Theorylytics

Arlan vs Blade

Arlan vs Blade — two Destruction characters competing for the same roster slot.

TL;DR — Quick Pick

Pick Arlan if…

  • You need a Lightning Destruction unit and Arlan's kit matches your account gap.
  • You prefer Main DPS gameplay over Blade's Main DPS identity.
  • Situational—Arlan is an HP-cost Lightning Destruction starter.

Pick Blade if…

  • You need a Wind Destruction unit and Blade's kit matches your account gap.
  • You prefer Main DPS gameplay over Arlan's Main DPS identity.
  • Situational—Blade is an HP-scaling Wind Destruction.
Verdict

Arlan and Blade are both Destruction investments that answer different account needs. Arlan (Lightning, Main DPS) shines when Situational—Arlan is an HP-cost Lightning Destruction starter.. Blade (Wind, Main DPS) is the better commit when Situational—Blade is an HP-scaling Wind Destruction.. Compare signature builds, team requirements, and your existing supports before pulling either.

At a Glance

Arlan
Stat
Blade
Lightning
Element
Wind
Destruction
Path
Destruction
4★
Rarity
5★Winner
Main DPS
Primary role
Main DPS
MoC: B · PF: B · AS: B
Endgame ratings
MoC: B · PF: B · AS: B
CRIT Rate ≥ CRIT DMG
Scaling focus
CRIT Rate ≥ CRIT DMG
Lightning + Destruction
Playstyle
Wind + Destruction
Moderate
Team flexibility
Moderate
Sunday / Robin / Natasha
Best support shell
Bronya / Sunday / Luocha
A Secret Vow — Accessible Destruction cone—superimpose when possible.Winner
F2P Light Cone
On the Fall of an Aeon — Accessible Destruction cone—superimpose when possible.
Excellent
E0 viability
Excellent

Strengths & Weaknesses

Arlan

Strengths
  • “Frenzied Punishment” dumps a huge single-target Lightning multiplier into one elite—boss and Apocalyptic Shadow checks are where this Ultimate earns its trace levels.
  • Skill “Shackle Breaker” spends HP as a deliberate self-damage cost—this is the spend that keeps the rotation honest.
  • Talent “Pain and Anger” Based on Arlan's current missing HP percentage—miss the stack conditions and the burst window feels empty.
Weaknesses
  • HP-spend skills mean Arlan can soft-lock if sustain is weak or if a healer tops them up at the wrong time and breaks a low-HP / Charge condition.
  • As a 4★ Destruction unit, Arlan is easy to gear for early/mid game but usually loses the niche race to a modern limited option once that banner is built.
  • Spamming “Shackle Breaker” every turn without watching Skill Points strands the rest of the team—Arlan is often the SP sink.

Blade

Strengths
  • “Death Sentence” dumps a huge single-target Wind multiplier into one elite—boss and Apocalyptic Shadow checks are where this Ultimate earns its trace levels.
  • Skill “Hellscape” spends a large HP chunk to refund Energy and advance action—the rotation wants controlled self-damage, not panic healing that cancels the state.
  • Talent “Shuhu's Gift” builds into self-triggered Follow-Up ATKs—stack management is the real rotation, not just Skill spam.
Weaknesses
  • “Shuhu's Gift” Follow-Ups only fire after the Charge/HP conditions are met—wasting Skill or over-healing can strand Blade below the Follow-Up threshold for a full cycle.
  • E0 without “The Unreachable Side” is still clearable, but the gap versus a signature copy is larger than a single eidolon for most Destruction carries—plan the cone before deep eidolon hunting.
  • HP-spend skills mean Blade can soft-lock if sustain is weak or if a healer tops them up at the wrong time and breaks a low-HP / Charge condition.

Shared Team Members

With Arlan

Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

With Blade

Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

With Arlan

Tingyun is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

With Blade

Tingyun is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

With Arlan

Pela applies DEF shred / vulnerability so the carry’s multipliers actually land.

With Blade

Pela applies DEF shred / vulnerability so the carry’s multipliers actually land.

Best Builds (Signature)

Arlan

Light Cone

On the Fall of an Aeon

Relics

Band of Sizzling Thunder (4pc) + Inert Salsotto (2pc)

Body

CRIT Rate%

Feet

ATK%

Sphere

Lightning DMG%

Rope

ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > SPD

Blade

Light Cone

The Unreachable Side

Relics

Scholar Lost in Erudition (4pc) + Inert Salsotto (2pc)

Body

CRIT Rate%

Feet

ATK%

Sphere

Wind DMG%

Rope

ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > SPD

Who Should You Pull?

Arlan
Pull Arlan if…
  • You need a Lightning Destruction unit and Arlan's kit matches your account gap.
  • You prefer Main DPS gameplay over Blade's Main DPS identity.
  • Situational—Arlan is an HP-cost Lightning Destruction starter.
  • Ultimate “Frenzied Punishment” Blast-hits the main target plus adjacent enemies.
  • “Frenzied Punishment” dumps a huge single-target Lightning multiplier into one elite—boss and Apocalyptic Shadow checks are where this Ultimate earns its trace levels.
Arlan Full Guide
Blade
Pull Blade if…
  • You need a Wind Destruction unit and Blade's kit matches your account gap.
  • You prefer Main DPS gameplay over Arlan's Main DPS identity.
  • Situational—Blade is an HP-scaling Wind Destruction.
  • Ultimate “Death Sentence” Blast-hits the main target plus adjacent enemies.
  • “Death Sentence” dumps a huge single-target Wind multiplier into one elite—boss and Apocalyptic Shadow checks are where this Ultimate earns its trace levels.
Blade Full Guide