
Steel Charge
Squad receives +60% Melee Damage

Atlas Prime
Path of Statues Landslide
Landslide Atlas with Path of Statues — dash trails petrify for you so rubble and CC stay online while you keep punching. Atlas Prime’s extra polarities cut Forma versus base Atlas for the same polarity story.
Alternative builds
Build dossier · Carved Lane
Aura + Exilus on top, then eight general slots in two rows of four.

Steel Charge
Squad receives +60% Melee Damage

Cunning Drift
+12% Slide · -30% Friction · +15% Ability Range
Recommended pair first, then flexible swaps.
Flex — Landslide does the killing.
Primer optional for stick Condition Overload setups.
Stat stick for Landslide — heavy impact weapons and Magistar Incarnon are common.
Priming and grouping help Petrify → rubble loops.
Path of Statues turns Landslide dashes into petrify trails so rubble keeps topping off without hard-casting gaze every pack. Same fist loop, smoother economy.
Atlas cannot be knocked down while grounded. Rubble from petrified kills and Rumblers is his second resource — armor, healing, and (with Rubble Heap) free Landslide casts once you hold a high pile.
Path duration and Petrify uptime — do not starve Duration on this page.
Strength for punches; Range for wider trails and Landslide radius.
Still drop Tectonics for Roar / Nourish / Gloom. Keep Landslide and Petrify.
Landslide strings with rubble uptime delete dense packs.
Punch the point — knockdown immunity and Landslide i-frames shine on holds.
Punch through tiles — passive knockdown immunity helps aggressive paths.
Too loud and melee-committed.
Packed camps love Landslide; empty travel is less natural.
Fists want melee range, not long sightlines or Amp hunts.