
Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Wisp
Sol Gate / Cataclysmic Gate
Sol Gate Wisp - Haste motes into sun beams or Cataclysmic Gate Heat zones that melt Steel Path clumps.
Alternative builds
Build dossier · Solar Flare
Aura + Exilus on top, then eight general slots in two rows of four.

Growing Power
On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s.

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Primed Flow
+185% Energy Max

Cataclysmic Gate
Sol Gate Augment: Wisp and 2 spectral images cast a single blast of Sol Gate, leaving an area with 500 Heat Damage / Second with guaranteed Heat and Radiation Status Effects for 10s.
Adaptation
When Damaged: · +10% Resistance to that Damage Type for 20s. Stacks up to 90%.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Sol Gate / Cataclysmic Gate — Haste motes up, beam or multi-blast Heat zones. Strength and Duration; Archon Vitality for Heat.
Invisibility while airborne. Reservoirs plant Haste / Vitality / Shock motes — Fused Reservoir combines all three. Wil-O-Wisp decoy/teleport. Breach Surge blinds and sparks — Critical Surge grants primary crit for Reservoir teleports. Sol Gate sun beam — Cataclysmic Gate multi-blast Heat zones.
Beam damage and channel comfort.
Keep Sol Gate. Nourish over Wil-O-Wisp.
Sol Gate / Cataclysmic Gate Heat under Haste motes melts SP clumps.
Beam the point wave.
Channel slows travel.
Loud sun beam.
Camp beams.
Beam kit wants packs.