
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Wisp
Reservoir Mote Support
Reservoir Wisp - plant Haste, Vitality, and Shock motes (or Fused) so Steel Path squads never fight naked.
Alternative builds
Build dossier · Mote Garden
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Fused Reservoir
Reservoirs Augment: Adds a fourth reservoir that gives the effects of all three. Costs 200% more Energy.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.
Rolling Guard
On Dodge: · Become invulnerable for 3s and remove all Status Effects. 7s cooldown.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Plant all three Reservoirs (or Fused), refresh often, Breach Surge for CC. Strength for mote values; Duration for mote lifetime; Range for pickup radius.
Invisibility while airborne. Reservoirs plant Haste / Vitality / Shock motes — Fused Reservoir combines all three. Wil-O-Wisp decoy/teleport. Breach Surge blinds and sparks — Critical Surge grants primary crit for Reservoir teleports. Sol Gate sun beam — Cataclysmic Gate multi-blast Heat zones.
Mote buff values, lifetime, and pickup radius.
Keep Reservoirs. Roar over Wil-O-Wisp for gun amp.
Reservoir motes (and Fused) keep SP squads hasted, tanky, and Shocked forever.
Plant motes on the point.
Haste speeds clears.
Airborne invis helps; motes are support.
Mote camps.
Haste / Vitality hunt support.