Theorylytics

Atlas Prime

Carved Lane

Path of Statues Landslide

Forma
3
Playstyle
Helminth
Replace 2 · Path of Statues

Landslide Atlas with Path of Statues — dash trails petrify for you so rubble and CC stay online while you keep punching. Atlas Prime’s extra polarities cut Forma versus base Atlas for the same polarity story.

Build dossier · Carved Lane

3 Forma

Loadout

Aura + Exilus on top, then eight general slots in two rows of four.

Arsenal

Playstyle

Path of Statues turns Landslide dashes into petrify trails so rubble keeps topping off without hard-casting gaze every pack. Same fist loop, smoother economy.

Passive abilities

Atlas cannot be knocked down while grounded. Rubble from petrified kills and Rumblers is his second resource — armor, healing, and (with Rubble Heap) free Landslide casts once you hold a high pile.

Active abilities

  • 1 LandslidePseudo-exalted punch combo — your clear and i-frame tool. Mod Landslide Fists / melee stick for damage.
  • 2 TectonicsBulwark wall. Usually the Helminth slot on modern builds.
  • 3 PetrifyGaze CC, damage vulnerability on soft targets, Rumbler heal, and rubble generation when statues shatter.
  • 4 RumblersStone summons that petrify on cast and collapse into rubble — keep them for economy or subsume for a buff.
  • Augment: Path of Statues — Landslide leaves a petrifying path for passive rubble.

Mod breakdown

Duration

Path duration and Petrify uptime — do not starve Duration on this page.

Strength / Range

Strength for punches; Range for wider trails and Landslide radius.

Archon shards

  • Duration — path uptime
  • Strength — Landslide
  • Casting Speed — optional

Helminth

Still drop Tectonics for Roar / Nourish / Gloom. Keep Landslide and Petrify.

Mission Usefulness

  • Steel Path Survival / Defense / Disruption

    Excellent

    Landslide strings with rubble uptime delete dense packs.

  • Mobile Defense / Excavation

    Excellent

    Punch the point — knockdown immunity and Landslide i-frames shine on holds.

  • Exterminate / Capture Speed Runs

    Excellent

    Punch through tiles — passive knockdown immunity helps aggressive paths.

  • Spy / Rescue / Nightmare

    Weak

    Too loud and melee-committed.

  • Open World / Bounties

    Strong

    Packed camps love Landslide; empty travel is less natural.

  • Long-Range Gunplay / Eidolon-Style Content

    Weak

    Fists want melee range, not long sightlines or Amp hunts.