
Steel Charge
Squad receives +60% Melee Damage

Atlas
Rubble Heap Landslide
Rubble Heap Atlas — bank rubble with Petrify, then punch for free empowered Landslides once the pile is high. Strength-forward fists for Steel Path rooms.
Alternative builds
Build dossier · Fist Economy
Aura + Exilus on top, then eight general slots in two rows of four.
Flex — Landslide does the killing.
Primer optional for stick Condition Overload setups.
Stat stick for Landslide — heavy impact weapons and Magistar Incarnon are common.
Priming and grouping help Petrify → rubble loops.
Petrify packs (or Path of Statues trails) to bank rubble, then spam Landslide. With Rubble Heap, holding a high rubble pile makes Landslide free and stronger — Strength is the damage stat, Efficiency is optional once the pile is online.
Atlas cannot be knocked down while grounded. Rubble from petrified kills and Rumblers is his second resource — armor, healing, and (with Rubble Heap) free Landslide casts once you hold a high pile.
Primary damage stat for Landslide and Petrify vulnerability. Blind Rage is expected.
Duration helps Petrify and Path of Statues trails. Range widens punches and gaze — dump only if you live in Magistar range forever.
Dumpable once Rubble Heap is active. Keep Flow / pizza for the first minute while you bank rubble.
Steel Charge for stick damage; Power Drift or Preparation in Exilus.
Replace Tectonics. Roar / Nourish / Breach Surge are common damage imports; keep Petrify for rubble.
Landslide strings with rubble uptime delete dense packs.
Punch the point — knockdown immunity and Landslide i-frames shine on holds.
Punch through tiles — passive knockdown immunity helps aggressive paths.
Too loud and melee-committed.
Packed camps love Landslide; empty travel is less natural.
Fists want melee range, not long sightlines or Amp hunts.