
Steel Charge
Squad receives +60% Melee Damage

Valkyr Prime
Swing Line Mobility
Swing Line Valkyr - free airborne Rip Lines for aggressive Steel Path traversal under Warcry and Hysteria. Valkyr Prime's extra polarities cut Forma versus base Valkyr for the same polarity story.
Alternative builds
Build dossier · Sky Hook
Aura + Exilus on top, then eight general slots in two rows of four.

Steel Charge
Squad receives +60% Melee Damage

Cunning Drift
+12% Slide · -30% Friction · +15% Ability Range

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Swing Line
Rip Line Augment: Rip Lines has no Energy cost while Airborne. · +20% Parkour Velocity

Eternal War
Warcry Augment: While active, Warcry's duration is increased by 2s for each Melee Kill.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Swing Line — free airborne Rip Lines for traversal under Hysteria/Warcry. Parkour velocity dream.
Death immunity deathgates into bleedout resistance fantasy — high Armor frame. Rip Line hooks and pulls. Warcry buffs Armor and Attack Speed (Eternal War extends on melee kills). Paralysis slows and raises melee vulnerability. Hysteria exalted claws heal on hit, status immunity, and multiply Warcry Armor — Enraged massively amps damage/crit with a timed window; Hysterical Assault leaps; Hysterical Fixation restores shields on kill.
Hook distance and kit damage.
Keep Rip Line. Hysteria stays native.
Swing Line Rip Line mobility under Hysteria keeps SP traversal free and aggressive.
Hook between points.
Traversal owns tiles.
Mobility helps; still loud.
Hook traversal.
Melee mobility.