Theorylytics

Arlan vs Saber

Arlan vs Saber — two Destruction characters competing for the same roster slot.

TL;DR — Quick Pick

Pick Arlan if…

  • You need a Lightning Destruction unit and Arlan's kit matches your account gap.
  • You prefer Main DPS gameplay over Saber's Main DPS identity.
  • Situational—Arlan is an HP-cost Lightning Destruction starter.

Pick Saber if…

  • You need a Wind Destruction unit and Saber's kit matches your account gap.
  • You prefer Main DPS gameplay over Arlan's Main DPS identity.
  • Yes—Saber is a solid Wind Destruction carry.
Verdict

Arlan and Saber are both Destruction investments that answer different account needs. Arlan (Lightning, Main DPS) shines when Situational—Arlan is an HP-cost Lightning Destruction starter.. Saber (Wind, Main DPS) is the better commit when Yes—Saber is a solid Wind Destruction carry.. Compare signature builds, team requirements, and your existing supports before pulling either.

At a Glance

Arlan
Stat
Saber
Lightning
Element
Wind
Destruction
Path
Destruction
4★
Rarity
5★Winner
Main DPS
Primary role
Main DPS
MoC: B · PF: B · AS: B
Endgame ratings
MoC: A · PF: B · AS: AWinner
CRIT Rate ≥ CRIT DMG
Scaling focus
CRIT Rate ≥ CRIT DMG
Lightning + Destruction
Playstyle
Wind + DestructionWinner
Moderate
Team flexibility
Moderate
Sunday / Robin / Natasha
Best support shell
Sunday / Robin / Huohuo
A Secret Vow — Accessible Destruction cone—superimpose when possible.Winner
F2P Light Cone
A Secret Vow — Accessible Destruction cone—superimpose when possible.
Excellent
E0 viability
Excellent

Strengths & Weaknesses

Arlan

Strengths
  • “Frenzied Punishment” dumps a huge single-target Lightning multiplier into one elite—boss and Apocalyptic Shadow checks are where this Ultimate earns its trace levels.
  • Skill “Shackle Breaker” spends HP as a deliberate self-damage cost—this is the spend that keeps the rotation honest.
  • Talent “Pain and Anger” Based on Arlan's current missing HP percentage—miss the stack conditions and the burst window feels empty.
Weaknesses
  • HP-spend skills mean Arlan can soft-lock if sustain is weak or if a healer tops them up at the wrong time and breaks a low-HP / Charge condition.
  • As a 4★ Destruction unit, Arlan is easy to gear for early/mid game but usually loses the niche race to a modern limited option once that banner is built.
  • Spamming “Shackle Breaker” every turn without watching Skill Points strands the rest of the team—Arlan is often the SP sink.

Saber

Strengths
  • Ultimate “Excalibur” hits every enemy on the field in one cast—level this before polishing filler traces.
  • “Strike Air: Hammer of the Wind King” Blast-hits the main target plus adjacent enemies, so adjacent elites still take meaningful chip without waiting for Ultimate.
  • Talent “Dragon Reactor Core” refunds a meaningful chunk of Energy inside the Skill—good play literally shortens Ult cooldown.
Weaknesses
  • If Energy or Skill Points starve “Excalibur”, Saber spends turns on Basics and the kit’s advertised multipliers never show up on the combat log.
  • Saber’s best Light Cone usually shares the character banner—E0S0 on a strong path cone still clears, but expect a noticeable gap until the signature (or a close path alternative) is online.
  • Spamming “Strike Air: Hammer of the Wind King” every turn without watching Skill Points strands the rest of the team—Saber is often the SP sink.

Shared Team Members

With Arlan

Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

With Saber

Sunday is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

With Arlan

Robin is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

With Saber

Robin is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

With Arlan

Tingyun is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

With Saber

Tingyun is the Advance / DMG amp — time their Skill/Ult for the carry’s damage window.

With Arlan

Pela applies DEF shred / vulnerability so the carry’s multipliers actually land.

With Saber

Pela applies DEF shred / vulnerability so the carry’s multipliers actually land.

Best Builds (Signature)

Arlan

Light Cone

On the Fall of an Aeon

Relics

Band of Sizzling Thunder (4pc) + Inert Salsotto (2pc)

Body

CRIT Rate%

Feet

ATK%

Sphere

Lightning DMG%

Rope

ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > SPD

Saber

Light Cone

On the Fall of an Aeon

Relics

Scholar Lost in Erudition (4pc) + Inert Salsotto (2pc)

Body

CRIT Rate%

Feet

ATK%

Sphere

Wind DMG%

Rope

ATK%

Substats

CRIT Rate ≥ CRIT DMG > ATK% > SPD

Who Should You Pull?

Arlan
Pull Arlan if…
  • You need a Lightning Destruction unit and Arlan's kit matches your account gap.
  • You prefer Main DPS gameplay over Saber's Main DPS identity.
  • Situational—Arlan is an HP-cost Lightning Destruction starter.
  • Ultimate “Frenzied Punishment” Blast-hits the main target plus adjacent enemies.
  • “Frenzied Punishment” dumps a huge single-target Lightning multiplier into one elite—boss and Apocalyptic Shadow checks are where this Ultimate earns its trace levels.
Arlan Full Guide
Saber
Pull Saber if…
  • You need a Wind Destruction unit and Saber's kit matches your account gap.
  • You prefer Main DPS gameplay over Arlan's Main DPS identity.
  • Yes—Saber is a solid Wind Destruction carry.
  • Ultimate “Excalibur” hits every enemy on the field in one cast.
  • Saber is a stronger general pull priority for your roster.
Saber Full Guide