates into bleedout resistance fantasy — high Armor frame. Rip Line hooks and pulls. Warcry buffs Armor and Attack Speed (Eternal War extends on melee kills). Paralysis slows and raises melee vulnerability. Hysteria exalted claws heal on hit, status immunity, and multiply Warcry Armor — Enraged massively amps damage/crit with a timed window; Hysterical Assault leaps; Hysterical Fixation restores shields on kill.
Vuln values and blast coverage.
Keep Paralysis. Keep Hysteria for the payoff.
Paralysis melee vulnerability under Hysteria/Warcry turns SP packs into free claw deletes.
Blast the point wave.
Vuln speeds melee clears.
Loud.
Vuln camps.
Melee vuln kit.