
Primed Reach
+3 Range

Magistar · Melees
Best pickHammer Incarnon slam stick — Crushing Ruin feeds the slam cadence, Seismic Wave fattens ground hits, and Electric Influence arcs clear the pack while Corrupt Charge keeps heavy combo online.
Exilus on top, then eight general slots. Weapons have no Aura slot.
Why each mod is in this Magistar loadout.
Exilus range so slam radii and Influence arcs tag more bodies — Magistar Incarnon lives on ground-hit coverage, not tipper accuracy.
Hammer stance that leans into slam-friendly combos — keeps Magistar in the Incarnon slam rhythm instead of light-attack fluff.
Umbra crit chance so slam crits and Influence procs actually land — Magistar needs the crit floor before Incarnon evolves.
Heavy crit damage plus slide attack speed — slam Incarnon crits chunk harder while you keep repositioning between ground hits.
Status damage and kill-stacking status chance that amplify Electric Influence ticks after each slam paints the crowd.
Combo-scaling crit chance that ramps with Magistar's slam multiplier — high combo means crit-dense Seismic Wave hits.
Slam damage multiplier that defines this build — Incarnon ground hits and Seismic Wave are the Magistar clear engine.
Electric + status dual-stat so Melee Influence has a reliable Electric source on every slam splash.
Initial combo so the first slam already crits and procs — Magistar Incarnon does not want to warm up from zero combo.
Frame builds that list Magistar in Arsenal.









